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| Playable media & games market research The Evolution of VR Content Drivers and barriers to a new reality VRX Europe 2016 The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

The Evolution of VR Content

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Page 1: The Evolution of VR Content

| Playable media & games market research

The Evolution of VR Content Drivers and barriers to a new reality

VRX Europe 2016

The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 2: The Evolution of VR Content

2

| Playable media & games market research

Report title, Month Year | Copyright © 2015 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 3: The Evolution of VR Content

| Playable media & games market research

The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 4: The Evolution of VR Content

25%

50%

75%

100%

1960 1970 1980 1990 2000 2010 2020E

Color TV

VCRPC

Internet

Cell phone

MAJOR U.S. TECHNOLOGY ADOPTION RATES BY HOUSEHOLD

| Playable media & games market research

The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 5: The Evolution of VR Content

25%

50%

75%

100%

1960 1970 1980 1990 2000 2010 2020E

MAJOR U.S. TECHNOLOGY ADOPTION RATES BY HOUSEHOLD

VR

| Playable media & games market research

The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 6: The Evolution of VR Content

25%

50%

75%

100%

1960 1970 1980 1990 2000 2010 2020E

VR

VR U.S. ADOPTION RATES BY HOUSEHOLD

5%

10%

15%

20%

2010

2011

2012

2013

2014

2015

2016E

2017E

2018E

2019E

2020E

| Playable media & games market research

The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 7: The Evolution of VR Content

7

| Playable media & games market research

VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

EXPERIENCE IT

| Playable media & games market research

The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 8: The Evolution of VR Content

8

| Playable media & games market research

VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

WATCH IT

| Playable media & games market research

The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 9: The Evolution of VR Content

9

| Playable media & games market research

VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

ADOPT IT

| Playable media & games market research

The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 10: The Evolution of VR Content

10

| Playable media & games market research

VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

52%AMERICANS

WITH NO INTEREST IN OR KNOWLEDGE OF

VR

Page 11: The Evolution of VR Content

11

| Playable media & games market research

VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

52%AMERICANS

WITH NO INTEREST IN OR KNOWLEDGE OF

VR

35-44

45-54

55-64

64+ 62%

60%

58%

55%

| Playable media & games market research

The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 12: The Evolution of VR Content

$5B

$10B

$15B

$20B

$25B

2016E 2017E 2018E 2019E 2020E

WORLDWIDE VIRTUAL REALITY REVENUE BY PRODUCT SUM TOTALS OF PC, CONSOLE AND MOBILE

12

| Playable media & games market research

SOFTWARE HARDWARE

The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 13: The Evolution of VR Content

$5B

$10B

$15B

$20B

$25B

2016E 2017E 2018E 2019E 2020E

13

| Playable media & games market research

WORLDWIDE VIRTUAL REALITY REVENUE BY PRODUCT SUM TOTALS OF PC, CONSOLE AND MOBILE

SOFTWARE HARDWARE

$12B

The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 14: The Evolution of VR Content

22%

78%

Other

2016E

Worldwide VR software revenue

$0.5B

Games

| Playable media & games market research

14

SOFTWARE CATEGORIES: • PLAY • MEDIA • SOCIAL • COMMERCE • INNOVATION • EXPLORATION

The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 15: The Evolution of VR Content

Other

Social

Entertainment & Media

Games

11%

14%28%

2020E

WORLDWIDE VR SOFTWARE REVENUE

$24.2B22%

78%

Other

2016E

Worldwide VR software revenue

$0.5B

Games

| Playable media & games market research

15

45%

The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 16: The Evolution of VR Content

16

GREAT SOFTWARE FOR VR MEANS…

| Playable media & games market research

The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 17: The Evolution of VR Content

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IMMERSION

VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

| Playable media & games market research

The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 18: The Evolution of VR Content

18

CONNECTION

VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

| Playable media & games market research

The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 19: The Evolution of VR Content

19

PRESENCE

VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

| Playable media & games market research

The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 20: The Evolution of VR Content

20

| Playable media & games market research

Report title, Month Year | Copyright © 2015 SuperData Research. All rights reserved. | www.superdataresearch.com

Page 21: The Evolution of VR Content

| Playable media & games market research

21The Evolution of VR Content, VRX Europe 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

THANKS!