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Pandora’s box rulebook 1

Rule book for Pandora's Dungeon

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Page 1: Rule book for Pandora's Dungeon

       

 

Pandora’s box rulebook  1 

Page 2: Rule book for Pandora's Dungeon

 Instruction Manual     Story  The evil box has been opened; should it remain open, the world will be swallowed in darkness. However, not everything from the box is evil. When the box was opened, five heroes tied to the box’s power emerged to battle the horrors unleashed. The first to emerge, a knight from Arthur's legendary Round Table. The second, a notorious thief and scoundrel from the renaissance age whose allegiance belonged to the highest bidder. The third, a Ronin warrior locked in the box as punishment for betraying an emperor. The fourth, a feral druid from a land lost in time. Lastly, a mage from the dawn of time who is rumored to be the creator of the box. A box made for a lost love which would mistakenly corrupt its creator.     Game Explanation  Pandora’s Dungeon is a game where you get to play as one of five heroes, fighting their way down an Atlantean gladiator pit to close Pandora’s Box. Throughout this game, you will encounter monsters that are trying to destroy you and unique items that will help your hero. As you make your down into the pits and kill monsters, your hero will become stronger and more formidable. This will help you because at the center of this pit are five creatures of unspeakable terror that guard Pandora’s Box; but if your hero is strong enough and you have the courage, you might be able to save the world from the falling into darkness.

 Pandora's Box. (2006). Retrieved April 19, 2015, from http://myths.e2bn.org/mythsandlegends/origins562­pandoras­box.html    

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Table Of Contents  

Board Setup ………………………………………………………………………………..…….. 3 Card setup ……………………………………………………………………………………..…. 4 Player Turn Selection ………………………………………………………………………….... 5 Characters …………………………………………………………………………………….….. 5 Charts for the game ……………………………………………………………………...……… 6 Player Stats and Movement ……………………………………………………………….….. 11 Turns …………………………………………………………………………………………..… 12 Goal of the Game ………………………………………………………………………..…….. 14 Our monster art examples …………………………………………………………………..… 15 

    

Board Setup   

­ 1 22x25 game board  ­ 1 six­sided die for damage rolls ­ 4 Erasable markers / Red, Black, Blue and Green ­ 5 gold character tokens so each player can keep track of their character ­ 100 game cards so that you can mark down the loot and monsters  ­ Player chart (printout available in this document) 

 How to setup the board

  Start by drawing the board taken from the map picture included above. Split all cards into their respective designated areas. For example, “encounter tier 1” is for monster levels 1­2. Place all monster level 1­2 cards in that designated area. The boss card pile is specific to the characters in the game. There is a boss card counter to each character. For instance, the Dragon is the counter to the Knight. Should someone choose to play the Knight, the Dragon boss card must be put into the boss card pile. The “Pandora’s Box” card must be in the boss card pile. Remember to keep the monster, loot, and boss pile separate. In the lists (monster and loot), every monster and loot has a number next to its name. This number represents how many cards will be required for it. For example, the “Tome” is a loot that is numbered five. Therefore, write “Tome” on five cards for the loot pile. Make piles for the loot, the monsters, and bosses.

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Take the piles of cards, shuffle each deck, and lay them face down near the side of the playing board.

Card setup  100 Blank cards have been included for the benefit of the player so that they may design and adjust the total number of the different cards listed below in the charts section to their own play style. We have included some sample art and card styles for how we have envisioned the monsters of Pandora’s Box here at D3. We encourage your own creative process and as such have left the art of the item cards completely up to you and how you envision them as everyones taste for something simple like a sword can change drastically and hope you utilize this opportunity. 

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Player Turn Selection To select who goes first: have all players roll a 6-sided die and whoever gets the highest number goes first. The turn sequence will go clockwise from the player who goes first for the rest of the game.

Characters Selecting a character is easy. Remember the roll to see who goes first? Remember who won it? Well, the person who is going last gets to pick who they want first. Below are the five characters you can choose from. Remember, each character has a unique ability but that ability can only be used once per fight. What does that mean? Suppose you get in a fight with a Golem and the fight lasts three rounds. The special ability can be used anytime during that fight but only once. So choose when to use it wisely. Knight - The Knight is the most resilient of all the characters but does not deal as much damage. He has the special ability Shielding, which may be used once per fight. When he activates this ability, he takes half damage for two consecutive rounds. His counter is the Dragon. Ronin - The Ronin is the most balanced of all the characters with a good mix of damage and defense. He has the special ability to deal twice his regular damage once per fight. His counter is the Oni. Mage - The Mage deals the most damage out of all the characters but is easily wounded. The Mage has the ability to stun his target once per fight, making them unable to take any action for one round. His counter is the Mind Flayer. Thief - The Thief, similar to the Mage in damage, but can take a more abuse. He has the ability to avoid all damage for one round of combat per fight. His counter is the Shadow. Druid - The Druid is a balanced character who can deal decent damage and take a bit as well. He has the ability to heal himself (amount equal to his level) once per fight over 2 rounds. For example, if the Druid is level 6 and activates this ability, he will heal for 6 HP each round for 2 rounds. His counter is the Shadow.

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Charts for the game Below are a variety of charts, each with their own explanation of what they do and how they are used. These charts are useful references. For instance, how much damage the Golem does. The only chart that will need to be printed out is the “Character Class Sheet”. This chart helps keep track of the various status changes that occur throughout the game. If you want to print out the other charts, feel free or just keep this page open for reference. The charts are self-explanatory but we added a few additional notes to help explain them. Character Chart:

Level HP Attack Attack

Speed Knight 1 15 1 1

2 (+)3 0 0 3 (+)3 0 0 4 (+)3 0 0 5 (+)4 (+)1 0 6 (+)4 0 0 7 (+)4 0 0 8 (+)6 (+)1 (+)1 9 (+)6 0 0 10 (+)6 0 0

Mage 1 10 2 1 2 (+)3 0 0 3 (+)3 0 0 4 (+)3 (+)1 0 5 (+)3 0 0 6 (+)4 0 0 7 (+)4 (+)1 0 8 (+)5 0 0 9 (+)5 0 0 10 (+)5 (+)1 0

Thief 1 12 1 2 2 (+)3 0 0 3 (+)3 0 0 4 (+)3 0 (+)1 5 (+)4 0 0 6 (+)4 0 0 7 (+)4 0 0

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8 (+)5 (+)1 (+)1 9 (+)5 0 0 10 (+)5 0 0

Druid 1 13 1 1 2 (+)3 0 0 3 (+)3 0 0 4 (+)3 0 0 5 (+)4 (+)1 0 6 (+)4 0 0 7 (+)4 0 0 8 (+)4 0 (+)1 9 (+)4 0 0 10 (+)4 (+)1 0

Ronin 1 14 1 1 2 (+)3 0 0 3 (+)3 0 0 4 (+)3 0 (+)1 5 (+)4 (+)1 0 6 (+)4 0 0 7 (+)4 0 0 8 (+)5 (+)1 0 9 (+)5 0 0 10 (+)6 (+)1 (+)1

Leveling Chart:

Player Level Gold Needed

To Level 1-2 300 2-3 600 3-4 800 4-5 1300 5-6 1800 6-7 2500 7-8 3500 8-9 5000

9-10 6500 Gold received chart:

Level Of Player

Gold Received

1 50 2 100

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3 200 4 250 5 400 6 500 7 750 8 1000 9 2000

10 3000 Item chart:

Items Effect # In Deck

Tomes +1 Permanent

Stat

5

Swords +2 Attack For 5

Attacks

4

Gloves 2 Attack Speed For 5

Rounds

4

Orbs +15 HP For 10 Rounds

4

Gold Gain Double Gold

In Next Find 1

Enemy Movement

Put an enemy in

front of an opponent of

your choosing.

2

Switch Position

Switch spots with

opponent of choice.

2

Card Switch (blind)

Take a card from

opponent of you

choosing.

2

Boost All Boost All Stats by 2

for 7 Turns

2

Pandora's Protection

Permanent 10 HP Boost

While Card

1

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Remains in Inventory

Pandora’s Anger

Permanent 3 Dmg While

Card Remains in Inventory

1

Pandora’s Malice

Permanent 2 Attack

Speed While Card

Remains In Inventory

1

Health Potion

Gain 10 HP Upon

Consumption

5

Monster chart:

Monster Level HP Attack Attack

Speed Gold Value

# In Deck

Blob 1 6 2 1 100 3 2 10 2 1 200 0 3 15 3 1 300 3 4 19 3 2 500 0 5 24 4 2 800 0 6 29 5 2 1000 3 7 35 5 2 1500 0 8 40 6 3 2000 1 9 50 7 3 3000 2 10 60 8 3 3500 1

Skeleton 1 4 1 2 100 3 2 7 1 2 200 0 3 10 2 2 300 0 4 15 2 3 500 3 5 20 3 3 800 0 6 23 3 4 1000 3 7 30 3 5 1500 0 8 34 4 5 2000 1 9 39 5 5 3000 1 10 45 5 6 3500 2

Centaur 1 6 1 1 100 0 2 9 1 2 200 3 3 13 1 2 300 0 4 17 2 2 500 3 5 24 2 2 800 0

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6 28 3 3 1000 0 7 35 3 3 1500 3 8 40 3 4 2000 1 9 46 4 4 3000 1 10 52 5 4 3500 1

R.O.U.S. 1 5 1 1 100 0 2 8 1 1 200 3 3 11 1 2 300 0 4 15 2 2 500 0 5 20 2 2 800 3 6 25 3 2 1000 0 7 32 3 3 1500 3 8 37 4 3 2000 1 9 41 4 4 3000 1 10 47 5 4 3500 1

Golem 1 8 1 1 100 0 2 13 2 1 200 0 3 18 2 1 300 3 4 23 3 1 500 0 5 27 5 1 800 3 6 34 5 1 1000 0 7 43 6 1 1500 0 8 50 6 2 2000 2 9 57 7 2 3000 1 10 64 9 2 3500 1

Boss chart:

HP Attack Attack

Speed # In Deck

Boss Ability Counter Character List

Dragon 180 20 1 1 Expose: When attacking the knight the dragon

will always do full damage

Counter to Knight

Mind Flayer

150 11 2 1 Clouded Mind: The mind flayer Reduces the

mages attack speed by 1 and is immune to

stun.

Counter to Mage

Oni 200 12 2 1 Parry: When attacked by the Ronin, negate the

Ronins double damage effect

Counter to Ronin

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Vampire 180 19 1 1 Thin The Blood: When facing the Druid the

vampire heals damage to him equal to the

damage the Vampire deals to the Druid

Counter to Druid

Shadow 210 6 3 1 Furious: If the shadows attack misses, The next

attack that deals damage to the Thief will

do double damage

Counter to Thief

Pandora’s Box

1 Find this and Win!

Player Stats and Movement In this section, we go over characters, their stats, how they work, and what they mean. As you have seen from the charts, each character has three stats: attack, attack speed, and HP (short for hit points). What does it all mean? Attack:

The attack is your base damage. Plain and simple, whatever it says, that is the minimum damage your character deals. For example, if Knight has an attack of four, Knight will deal four damage. Next, your roll of the six-sided die will add bonus damage in conjunction to the base damage. Attack speed:

this is where it gets tricky. Continuing with the Knight character who is dealing four damage, you might be wondering how you can do more. Attack speed lets you do that. Suppose your character has two attack speed on top of that attack of four. This means your character will hit twice each round of attack, doing a total of eight damage! How cool is that? Hit points:

Now we can talk about hit points (referred to as HP). HP is your lifeline, it tells you how much damage your character can take before he/she dies. If your character has fifty HP, they can take a total of fifty damage from the enemy monster before being considered dead. Always remember how much damage your character sustains because once it goes to zero, you’re out of the game.

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Movement

So now that we have the basic stats down, let’s talk about how to move around. Each character moves three spaces per turn. They must move three spaces. Players are allowed to move their character back into the spaces previously occupied. They can move in any direction they choose unless it is occupied by another character. Two characters cannot occupy the same space at the same time.

Turns Overview

Now for the fun part: a turn. So we have already selected the pick order and we know who is going first. When that player is done moving their character three spaces, they will roll the six-sided die talked about in the board setup. Depending on what the die lands on will determine what will happen that turn. Here is how the die is categorized: If the die lands on one, three, or five (odd), the player will take a card from the “encounter pile” for the section their character currently occupies. If it lands on a two or four, you will consult the gold chart and receive gold as outlined for your character's current level. Lastly, if it lands on a six, the player picks the top card from the “loot pile”. Which pile to pick a card from

How do you know where to grab the monster card from? Simply look down at the map. If your character is in the first section, then you draw from the “encounter section one pile”. If your character is in the second section, draw from the “encounter section two pile”, and so on and so forth. When the player picks up the card, the character will fight that monster until either the character or the monster is victorious. Encounter

Suppose you pick up a monster card and it is a level three Blob. The player can choose to attempt a disengage or fight. If the player chooses to fight, the character and the Blob will attack each other with their attack, attack speed, die roll (if applicable), special ability (if applicable), and item (if applicable) to calculate damage. After both the Blob and our intrepid hero have attacked and if both are still alive, the round and turn for this player ends and the next player begins their turn. The hero and Blob will continue another round after all other players have had their turn. Winning an encounter: If the player should succeed to defeat the monster, they will receive the gold from that kill (don’t worry, we will talk about gold and how to use it in a little). When the monster is defeated, the player will take the card, put it back into the bottom of the encounter section pile it was drawn from, and the character will heal back to full HP.

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Disengaging

You might be asking, “When I get into combat with a monster, do we fight to the death?” The answer is no. The fighting is designed to continue for several rounds (although it is possible you may kill the monster in the first round). Normally, characters will attack the monster and then the monster will. If no one has falls, you allow the next player to do their things and wait till the next round to finish off the monster. “But what if this monster is ugly and smells funny and I don’t want to fight it?” We have a solution for that as well, it’s called “Disengaging”. How to disengage

When a player decides to disengage from a monster, they first must declare it at the beginning of the round (before attacking). After they have done so, the process gets a little tricky. First, they will get no chance to attack, they will only get the opportunity to get away from the monster. Now that the player has declared they are attempting a disengage, they will roll the die to see if they get away from the monster. How many rolls do they get and what happens to the monster while they roll? First, the number of rolls they get depends on the character’s attack speed. If the player has an attack speed of two, the player gets two rolls. The player needs to roll a five or higher on the six-sided die to succeed in a disengage attempt. The player must roll the die one at a time because if they fail the roll, the monster gets a free attack. Suppose, a player rolled out his first attempt to disengage and did not roll a five or six. Then the monster will attack with its round damage. Suppose the player rolls a six on his next roll. Then the character gets away and it is treated as if he defeated the monster (but without the gold reward), the monster will go back to the bottom of its designated encounter section pile and the character will get full HP. Gold

This is explained a lot easier. If the player rolls a two or a four, they will consult the “Gold Loot” chart to see how much gold they get for their level. For instance, if your character is level three, look at the chart and see how much gold a character of level three receives. After the player receives their gold, their turn is over. Loot

it is easy as well. When a player rolls a six on the die, they get to draw one card from the top of the loot pile. After they have done so, their turn is over. Note: Players may keep a maximum of five loot cards in their hand at any time. If a player has five loot cards and gets to draw another, the player must decide to discard one of the cards in their hand to the bottom of the loot pile. Some of the loot cards have a charge on them and you may be wondering what they do. The charge means how many times you can use that item’s effect. For example, the “sword” has a charge of five. That means that for five separate rounds, your character can have two added to the attack damage. Players can use one loot per round, which means only one charge per round. Players do not have to use each charge in consecutive rounds. Remember to keep track of

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charges. You may use your loot in whichever order you want. Strategize! If you want to save them for an important fight, then go for it! Leveling

When a player has accumulated enough gold, they will be allowed to level their character. A player will be allowed to level their character at the end of their turn. If a player wants to go from level three to four, they will declare so before their turn is over and consult the chart to see if they have enough gold. If they do they will increase their stats according to the chart labeled “Leveling Chart”. Also, as an added bonus, the player will be able to increase one of the stats on their character of their own choosing by one. If the character has an attack of four, they may increase it to five. If they do not like the fact that their hero swings too slow, they can increase the attack speed by one. But what if they want to increase their HP? That’s easy enough too, just remember that for each point you put into your characters HP, it increases it by ten. Be sure to keep track of this on the player chart

Goal of the Game The Goal of the game is simple, get to the center of the board and find the card labeled “Pandora’s Box”. Once a player gets to the center of the board, they will be allowed to draw a card from the “Boss” pile. If the player gets the “Pandora’s Box” card, they win the game! However, if they draw a boss from the pile, for example, the Dragon, they must fight this boss and will only be able to select another Boss card when it is defeated. Just because a player reaches the center first and is able to draw a card before anyone else doesn’t mean they will win. Likewise, if someone doesn’t get “Pandora’s Box” on their first try, doesn’t mean they are out either. You never know what secrets await while looking for Pandora’s Box.

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Our monster art examples Kotaki, K. (n.d.). Centaur Picture. Retrieved April 17, 2015, from http://digital-art-gallery.com/picture/2475

Maciak, L. (2014, March 10). Ravenflight Part 4: My Centaurs, Gnomes and Angels are Different. Retrieved April 17, 2015, from http://www.terminally-incoherent.com/blog/2014/03/10/ravenflight-part-5-my-centaurs-gnomes-and-angels-are-different/ Ghost Ships and Cannibal Rats. (2014, January 25). Retrieved April 18, 2015, from http://towerofthearchmage.blogspot.com/2014_01_01_archive.html

DavidRapozaArt. (2009). Skeleton. Retrieved April 17, 2015, from http://haridimus.deviantart.com/art/Skeleton-132013760

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P., K. (2014, October 14). Terror Has No Shape! Chuck Russell’s THE BLOB (1988). Retrieved April 17, 2015, from http://exploderbutton.com/exploder/terror-has-no-shape-chuck-russells-the-blob-1988/

(n.d.). Retrieved April 18, 2015, from http://imgkid.com/chinese-dragon-concept-art.shtml 3D Concepts. (n.d.). Retrieved April 18, 2015, from https://www.pinterest.com/sebrice/3d-concepts/

Silent-Black. (2009). Uzaki no Oni. Retrieved April 19, 2015, from http://pamansazz.deviantart.com/art/Uzaki-no-Oni-132245836

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McCallum, R. (2009). Rob McCallum Art. Retrieved April 19, 2015, from http://www.mccallumart.com/creatures.htm

Mask1985. (2013). Gmod Model - Dawnguard Vampire Lords. Retrieved April 18, 2015, from http://mask1985.deviantart.com/art/Gmod-Model-Dawnguard-Vampire-Lords-356933682

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