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Future Virtual Worlds STEEP Analysis and Scenario Planning Henrik Engervall ([email protected]) Erik Ingemansson ([email protected]) Karl Nielsen ([email protected]) Teresia Schullström ([email protected])

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Future Virtual WorldsSTEEP Analysis and Scenario Planning

Henrik Engervall ([email protected])Erik Ingemansson ([email protected])Karl Nielsen ([email protected])Teresia Schullström ([email protected])

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Executive SummaryThis is a presentation of an external analysis of virtual worlds with the STEEP method and, based on the results of the analysis, four scenario plans with a total of 16 different scenarios for virtual worlds.

In the STEEP Analysis major driving forces and trends that are affecting the Virtual world industry are listed. From the STEEP the most critical uncertainties are each transformed into bipolar axis and put in different combinations where future scenarios are explored and evaluated.

The evaluation of the scenario plans shows three scenarios that, from our perspective, both more attractive and more likely to occur than the others.

• Forecast – How we think the future will be• Vision – How we want the future to be• Scenario – How the future could be

What is the future for Virtual Worlds in 3-5 years?

”Fad Or Future Second Life And Virtual Worlds“ – Presentation by Robin Teigland

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External factors

• Sociocultural• Technological• Economical• Environment

al• Political

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What are the trends and driving forces?

• Sociocultural• Technological• Economical• Environmenta

l• Political

User interest

New areas of useGravity of reality

+Facebook

Globalization

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• Sociocultural• Technological• Economical• Environment

al• Political

What are the trends and driving forces?

Mobile devicesMixed reality

User generated content The

Cloud

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What are the trends and driving forces?

• Sociocultural• Technological• Economical• Environment

al• Political

Economical cycle/general trend Interest rates

Fundings

Globalization costs

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What are the trends and driving forces?

• Sociocultural• Technological• Economical• Environment

al• Political

Green tech – user side

Green tech – server side

Global trends

Globalization

Prototyping

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What are the trends and driving forces?

• Sociocultural• Technological• Economical• Environmenta

l• Political

Laws

Economic regulations

Control

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Scenarios of major driving forces 1

Very controlled VWs

Uncontrolled VWs

Recessio

nEcon

om

ical b

oom

”Slippery Slope”• No fundings => less

innovation (company)• More control => less user

innovation• Less in-world spending

”Organized happiness”• Users have money to

spend but play more seldom

• Users disappears due to control

”Wild West”• Security problem• Vandalism• Risk of inflation/bubble• Innovation

”Stagnation”• No funding• Less in-world spending • More gaming• More user innovation

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Scenarios of major driving forces 2

Serious purpose of VWs

Casual/social purpose of VWs

VW

s a

s E

scap

e f

rom

real life R

eal life

VW

inte

gra

tion

”Virtual Superheroes”• Avatars rule!• Real life issue solving• Second Life

” Reality Wins”• Humans rule!• Mixed reality (Augmented reality)• New areas of use• Education• Visualization (virtual reality)• Virtual offices

”Blended Shallowness”• Augmented virtuality (Kinnect)• Social shopping

”ENTERTAINMENT!”• MMOGs (WoW)• Second Life• Niched VWs (Stardoll, Club

Penguin)• Immersive experiences

(Avatar movie)

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Scenarios of major driving forces 3

Serious purpose of VWs

Casual/social purpose of VWs

Recessio

nEcon

om

ical B

oom

”Do It Yourself Anxiety Society”• More users• More people in education• Virtual Entrepreneurship• Business usage(to reduce costs)

”Virtual Business Society ”• Training, corp. Education• Recruitment• Visualization (virtual reality)• Business usage (meetings etc.)

”Social Spenders Society”• More Money to spend• Social shopping

”Social Slacking Society”• More gaming• MMOGs rule!• Dating

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Scenarios of major driving forces 4

Advanced usage of technology

Less advanced usage of technology

Back 2

Basic

(ta

ke y

ou

r ti

me)

Need

4 S

peed

”The Matrix”• Cyber chairs• Stationary devices• Augmented Virtuality• Screen technology

”A better world”• Augmented Reality• Virtual mix• Complex mobile devices• Shopping games• Passive presence

”The presence”• Less complex devices• Social use• Social communities• Interactive city (IC YOU)

”Same Same City”• Same same

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Serious purpose of VWs + Economical Boom

Serious purpose of VWs + Economical Boom + Real life VW integration

Serious purpose of VWs + Economical Boom+ Real life VW integration + Need 4 Speed+ Advanced usage of technology

”Virtual Business Society ”• Training, corp. Education• Recruitment• Visualization (virtual

reality)• Business usage (meetings

etc.)

”Reality Wins”• Humans rule!• Mixed reality (Augmented

reality)• New areas of use• Education• Visualization (virtual

reality)• Virtual offices

”A better world”• Augmented Reality• Virtual mix• Complex mobile devices• Shopping games• Passive presence

Conclusion

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Thank you for listening!

/clap/whistle

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SourcesInterviews• Jeff Lowe

Chief Product Officer, Reaction Grid• Eilif Trondsen

Program and Research Director, Strategic Business Insights

Internet• http://www.articleclick.com/Article/Top-5-Server-Farms-in-Terms-of-Size/1588825• http://www.guardian.co.uk/environment/2010/apr/30/cloud-computing-carbon-emissions• http://www.greenpeace.org/international/en/publications/reports/make-it-green-cloud-computing/• http://www.cbsnews.com/stories/2010/01/28/tech/cnettechnews/main6151438.shtml• http://www.adobe.com/resources/elearning/pdfs/serious_games_wp.pdf• http://www.nytimes.com/2009/02/12/fashion/12dating.html• http://www.spelbranschen.se/index.php?option=com.content&view=article&id=808:dataspelsfoersaeljningen-trotsar-konju

nkturenoch-oevertraeffar-prognosen&catid=1:senaste&Itemid=12• http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/valuegamer_final1.pdf

Reports• “Virtual worlds — past, present, and future: New directions in social computing” - Paul R. Messinger et. al. • “The Condition of Education 2010” - National Center for Education Statistics

Presentations”Fad Or Future Second Life And Virtual Worlds“ – Robin Teigland