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USER EXPERIENCE
Information Architecture
Why does user experience matter?
“The improvements in performance gained through usable interface design are 3 or 4 times larger than those gained through designing better search algorithms.”
~ Sue Dumais, Microsoft
User Experience
User Experience is changing the face of the Business World in many ways……..
IPod / iTunes
IPod is lower quality than other devices, so why is it a top seller? Its because of its software – iTunes and it
has become a fashion statement It controls the market
iTunes – 1,500,000,000 songs sold Rate of more than a billion songs per year More than 100 songs sold every minute
What about iPhone??
NetFlix
NetFlix
5.7 Million subscribers 85% of new subscribers say an existing
subscriber recommended them 93% of subscribers say they highly
recommend NetFlix to friends and family Forced Blockbuster to provide the same
service
Experience Design Disasters Big Box Retailer loses 20% of revenue
after spending $100 Million on design 1,700 employee law firm launches new
intranet – almost caused an employee revolt
Highly-visited information site launches “improved” design – sees 40% drop in page views.
Microsoft’s new design? Any others?
Integrates the User
AND
The Business
Successful Experience Design…
is learned,but not available to introspection
introspection:The act or process of self-examination; contemplation of one's own thoughts and feelings; a looking inward.
- Is a learned behavior and cant be written down
Successful Experience Design…
Successful Experience Design…
Is Invisible when done right
NetFlix’s use of AJAX to popup description of a movie when you mouse over it
Data behind the scenes effects the user experience – Hertz/Expedia – (suggestions for airports)
Southwest – found the English language for their liability statements
Successful Experience Design…
Is Multidisciplinary
Person has to be able to do multiple jobs Code, design, usability, IA, etc…….
Experience Design
EthnographyInformationArchitecture
UsabilityPractices
Analytics
Use CasesSocialNetworks
InformationDesign
Business Knowledge
CopyWriting Editing
ROI
Technology
DomainKnowledge
Marketing
Visual Design
InteractionDesign
Successful Experience Design…
Is Cultural
Essential Cultural Components Good Communications Clear Focus on Vision - everyone should
agree on The Right People – in the right job Feedback Loop
NetFlix redesigns their site every two weeks based on user feedback
Fast Iterations
Design
Use
Making Fast Iterations Happen Eliminate major redesigns
Change 1-2 pages at a time and get feedback – this way any problems only happen on a small section, not entire site
Break design challenges into small chunks Heavy emphasis on feedback mechanism Collect as much information as possible Get everyone involved – coders, IA,
Managers, etc.. Decisions happen everywhere
Approaches to Facilitating Experience Design Consulting
Design team can only handle a small number of projects
Review & Approve Makes design team into a bottleneck
preventing progress – Reactive Educate & Administrate
Entire organization focuses on successful experience design - Proactive
Successful Experience Design… Integrates the user and the business Is learned but not open to introspection Is invisible Is multidisciplinary Is cultural Is something we’re still learning how to
do, and we’re getting better everyday
Designing for Lifestyle
Lifestyle & innovation focused companies
JetBlue
"The customer isalways front and centerat JetBlue…our goalwas to develop asystem based on whatour customers want.”Christian Rishel, Director ofInteractive Marketing for JetBlue
TiVo
“My TiVo lets meschedule TVaround my life,instead ofscheduling itaround TV.”-- Tony Christopher, 26(Quoted from USA Today
Google Maps
“ Mobility assumesconstant locationchange. People on thego need to understandwhat services theycan find around theircurrent location.”- Ian Mitrovic, K-Maps
IPod
is personality &Lifestyle driven,appropriatelydesigned andtargeted to userneeds
announcedmerging ofworkouts andmusic,tying exercise inwith the beats ofyour IPOD
Apple + Nike
3 TAKE-AWAYS:
See how large brands are incorporating lifestyle research into innovating new products and services.
Gain insight on the trends impacting our society including “mo-so-so” and ubiquitous computing.
Take away practical methods of rapid research incorporating usability and ‘deep hanging out’ into your design and development process.
Designing for lifestyle
More than usable:
Are you emotionally attached? Do you think it is useful? Does it meet you needs? Can you integrate it into your life?
Just because something is usableDoes not mean it is meeting your
audience’s needs.
Lights on a car as you start
Seat BeltsCheck Engine Air BagsAnti Lock
Reliable?
Emotional InterfacesPersonality-Driven
Personally driven interfaces
Other Personally Driven Interfaces?
MO-SO-SO“Social Networking Revolution”
Social Networking Interface
Social Networking Interface
MERGING RESEARCH AND DESIGN
Research and Design
“An old professor of mine
called it 'deep hangingout,'”… you've got to
actually be there, hang outwith people, and participatein their daily activities.“ (Genevieve Bell - talking about ethnography)
Research and Design
TRADITIONAL:Research informsdesign
GOAL:Disciplines aremerged
R D
R D
Lifestyle User Experience
“I’m ready totry this out”
USABILITY/USEFULNESS
BRANDREPUTATION
LIFESTYLE
“This worksfor me”
PERCEPTION
INTERACTION
INTEGRATION
Methods of Contextual Inquiry
Methodology
Methodology
Entire Process
http://www.extremeprogramming.org/map/project.html
HOW DO YOU APPROACH“RAPID ETHNOGRAPHY?”
Designing for Lifestyle
“Deep Hanging Out”
“Deep Hanging Out”
CASE STUDY: MOBILE LIVES
Globally, mobile data services is
projected to grow from $25 billion
in 2003 to $115 billion by 2008.
Mobile subscribers are slated to
grow to 1.3 billion at a rate of 175
- 200 million per year.(IDC, JUPITER)
Mobile Lives Case Study
Mobile Lives Case Study
Mobile Lives Case Study
Mobile Lives Case Study
Mobile Lives Case Study
Mobile Lives Case Study
Mobile Lives Case Study
Mobile Lives Case Study
Mobile Lives Case Study
Mobile Lives Case Study