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Jake HyattUV Mapping
First I opened up the house in modeller. Went to the create tab. Selected “New UV Map”. Named it appropriately so that it is easy to find.
Jake HyattUV Mapping
I then took a screenshot and imported it into Photoshop. I cropped the picture until it was just the UV map and the squares above. Next I imported the correct pictures, moved and resized them until they were in the correct
place.
Jake HyattUV Mapping
I saved it as a “JPEG” with an appropriate name making it easy to find when I need to texture the house with it.
I moved the house into layout before adding the UV map to the house.
Jake HyattUV Mapping
I then went onto the surface editor. Selected the correct thing to texture. Clicked on the “environment” tab and selected the image that I just created in Photoshop.
Finally I pressed “F9” to render the project which shows the texture being use on the model that was previously blank.