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` Copyright GamesAnalytics ©2011 The Science of Listening

The Science of Listening

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This presentation sets out how to use data collection and player analytics in online games to create better experiences and environments for players. The Games Industry can use data and analytics to create pro-active Player Relationship Management and increase revenues and engagements.

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Page 1: The Science of Listening

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Copyright GamesAnalytics ©2011

The Science of Listening

Page 2: The Science of Listening

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Copyright GamesAnalytics ©2011

PlayerRelationshipManagement

Heavy investment in CRM to create proactive and intelligent relationships with CUSTOMERS

Big Data gives developers total understanding of PLAYERS

Page 3: The Science of Listening

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Copyright GamesAnalytics ©2011 Z

Page 4: The Science of Listening

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Copyright GamesAnalytics ©2011

Analytics Hierarchy

Personalised Messages

Retention & Revenue Triggers

Segmentation & Behaviours

Player Metrics

Game Performance Metrics

Data Collection

Page 5: The Science of Listening

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Copyright GamesAnalytics ©2011

Game Metrics Are OK

• Game performance metrics

don’t help you understand

why players leave

• Analytics need to be

actionable

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So what if your

average session per user is 1.2?

Page 6: The Science of Listening

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Copyright GamesAnalytics ©2011

Player Metrics Are Better

• The opportunity is to

understand players

• From analysing first session

can understand

• How long do they play?

• Are they coming back?

• What was their experience?

• Is the tutorial working?

• What was their exit event?

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Frustrated Impatient

PLAYER Performance

Metrics

Page 7: The Science of Listening

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Copyright GamesAnalytics ©2011

Analytics Built-In

• Data Collection part of development cycle

• Standard events and custom events

• Have data plan to monitor player status

• Apply best practice F2P design principles

• Then focus on player behaviours

• Use beta to optimise game design with real players

• And think about messaging strategy • If 70% players only have one session how do we get them to

come back?

• If 1% pay what about the other 99%?

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Page 8: The Science of Listening

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Copyright GamesAnalytics ©2011

• Monetization is weakest performing

section – often too harsh

• Game mechanics strong in mobile

• Social games have poorer retention

than mid/hardcore

• Gambling mechanic least used – only

implemented in 28%

• Only 22% of games deliver good 1st 60

seconds for novice players

• Levels of competitive play increasing

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Page 9: The Science of Listening

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Copyright GamesAnalytics ©2011

PlayerSegmentation

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Page 10: The Science of Listening

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Technology

Page 11: The Science of Listening

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Copyright GamesAnalytics ©2011

The Science of Listening

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socialise

Players move at different speeds

through this path

Welcome

Tailored Tips

Next Best Purchase

Gifting Resource

Exploring the Store

First Payment Bundles

VIP Strategy

Level Pass

Store Browsers

Resource Depletion

Mentoring

Mission Defeat

Gifting Resource

Loyalty Program

Special Content

Offers (Playing

Style)

Page 12: The Science of Listening

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Copyright GamesAnalytics ©2011

• Mobile Racing Game on ioS and Android

• Set Up Messaging based on behaviours

• Pimp Your Car – Decoration Offers

• Slow Coaches – Level Pass

• Fast Track – Energy Discounts

• Fast Track – Upgrade Discounts

• Frustrated – Energy Gifts

• VIPs - Status Rewards

• 1 M downloads in 5 days – No.2 in Apple Charts

• From data collection to messaging in two weeks

• Results

• Increased revenues by 38%, Improved retention by 95%

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Case Study

Page 13: The Science of Listening

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Copyright GamesAnalytics ©2011

And finally…

Players are trying to tell you about their experiences

Let’s start listening….

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Page 14: The Science of Listening

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Copyright GamesAnalytics ©2011

Thank You

[email protected]