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Tech, media and content news - a producer’s view Cartoon Digital 2015 nickdorra.com

Tech, media and content news from a producer's POV

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Page 1: Tech, media and content news from a producer's POV

Tech, media and content news - a producer’s view

Cartoon Digital 2015

nickdorra.com

Page 2: Tech, media and content news from a producer's POV

A little bit of background.

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Page 3: Tech, media and content news from a producer's POV

Activate Tech and Media Outlook 2016

Can premium mobile games make a comeback?

How AMC and Next Games's "The Walking Dead" is killing the licensed gaming competition

Mind Candy signals that the kids market for games is too tough, even for them

Mobile user acquisition costs climb and download volumes drop in September

Why you need to spend $100,000 to prove your F2P game works

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10 learnings from 10 years of Channel Frederator.

Amazon Getting Ready to Bundle Other Video Services with Prime

Don't Panic, Says CBS: More People Are Watching TV Now Than a Decade Ago

Facebook Hits 8 Billion Daily Video Views, Doubling From 4 Billion In April

Hey New Media! Your video view numbers are bogus. Sincerely yours, Old Media.

How This Agency's Completely Blank 4-Minute YouTube Video Got 100,000 Views

Snapchat To Shut Down Snap Channel, Laying Off Team, Changing Content Plans

The Cable Network Story No Media Exec Wants Investors to Hear

A selection from your newsfeed:

Page 4: Tech, media and content news from a producer's POV

“What does this mean for an animation producer?”

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Page 5: Tech, media and content news from a producer's POV

Making mobile games

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Page 6: Tech, media and content news from a producer's POV

Q: As an animation producer, how can I develop

my own mobile games?

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Page 7: Tech, media and content news from a producer's POV

Q: As an animation producer, how can I develop

my own mobile games?

Q: Should I develop mobile games?

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Page 8: Tech, media and content news from a producer's POV

A: It depends. What is your goal?

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Page 9: Tech, media and content news from a producer's POV

Exposure? (get)

Engagement? (keep)

Revenue? (monetise)

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Page 10: Tech, media and content news from a producer's POV

F2P has overrun the market.

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Page 11: Tech, media and content news from a producer's POV

27 monthson average in the App Store (Oct 2015).

The TOP25 top grossing games have spent

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Page 12: Tech, media and content news from a producer's POV
Page 13: Tech, media and content news from a producer's POV

The cost to acquire a user who opens an app 3+ times was $4.14 in September (up 84% from Sep/’14).

source: Venturebeat 10/2015

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Page 14: Tech, media and content news from a producer's POV

Can you afford to pay $4+ per user for mere exposure?

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Page 15: Tech, media and content news from a producer's POV

Exposure? (get)

Engagement? (keep)

Revenue? (monetise)

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Page 16: Tech, media and content news from a producer's POV

Top 10 (0,7%) = 50% of revenue

Top 3 (0,2%) = 33% of revenue

+ 2M other games +10.000 new games per month

slide by @ipaananen / 17.Nov 2015

Page 17: Tech, media and content news from a producer's POV

And first you have to develop and test the game(s).

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Page 19: Tech, media and content news from a producer's POV

Q: But there’s not only F2P. How about premium games?

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Page 20: Tech, media and content news from a producer's POV

Case: Monument Valley

• Cost to develop: $1.4M • Total revenue to developer: $5.9M • Return on Investment: x4

➯ Every 4th game you develop has to be Apple’s Game of the Year!

nickdorra.comsource: Pocketgamer 11/15

Page 21: Tech, media and content news from a producer's POV

Case: Mind Candy

“The competition is immense. Kids just don’t want to play those games specifically designed just for them… we’re not going to build products which are just aimed at a kids audience any more. It’s just too challenging.”

nickdorra.comsource: Gamesbrief 11/15

Page 22: Tech, media and content news from a producer's POV

Q: Umm, so would [insert developer] make my game?

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Page 23: Tech, media and content news from a producer's POV

A: Probably no.

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Page 24: Tech, media and content news from a producer's POV

“[…] to re-create what fans liked about the original [movie

or TV show] is often at odds with what makes for a good

game. This is especially true in modern mobile gaming with

its short but frequent sessions [and it is] why many smaller

game developers skip licensed content altogether.” - Teemu Huuhtanen, CEO Next Games

source: Fast Company 11/2015

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Page 25: Tech, media and content news from a producer's POV

So what SHOULD I do then?

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Page 26: Tech, media and content news from a producer's POV

Exposure? (get)

Engagement? (keep)

Revenue? (monetise)

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Page 27: Tech, media and content news from a producer's POV

1. Understand the business.

2. Set the right goals.

3. Find the right partner.

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Page 28: Tech, media and content news from a producer's POV

1. Understand the business.

2. Set the right goals.

3. Find the right partner.

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Page 29: Tech, media and content news from a producer's POV

IP creation = real estate development

Mobile games = SaaS = a service business

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Page 30: Tech, media and content news from a producer's POV

Ross Dunn / Flickr CC licenseKaren Mardal / Flickr CC license nickdorra.com

Page 31: Tech, media and content news from a producer's POV

Understand the differences between the industries. Follow the relevant media outlets.

Find a guide (or several).

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Page 32: Tech, media and content news from a producer's POV

1. Understand the business.

2. Set the right goals.

3. Find the right partner.

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Page 33: Tech, media and content news from a producer's POV

Focus on Engagement.

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Page 34: Tech, media and content news from a producer's POV

The small advantage that exists, is with established companies

or with brands.

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Page 35: Tech, media and content news from a producer's POV

1. Understand the business.

2. Set the right goals.

3. Find the right partner.

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Page 36: Tech, media and content news from a producer's POV

Go find an experienced indie, and keep your budget in check!

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Page 37: Tech, media and content news from a producer's POV

RevenuePromotion (no €€€)

Engagement (no €€€)

Conclusion: The evolving reasons to get into games

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Page 38: Tech, media and content news from a producer's POV

Convenience andavoiding the bundle.

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Page 39: Tech, media and content news from a producer's POV

What happened to the talk about the second screen?

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Page 40: Tech, media and content news from a producer's POV

While 50% of DVR users would routinely skip ads, “the number is declining now,” said CBS’s Chief Research Officer Poltrack, “because they’re too busy on their phones to fast-forward through the ads,”.

source: Adweek 08/15

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Page 41: Tech, media and content news from a producer's POV
Page 42: Tech, media and content news from a producer's POV

All views are not created equal.

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Page 44: Tech, media and content news from a producer's POV
Page 45: Tech, media and content news from a producer's POV

Creating good content is still hard.

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Page 46: Tech, media and content news from a producer's POV

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Page 47: Tech, media and content news from a producer's POV
Page 48: Tech, media and content news from a producer's POV

Remember the barber shop?

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Page 49: Tech, media and content news from a producer's POV

TV won’t die (look at radio),

but it will adapt (= change).

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Page 50: Tech, media and content news from a producer's POV

SVOD

Single channelofferings

OTT bundles

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Page 51: Tech, media and content news from a producer's POV

Convenience is driving the market.

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Page 52: Tech, media and content news from a producer's POV

What does this mean for a producer?

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Page 53: Tech, media and content news from a producer's POV

1. Remember what you’re worth.

2. Build an audience.

3. Be where your fans are.

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Page 54: Tech, media and content news from a producer's POV

You’re the expert on storytelling.

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Page 55: Tech, media and content news from a producer's POV

Hang on to your rights! (slice ’n’ dice)

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Page 56: Tech, media and content news from a producer's POV

1. Remember what you’re worth.

2. Build an audience.

3. Be where your fans are.

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Page 57: Tech, media and content news from a producer's POV

“Media brands that don’t interact with their audiences are toast.”

- Fred Seibert, CEO Frederator Networks

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source: Fred Seibert's Tumblr 11/2015

Page 58: Tech, media and content news from a producer's POV
Page 59: Tech, media and content news from a producer's POV

Avoid the bundle, make a connection!

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Page 60: Tech, media and content news from a producer's POV
Page 61: Tech, media and content news from a producer's POV

1. Remember what you’re worth.

2. Build an audience.

3. Be where your fans are.

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Page 62: Tech, media and content news from a producer's POV

Experiment with bespoke, next generation content.

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Page 63: Tech, media and content news from a producer's POV
Page 64: Tech, media and content news from a producer's POV
Page 65: Tech, media and content news from a producer's POV

Forget what you know, focus on making that connection!

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Conclusion:

Page 66: Tech, media and content news from a producer's POV
Page 67: Tech, media and content news from a producer's POV

Questions and opinions,please!

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Page 68: Tech, media and content news from a producer's POV

Thank you! [email protected]

@ndorra

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