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Describe potential and opportunity for investing in China's creative & media sector as chinese consumer wealth increases; opening of China's restricted media sector to foreign participation and rise of domestic PE industry
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Global Creative Industry Trends- Implications & Investment Opportunities
for China 2009
1
EXECUTIVE BRIEFEXECUTIVE BRIEFEXECUTIVE BRIEFEXECUTIVE BRIEF
Version 2.0 22 Jul09 by KCYoon 2
K.C Yoon
Mobile: +86 18675573803 Email : [email protected]
Skype: kcyoon07
Linkedin: http://cn.linkedin.com/in/kcyoon
3
4
WHAT ARE GLOBAL TRENDS AND IMPACT?
WHY MUST CHINA RESPOND?
HOW DOES IT IMPACT CHINA’S CREATIVE INDUSTRY?
WHERE ARE POTENTIAL OPPORTUNITIES?
WHY DOES CHINA HAVE A STRONG FOUNDATION?
5
..DIGITAL CONVERGENCE + RISE of INFORMATION ECONOM Y is DRIVING GROWTH OF THE CREATIVE INDUSTRY ..where In tellectual
Property and Ideas have highest economic value-ad d …DATA IS THE NEW OIL
“Future of Media” Gerd Loenhard
6
“’” ‘”Virtually every segment of the entertainment and media industry is shifting
..from physical distribution to digital distributio n of content," said Wayne Jackson, global leader of PWC .. "As this shift con tinues, we see more
revenue opportunities for entertainment and media c ompanies.”
Digitization of Traditional Content Increases Availability
“Future of Media” Gerd Loenhard
“Future of Media” Gerd Loenhard
New Media New Media New Media New Media
Players Gaining Players Gaining Players Gaining Players Gaining Market share!Market share!Market share!Market share!
New Media channels capturing consumers + Ad spend
Zenith Optimedia Jul2009
Business Models
change to collaborate consumers,
cross-media, etc
Fundamental Fundamental Fundamental Fundamental
Changes in Media Changes in Media Changes in Media Changes in Media Business ModelsBusiness ModelsBusiness ModelsBusiness Models
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OLD - Production of
content , distribution, accessibility
dominated by few
NEW - Content has power but also
faces competition; consumers
make content
Content Choice
Channel Access Choice
Technology Proliferates
Content Creation
Technology Creates New
Channels
Power to Few !Power to Few !Power to Few !Power to Few !
Power to the Power to the Power to the Power to the
People!” People!” People!” People!” Consumers Consumers Consumers Consumers
“Dictate“Dictate“Dictate“Dictate
Consumers Create Content
Limited Content Limited Channels
UK Creative Industry Report 2008
8
World trade in Creative Goods grew at annual rate of 8.7% between 2000-2005, reaching USD
335bn in 2005..China is already the largest exporting nation
Emergence of the Creative & Cultural Industry globa lly will shift economic opportunities and significantly change t he value of
economic output , creating a new global class of DATA CORPORATIONS
1950’s Emergence of Oil & Auto
Global Corporations – Shell, Ford, GM…
Year 2000s- emergence of Global Corporations in
Software , Media –Microsoft, Google, Time-Warner…
UNCTAD Creative Industry Report 2008
9
UK: Largest & fastest growing economic
sector
� Fastest growing sector (@ 5%) outperforming traditional sectors; economic output of UK’s creative sector comparable to the financial services sector
� Contributes close to 10% of UK’s GDP (2009)
� Employs 1.8 million people
Case Studies of Creative product
Impact on the economic
� Originally published as a Children book
� Sold 300 books in 63 languages
� Generating over USD 10bn in films and DVD licenses
� Helped drive revenues for entire industry in the US – Warner movies, online games EA and Amazon.com
� Originally conceived as a comedy series- unique due to the “no-speaking” mode
� Widely popular and distributed in over 200 countries worldwide
� Inspired 2 feature films and an animated cartoon series
Emergence of the Creative & Cultural Industry globa lly is part of the industrial evolution as economies migrate from man ufacturing-based to knowledge-based “creative digital age” based in t he 21st Century..
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WHAT ARE GLOBAL TRENDS AND IMPACT?
WHY MUST CHINA RESPOND?
HOW DOES IT IMPACT CHINA’S CREATIVE INDUSTRY?
WHERE ARE POTENTIAL OPPORTUNITIES?
WHY DOES CHINA HAVE A STRONG FOUNDATION?
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Despite censorship implementation, globalization and ability to access foreign media content through online/digital channels cannot be avoided... Need to
counter with availability of domestic content
Growth of Creative Industry as a key economic sector essential to the Chinese Government’s strategy to shift from export-driven to domestic
consumption-based economy.. Benefit of “Clean” growth =minimal energy usage with high-value-added
Large potential market - Chinese consumer’s consumption of media /entertainment increasing as spending power increases plus ability to access
content (largest internet population 330m; mobile users 550m)
Leverage on current global interest in China to spread Chinese history/culture as a “Softpower” foreign –policy tool to create goodwill internationally for the
Chinese nation
Rich Chinese history/culture + Rich human resource provides strong foundation for creative industry and growth of SMEs – generating jobs to fill-
gap for loss in export industry
Aligned with “Clean”” Economic Strategy
Large Domestic
Market
Foundation for Job
Creation
Counter Globalization with Domestic
Content
“Soft power” to Create Goodwill
China already a leader in “’new media’’; but need to “privatize” and expose to “market competitive forces ” SOE-dominated traditional media to ensure that
Chinese media groups can become a globally competitive force
Globally Competitive
Domestic Media
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WHAT ARE GLOBAL TRENDS AND IMPACT?
WHY MUST CHINA RESPOND?
HOW DOES IT IMPACT CHINA’S CREATIVE INDUSTRY?
WHERE ARE POTENTIAL OPPORTUNITIES?
WHY DOES CHINA HAVE A STRONG FOUNDATION?
Convergence
Drives Industry Change Creates
Opportunities
• World’s largest internet population at over 300m and 620m mobile users
• Digital content market already worth USD3bn
• Strong retail growth averaging 15-20% annually
• China to surpass Japan as World’s No.2 consumer economy by 2010
• Consumption growth drives ad spending to USD16bn- 5th largest globally
• Consumer traditional media consumption reached US$22bn
• “Open” media sector to drive growth- contribution to GDP 3.2% vs UK’s 10%
• Remain competitive • Create employment
Currently a USD80bn industry & growing at 14%
CAGR till 2015
Impact of each driver creates convergence & positive reinforcement effect on the industry …as China grows from a low consumption base from a relatively “restricted” industry to a developed nation with open media & entertainment consumption 1
2 3
4
CONSUMER: China already 3rd largest consumer of luxury goods – will be No.2 by 2015 with market value of USD 12bn
and 29% global market share (Grail Research 2008) ; By 2010 will surpass Japan as 2nd largest consumer economy
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1
Growth of Chinese Middle-Class
Urbanization and Growth of Cities
Growth and Impact of the Internet
> 200 Cities with >1M residents
By 2015, >300M lower-middle class; 100M luxury consumers
NOW >300M users; >RMB 120B online
consumer sales
Grail Research : 2008
China Retail Sales & Disposable Income Trends
15
2
Chinese Government
deliberate shift to focus on increasing
private consumption as
long-term economic strategy
FT July 2009
China Statistical Abstracts 2008
National Bureau of Statistics “’… consumption accounted for 4.3 percentage points of China's 6.1 percent Q1 2009 GDP growth, compared with 0.2 percentage points for net exports ..2 percentage points for investment…”’
National Bureau of Statistics “’… consumption accounted for 4.3 percentage points of China's 6.1 percent Q1 2009 GDP growth, compared with 0.2 percentage points for net exports ..2 percentage points for investment…”’
Chinese Government strategy to drive shift in econ omy appears to be slowly bearing fruits..e.g. Strong growth in the C hinese auto sector
despite global slump – a major positive consumpti on indicator
USD600 bn stimulus
package to drive Chinese
economy
+ +
China Becomes World’s largest Auto Producer
and Auto Market for 1H2009
overtaking the US
2 Key Issues : (1) Current low GDP share of
private consumption 35% (Half of the US) ;
(2) Rural income levels low compared to urban with 2/3 of China’s population rural
China Passenger Car Assoc.
Retail sales
robust & recovering as
result of stimulus packages
DIGITAL : Currently over 600M Chinese have digital access and by 2015, multiple digital access channels will reach 87% of the
population, with a significant percentage being new consumers in the 3rd tier and smaller cities (over 60% of the population)
16
BCG Report 2008
Penetration of digital devices
will extend from current 1 st /2nd
tier cities to reach all the way
to rural China
3
BDA China 2008
Emerging digital channels like IPTV already
gaining market share
DE-REGULATION =
TRANSFORMATION OF CHINA’S
CREATIVE & MEDIA INDUSTRY
= NEW GROWTH
OPPORTUNITIES
DE-REGULATION =
TRANSFORMATION OF CHINA’S
CREATIVE & MEDIA INDUSTRY
= NEW GROWTH
OPPORTUNITIES
Coming privatization of Publishing sector in
market valued at USD19bn
Growth of new Mobile Media market , currently valued at USD14.7bn
Coming conversion to Digital/cable TV in market
valued at USD12bn by 2012
NEW DRIVING FORCE
De-regulation brings competition, accelerates chang e from “standardization” to “innovation & differentiation”, tra nsforming the
industry and creating “New Growth” momentum in the in dustry hence “New Investment Opportunities” 17
4
+ +
Partnerships between foreign &
domestic media groups
Increased M&A within domestic media
market – between SOEs & new media
companies
Cross-media collaborations +
collaborations across media value-chain
The Chinese Government has targeted Creative & Medi a industry as a key sector for future growth- driving change throug h de-regulation, encouraging digitization across industries, upgradin g of telecoms &
technology infrastructure and the recent roll-out o f 3G..…
Film - 10 th largest global market valued
at USD400+m
Publishing – market valued at USD 19bn
TV - Largest global broadcast market
valued at USD22bn “Bull run” in media consumption and “loosening” with broad participation across all media, including traditional media(TV). China has world largest TV
audience market with over 90% penetration and 1283 channels
“Bull run” in media consumption and “loosening” with broad participation across all media, including traditional media(TV). China has world largest TV
audience market with over 90% penetration and 1283 channels
18
Skillnet Report 2008
Employing over 11m people in 2008
Employing over 11m people in 2008
19
China’s internet/digital share of media market now at 11% (2008) with digital content market already worth > USD 3 billio n… strongest growth
potential from mobile TV and online games…
BDA Mobile Broadband report China 2008
Breakdown of Media Market Share
PWC Report 2008
Chinese traditional broadcast market i.e. TV is th e largest sector of the Creative industry valued at USD 20bn (2008) with ov er 2000 channels
and access to 400m homes or 1.2 billion consumers
20
CCBN 2009 Visit Report
Chinese internet users from 2000-2008, surpassing US in June 08
as the world’s largest
CNICC Survey 2009
21
WHAT ARE GLOBAL TRENDS AND IMPACT?
WHY MUST CHINA RESPOND?
HOW DOES IT IMPACT CHINA’S CREATIVE INDUSTRY?
WHERE ARE POTENTIAL OPPORTUNITIES?
WHY DOES CHINA HAVE A STRONG FOUNDATION?
Close to 4000 years of Chinese history
beginning from 2852BC… 25 major dynasties and over 100s of emperors
Over 1000 years of mythology since 12th Century BC..
recorded in literature, poems
and songs
“Chinese Dragon” is one of the key creature in Chinese mythology
22
The cultural heritage within China gives a firm fou ndation for content & creation of modern entertainment + development of c ultural services and products eg. Cultural tourism, historical artif acts reproduction,
cultural entertainment & performances…
China has 28 officially recognized written languages, 22 ethnic minority and close to 100 spoken dialects
By end 2008, 38 sites in China
identified as World Heritage by
UNESCO with 27 Cultural sites
The famous Terracotta warriors of Qin
Minority tribes in China with their unique customs and cultures
Recorded history of pottery began
11,000 years ago.. dominating world
ceramic trade from 11th to 19 th century
Other aspects of Chinese culture
have already seen growing demand across the world
SHANDA
(NASDAQ: SNDA) - The world’s largest
online gaming company with
market cap of USD 3.8bn
BLOCKBUSTER
MOVIE “RED CLIFF”
A recent USD 80m movie directed by Director John Woo
“The Battle of RedCliff” in 208 A.D. during the Eastern Han Dynasty between two famous generals is one of most famous battle sin Chinese history
History, myths, folklores & heroes have been succes sfully leveraged to create today’s entertainment and products in movies , TV serials,
animation, online games and merchandise
Already grossed over USD120m in Asia alone part 1 of the 2 part movie.. “..you can’t beat Red Cliff as the most fabulous and classiest movie this summer” The Observer UK 2009
23
Using popular Chinese folk lore, heroes as background & storyline for online games
L ITTLE LAMB (HKSE: 0968)
The most famous Chinese hotpot
chain brand globally
SHANGHAI
TANG The first luxury lifestyle fashion brand to emerge
from China
Shanghai Tang is an international clothing chain with over 20 outlets globally, founded in 1994 by a HK businessman and now controlled by Richemont. Shanghai Tang is a Chinese label that set out to rejuvenate Chinese fashion. The fundamental design concept is inspired by traditional Han Chinese clothing combined with the modernity and dynamism of the 21st century.
The opportunity to merge Western management practic es & branding concepts with strong Chinese cultural products/serv ices to create a
global brand has high probability of success 24
Based on the traditional Mongolian love for lamb hotpot, Little Lamb is now a global 350 chain restaurant in China, US, South Korea, Japan and Indonesia
Little Lamb was invested by UK VC 3i and listed on HKSE in June 2008 raising just over USD100M with a USD500M Market capitalisation
25
TENCENT (HK:0700)
In C2C : The world’s largest and most profitable online social network
ALIBABA (HK: 1688)
In B2B : world’s largest B2B
company with market cap of USD
12bn
“QQ” is the recognized brand for over 300M consumers
ALIBABA has developed the world’s largest business member base of 40m in over 240 countries. ALIBABA wins by offering offline
and online services plus service to ensure trust/payment ( the key
issues faced with sourcing from SMEs)
ALIBABA has developed the world’s largest business member base of 40m in over 240 countries. ALIBABA wins by offering offline
and online services plus service to ensure trust/payment ( the key
issues faced with sourcing from SMEs)
TENCENT has achieved revenues of over USD 1 bn in
2008 at an operating margin of 44%. TENCENT is ranked Top
10 in Business week’s 2009 Top 100 Global IT- the only Chinese
company to do so
TENCENT has achieved revenues of over USD 1 bn in
2008 at an operating margin of 44%. TENCENT is ranked Top
10 in Business week’s 2009 Top 100 Global IT- the only Chinese
company to do so
26
WHAT ARE GLOBAL TRENDS AND IMPACT?
WHY MUST CHINA RESPOND?
HOW DOES IT IMPACT CHINA’S CREATIVE INDUSTRY?
WHERE ARE POTENTIAL OPPORTUNITIES?
WHY DOES CHINA HAVE A STRONG FOUNDATION?
27
“Content”+”Consumption”= ‘Hard’” Economics
Traditional + New Media
Cultural & Entertainment/Leisure
Content Creation • TV/Radio/music production/syndication • Film /video production •Licensing (brands, merchandise, content) • Animation/ 3-D • Mobile content • sports broadcast •Online game • Business & financial news/info •Training & Education (Online + Offline)
Distribution • Digital TV channels • TV/radio channels • Online video/IPTV •Outdoor/alternative advertising
Publishing • Magazines- youth, female, sports • Newspaper • School educational text • Digital books/e--book
Services • Media buying agencies • Ad agents •Marketing/ database services • Production services •Outdoor/alternative advertising • Multimedia design
Specialty Retail/Brands
• Lifestyle focused-e.g.tea houses • Wedding service • Healthfood • Handcrafted/Designer accessories • Designer fashionwear
New Media Technology
• X-media content creation apps • X-media accessibility apps
Location-based Entertainment
• Cinema/3-D theatres • Themed restaurants/Regional Cuisines chains • Themed parks • Music Festivals aka Ibiza • Live concerts & performances • Live theatre/ performing arts
Cultural Entertainment
• Cultural tourism • Cultural performances • Sports entertainment
Services
• Wedding services • Traditional beauty spa and wellness • Sports agency • Fashion Design
Products
• X-media consumer gadgets/widget • interactive media devices
While China’s Creative market is not matured..good “Content” and “Service” will have a huge potential market due to gr owing consumer
demand ….the industry extends beyond media, encompas sing cultural, entertainment & leisure
+
Sector Market Size in 2009
(USD)
Shifts Investment Opportunity Attractive
IndustryIndustryIndustryIndustry RegulationRegulationRegulationRegulation TechnologyTechnologyTechnologyTechnology
Print & Publishing
(Digital Publishing)
20 bn
(9 bn)
-Fragmented market -top 20 companies have only 20% market share (cpr to US where is 80%). - De-regulation will drive consolidation (>10 large publishing groups have been formed)+ acquisition of other parts of value-chain e.g. Content house, digital media providers (digital publishing valued at RMB53bn in 2008)
Opportunity to consolidate market share, leverage digitization to capture online book & digital news market.
Medium- High
Magazine market has significant opportunity for growth
TV (DT+IPTV)
207 bn -TV has deep and broad penetration across China hence great market potential but currently lacks high-quality content - Consolidation (SARFT made announcements encouraging sector M&A in Aug 2009) and leveraging on cross-media and also strategic partnerships will see overall sector growth continue
-SAFRT has plans to drive user conversion from analogue to digital by 2012 -Partnership with foreign content producers to produce niche channels (education, healthcare, wedding focused )
Medium- High
Radio 430m -Industry slowly recovering in revenues. Smaller stations will be consolidated as part of major cross-media groups
Growing consumption as car population increased
Medium
Film/Cinema 6 bn - Chinese cinema revenue increased >30% in 2008, reaching over RMB4bn and looks to continue strong growth
Gap in content production- opportunity to build creative content
Medium
Interactive Media ----- -Already open market hence highly competitive. -Consolidation in eg. Outdoor media advertisement companies already seeing consolidation
- Leverage on technology like interactive media to improve advertisement effectives
Medium-High
28
CCC Analysis
29
•Lack of content producers – restrictions on foreign content broadcast
• Consumer switch to “pay-TV” slow
•Lack of content producers – restrictions on foreign content broadcast
• Consumer switch to “pay-TV” slow
•Current market dominated by terrestrial TV; with cable and digital expected to gain market share
• IPTV increasingly gaining market share with current numbers ay 1m viewers
• Video-sharing sites
•Current market dominated by terrestrial TV; with cable and digital expected to gain market share
• IPTV increasingly gaining market share with current numbers ay 1m viewers
• Video-sharing sites
•No clear national leader although recent success of Hunan TV gaining them national market
• Dominance in regions eg. SMG in Shanghai
•No clear national leader although recent success of Hunan TV gaining them national market
• Dominance in regions eg. SMG in Shanghai
•Channel networks are all State or domestic-owned
• Over 1000 production companies
• Current regulations restrict foreign ownership
•Channel networks are all State or domestic-owned
• Over 1000 production companies
• Current regulations restrict foreign ownership
Barriers to entry
Industry Competitiveness
Potential Substitutes
Industry Gaps
•400m Households reaching over 97% population
•163m households on cable +45m homes on digital net
•Over 2000 TV Channels + 320 Broadcast
Key Stats
• Top viewer ratings for factual programming with 13% watching TV for news
• TV Dramas comprised 36% of all TV content and 48% of ratings
• Variety/Entertainment content increasingly poular
Ratings
•2008 •Revenues for broadcast USD21bn • Revenues for cable TV USD5,.09m • Digital pay-TV at USD203m • TV accounted for 76% of USD64 bn total ad spend in China
Revenues
•Foreign investors can take part in china’s digital TV space through investing in a number of listed entities in the space
•Foreign investors can take part in china’s digital TV space through investing in a number of listed entities in the space
Cable & Digital TV/IPTV
•SMG signing a co-production agreement with Mexico’s Televisa to co-produce telenovela’s successful “Dumb Girls’s Don’t go to Heaven
•SMG signing a co-production agreement with Mexico’s Televisa to co-produce telenovela’s successful “Dumb Girls’s Don’t go to Heaven
Co-production
•Format licensing of foreign content- Deal between Hunan TV and Granada’s internationally popular Saturday Night Takeaway format
•Format licensing of foreign content- Deal between Hunan TV and Granada’s internationally popular Saturday Night Takeaway format
Content
30
DTV ‘s forecast growth is in line
with SARFT’s target to complete
conversion by 2012
Upon penetration – other value-added services like on games and targeted content, healthcare will create new
revenues
China will have one of the world’s largest DTV and IPTV market; DTV will be focused in urban areas surrounding Beijing , Shanghai and
Guangzhou
Growth of IPTV would see close
to 20m subscribers by
2013
Gross revenues of leading digital Tv Operators
“…by the end of 2010 all book, audio-visual and elect ronic publishing by ministries of the central government shall be separated from Government agencies and transformed into independent market
players..GAPP is encouraging publishers to accept private an d foreign capital, including that raised through public listing …” Apr 2009
Currently all publishers have to be affiliated with an upper-level authority- usually
government agencies, political parties or academic institutions
Foreign ownership of publishing is currently not allowed except through cooperation with Chinese publishers through copyright trading
and public cooperation
Transformation of USD 20bn Publishing Market between
2009 and 2010
31
2009 onwards will see formation of large Chinese publishing media
groups, planning for IPO after M&A;
printers are buying content houses & key components of
the value-chain
Top 20 Publishing House only control 20% of the market- fragmented market gives
opportunities
Current-
Directive-
2007 Successful IPO
of 1 st Publication company -
Liaoning Press (Shanghai Stk)
Continued Strong Growth
Incorporated private and entrepreneurial companies into the group under a separate umbrella
This new entity helped to drive new growth and profitability
Company value now at RMB5.7B over 2X on IPO and one of the largest chinese media conglomerates
32
Track spin-offs as result if regulatory changes from State-Owned Media seeking business
expansion/foreign partnerships
Watch potential partnerships/ M&A/ extension between online + offline / new +traditional media, brands/services that will increase
overall value
Seek opportunities in combinations where identified consumer demand can increase significantly in collaboration with media
Find opportunities where market leader is created from a combination of the consumer/
industry/ regulatory/ technology shifts
Consumer Industry Regulatory Technology
Other sectors of particular focus are in Education, Healthcare, Beauty Care, Female-focused fashion, Animation content, S ports related
entertainment (some of these could be undervalued l isted equities)