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Halo 2 analysis

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Page 1: Halo 2 analysis

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game Title Halo 2 start- 0:00 End- 2:55 https://www.youtube.com/watch?v=A_HxlekWWN0

Lewis Brierley Provide detailed descriptions from chosen examples of sounds that establish…

Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting From the start of the cut scene we hear a loud alarm as if it is counting down to something, the game could be set in a factory or a building due to the sound of the alarm. We also later in the cut sequence here the sound of explosions and gun fire this scene could be set in a warzone. Furthermore in the scene we hear the sound of a lift, as if someone is using it to go to another floor so this could indicate that the character is in building, in addition to this we hear the sounds of aircrafts flying by, game could be set in the future due to futuristic sounds.

The sound of the alarm could have been created using VST or an Audio Field Recording. The explosions and could have been created by VST or and audio field recording or even Foley artistry.The lift sound could have been created by VST or field audio recording. The sounds of futuristic aircrafts could have been created by VST or Field Audio Recording.

Mood The mood in this cut scene is quite a serious mood as we hear the sound of gunshots and explosions which show violence and aggression. Furthermore we hear talk of a bomb by the characters in the game, which could mean that they intend to destroy something. The music also changes the mood of the game as it sounds like something big is about to take place, also the music can be heard as quite emotional as it is created through classical music, it makes the player anticipate something that is about to happen.

The gun shot sounds and the explosion sounds could have been created through audio field recording or VST. The voice of the characters could have been created by a voice actor through a studio recording. The intensive music could have been created with classical instruments or it could have been created by an orchestra.

Game genre The game genre by the sounds could be a Sci-Fi as we hear lasers, gun shots and explosion which could indicate the game is set in the future. Furthermore the game could be a third or a first person shooter, due the gunshots we hear and also at the end of the cut sequence we hear sound of character saying that they are taking the battle to earth, hinting at the next level or mission. Also the game could also be a strategy game maybe where the player can create and control different units, due to what the characters in the cut scene say. The game could also be a stealth action game as 1 of the characters says that he wants to give a bomb to the enemies I think

The sounds of the gunshots and lasers could have been created through VST or a field audio recording. The sounds of the characters could have been created through a studio recording or Foley artistry.

Page 2: Halo 2 analysis

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

to destroy them.

NarrativeThe game narrative sounds as if it could be humans fighting against another human clan or army or maybe even aliens known as the covenant. Due to towards the end of the cut scene a character says “they are going to take the fight to earth”. Maybe the player is attacking earth or maybe they are defending it. Also some of the sounds in the game like the gun fire and alarms sound very futuristic and different, so it may be due to that the game is a Sci-Fi. The character known as the captain refers to another character, The Master Chief and he says “hey wants to give the covenant back their bomb”, this adds to the narrative of the game as 1 of the characters intents it to destroy or blow up something.

The voice of the characters could have been created through a voice actor in a studio recording. The futuristic sounds of gunfire and explosions we hear in the cut scenes could have been created by VST or maybe even a field audio recording.