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Product Lessons from the Early Days at Dan Olsen How to Build Great Products April 12, 2013 Copyright © 2013 Olsen SoluFons

Product Lessons from the Early Days at Friendster by Dan Olsen

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Talk I gave at Greylock Partners' & Samsung's event "How to Build Great Products" on product lessons learned from the early days at Friendster.

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Page 1: Product Lessons from the Early Days at Friendster by Dan Olsen

Product  Lessons  from  the  Early  Days  at  

Dan  Olsen  How  to  Build  Great  Products  

April  12,  2013  Copyright  ©  2013  Olsen  SoluFons  

Page 2: Product Lessons from the Early Days at Friendster by Dan Olsen

My  Background  n  EducaFon  

n  BS,  Electrical  Engineering,  Northwestern  n  MS,  Industrial  Engineering,  Virginia  Tech  n  MBA,  Stanford  n  Web  development  and  UI  design  

n  20  years  of  Product  Management  Experience  n  Managed  submarine  design  for  5  years  n  5  years  at  Intuit,  led  Quicken  Product  Management  n  Led  Product  Management  at  Friendster  n  CEO  &  Cofounder  of  YourVersion  (personalized  news)  n  Product  consultant:  Box,  YouSendIt,  Epocrates,  Chartboost  

 Will  post  slides  to  h[p://slideshare.net/dan_o    

Copyright  ©  2013  Olsen  SoluFons  

Page 3: Product Lessons from the Early Days at Friendster by Dan Olsen
Page 4: Product Lessons from the Early Days at Friendster by Dan Olsen
Page 5: Product Lessons from the Early Days at Friendster by Dan Olsen

5

Page 6: Product Lessons from the Early Days at Friendster by Dan Olsen

Se_ng  the  Stage:  Summer  2004  

n 2002:  Friendster  launches  n Mar  2003:  Friendster  opens  to  public  n Aug  2003:  MySpace  launches  n Oct  2003:  Friendster  raises  $13M  from  Kleiner  &  Benchmark  

n Feb  2004:  Facebook  launches  n April  2004:  Abrams  replaced  by  interim  CEO  n  June  2004:  New  CEO  hired  

Copyright  ©  2013  Olsen  SoluFons  

Page 7: Product Lessons from the Early Days at Friendster by Dan Olsen

Wild  West  of  Social  Networking:  Friendster’s  CompeFFon  in  2004  

Copyright  ©  2013  Olsen  SoluFons  

Page 8: Product Lessons from the Early Days at Friendster by Dan Olsen

Wild  West  of  Social  Networking:  Friendster’s  CompeFFon  in  2004  

Tier  1   Tier  2  MySpace   Facebook  

Orkut   Tickle  

MulFply   Ryze  

Hi5   Classmates  

Tribe   Match  

LinkedIn   Xanga  

Blogger  Copyright  ©  2013  Olsen  SoluFons  

Page 9: Product Lessons from the Early Days at Friendster by Dan Olsen

0

1,000

2,000

3,000

4,000

5,000

6,000

7,000

Oct03

Nov03

Dec03

Jan04

Feb04

Mar04

Apr04

May04

Jun04

Jul04

Aug04

Sep04

Uni

que

Visi

tors

(000

s)

FriendsterMySpaceHi5Orkut

•  We are currently the global leader but everyone is growing •  Orkut was above us in August •  Hi5 is gaining ground internationally

Friendster

Orkut

MySpace

Hi5

Global Competition: Unique Visitors

Page 10: Product Lessons from the Early Days at Friendster by Dan Olsen

U.S. Competition: Unique Visitors

US Unique Monthly Users (000)

0

500

1000

1500

2000

2500

Jun-0

3Ju

l-03

Aug-03

Sep-03

Oct-03

Nov-03

Dec-03

Jan-0

4

Feb-04

Mar-04

Apr-04

May-04

Jun-0

4Ju

l-04

Aug-04

1 MYSPACE.COM 2 FRIENDSTER.COM

10

Page 11: Product Lessons from the Early Days at Friendster by Dan Olsen
Page 12: Product Lessons from the Early Days at Friendster by Dan Olsen

•  Open  vs.  closed  network  Connected  to  Tom  At  most  2  degrees  away  

•  Profile  personalizaFon  •  Music  •  Groups  •  Chat  (IM)  •  Blogs  

Page 13: Product Lessons from the Early Days at Friendster by Dan Olsen

ObjecFves,  PrioriFes,  &  

Resource  AllocaFon  

Copyright  ©  2013  Olsen  SoluFons  

Page 14: Product Lessons from the Early Days at Friendster by Dan Olsen

Business  ObjecFves  1.      Provide  a  Compelling  Product  Experience  

 1.a.  Ensure  good  site  upFme  (availability>  99.5%)    1.b.  Ensure  fast  site  performance  (page  render  Fme<  2  seconds)    1.c.  Ensure  good  user  saFsfacFon  (>x%)    1.d.  Ensure  good  ease  of  use  (>y%)    1.d.  Ensure  strong  product  value  proposiFon  relaFve  to  compeFFon    1.e.  Ensure  good  user  info/content  (current,  accurate,  detailed)  

2.  Grow  US  Ac>ve  Users    2.a.  Improve  new  user  acquisiFon  (>  z  new  users/month)      2.a.1.    Improve  viral  acquisiFon  (e.g.,  avg  #  invites  per  user)      2.a.2.    Improve  non-­‐viral  acquisiFon  (e.g.,  acquire  users  at  CPA<$y)  

   2.b.  Improve  retenFon  of  exisFng  users  (retenFon  rate  >  x%)  3.  Grow  Revenue  

 3.a.  OpFmize  exisFng  business  models  (direct  sell-­‐through  %,  CPM)      3.a.1.    Grow  US  adverFsing  revenue      3.a.2.    Grow  internaFonal  adverFsing  revenue    3.b.  Experiment  with  new  business  models  

Copyright  ©  2013  Olsen  SoluFons  15

Page 15: Product Lessons from the Early Days at Friendster by Dan Olsen

Product  ObjecFves  &    Engineering  Resource  AllocaFon  

     1  -­‐  2      3  -­‐  4  Months  Months  

 30%    50%  1.  Provide  Compelling  Product  Experience        -­‐  Ensure  good  upFme  and  performance        -­‐  Improve  Usability        -­‐  Enhance  Value  ProposiFon  

 60%    30%  2.  Grow  US  AcFve  Users        -­‐  Improve  viral  acquisiFon        -­‐  Improve  yield  of  acquisiFon  process        -­‐  Improve  retenFon  &  frequency  of  use  

 10%    20%  3.  Grow  Revenue        -­‐  OpFmize  exisFng  ad  placements        -­‐  Experiment  with  new  ad  vehicles        -­‐  Experiment  with  new  business  models  

Copyright  ©  2013  Olsen  SoluFons  

Page 16: Product Lessons from the Early Days at Friendster by Dan Olsen

Grow  US  AcFve  Users  

Copyright  ©  2013  Olsen  SoluFons  

Page 17: Product Lessons from the Early Days at Friendster by Dan Olsen

Copyright  ©  2013  Olsen  SoluFons  Copyright  ©  2013  Olsen  SoluFons  

Page 18: Product Lessons from the Early Days at Friendster by Dan Olsen

Copyright © 2013 Olsen Solutions

Product MarCom Metrics/Research

Acquire

Reactivate

Retain

Page 19: Product Lessons from the Early Days at Friendster by Dan Olsen

Copyright © 2013 Olsen Solutions

• US mthly active uniques data • Friendster monthly signups • # of visitors to Friendster.com • Registration Data • Friends Invite Data

• US Orphans Data

• Cancellations • Emails Data • Add a Friend Data • Lapsed User Survey

Product MarCom Metrics/Research

Acquire

Reactivate

Retain

H Improve Invite & Find Friend Features

H Invitation Reminder Email

M Invitation Email Optimization

Orphan Strategy

VH Recurring newsletters

VH New Product Features

Tutorials

VH Address Book Scraper VH Improve Registration

M Extending site access to non-registered members

H Prospect Tour

20

Page 20: Product Lessons from the Early Days at Friendster by Dan Olsen

OpFmizing  Viral  AcquisiFon  

Copyright  ©  2013  Olsen  SoluFons  

Page 21: Product Lessons from the Early Days at Friendster by Dan Olsen

•   Which  metric  has  highest  ROI  opportunity?  

Friendster’s  Viral  Loop  

Active Users

Prospective Users

Invite Click

Succeed

Invite click-through rate

Conversion rate

Don’t Click

Fail

Invites per sender

% of users sending invites

•   MulFplied  together,  these  metrics  determine  your  viral  raFo  

Users

% of users who are active

= 15% = 2.3

= 85%

Registration Process

Copyright  ©  2013  Olsen  SoluFons  

Page 22: Product Lessons from the Early Days at Friendster by Dan Olsen

The  Upside  PotenFal  of  a  Metric  

0  

100%  

0  

100%  

0  

?  

RegistraFon  Process  Yield  

%  of  users  sending  invitaFons  

Avg  #  of  invites  sent  per  sender  

2.3  

85%  

15%  

Max  possible  improvement  

0.15  /  0.85  =  18%   0.85  /  0.15  =  570%   ?  /  2.3  =  ?%  

Copyright  ©  2013  Olsen  SoluFons  

Page 23: Product Lessons from the Early Days at Friendster by Dan Olsen

Okay,  so  how  can  we  improve  the  metric?  

n  How  do  we  increase  the  average  number  of  invites  being  sent  out  per  sender?  

n  For  each  idea:  n What’s  the  expected  benefit?  (how  much  will  it  improve  the  metric?)  

n What’s  the  expected  cost?  (how  many  engineer-­‐hours  will  it  take?)  

n  You  want  to  idenFfy  highest  ROI  idea  

Copyright  ©  2013  Olsen  SoluFons  

Page 24: Product Lessons from the Early Days at Friendster by Dan Olsen

Aver  Launching  Address  Book  Importer…  

Copyright  ©  2013  Olsen  SoluFons  25

Page 25: Product Lessons from the Early Days at Friendster by Dan Olsen

Aver  Launching  Address  Book  Importer…  

Copyright  ©  2013  Olsen  SoluFons  25

Page 26: Product Lessons from the Early Days at Friendster by Dan Olsen

Aver  Launching  Address  Book  Importer…  

Copyright  ©  2013  Olsen  SoluFons  25

Page 27: Product Lessons from the Early Days at Friendster by Dan Olsen

ReacFvaFng  InacFve  Users  

Copyright  ©  2013  Olsen  SoluFons  

Page 28: Product Lessons from the Early Days at Friendster by Dan Olsen
Page 29: Product Lessons from the Early Days at Friendster by Dan Olsen

Personalized  Emails  Had  Amazing  User  Engagement  

n  627,204  sent  n  615,402  delivered  98.1%  delivery  rate  n  248,627  opened  40.4%  open  rate  n  120,343  clicked  48.4%  click  rate  (opened)  

 19.6%  click  rate  (delivered)      

Copyright  ©  2013  Olsen  SoluFons  

Page 30: Product Lessons from the Early Days at Friendster by Dan Olsen

Personalized  Emails  More  than  Doubled  ReacFvated  Users  

Page 31: Product Lessons from the Early Days at Friendster by Dan Olsen

Retaining  AcFve  Users  

Copyright  ©  2013  Olsen  SoluFons  30

Page 32: Product Lessons from the Early Days at Friendster by Dan Olsen

Is the site up when I want to use it?

Is the site fast enough?

Does the functionality work?

Does the functionality meet my needs?

Olsen’s  Hierarchy  of  Web  User  Needs  (adapted  from  Maslow)  

Customer’s Perspective What does it mean to us?

Uptime

Page Load Time

Absence of Bugs

Feature Set

Usability & Design

Decreasing

Dissatisfaction

Increasing S

atisfaction

How easy to use is it?

Copyright  ©  2013  Olsen  SoluFons  

Page 33: Product Lessons from the Early Days at Friendster by Dan Olsen

1. New Features Enable Members to Better Communicate & Interact

2. Improve UI & Usability

3. Better & More Dynamic Content

4. Improve New User Acquisition

1-to-many: Ability to select multiple friends

Ability to define subsets of friends

Add to existing messages

Discussion Boards

-Public -Private

Groups

-Public -Private

Instant Messaging

CSS cleanup

Header & Global Nav cleanup

Gallery UI cleanup

Profile cleanup & extensibility

Messaging UI cleanup

Photos:

Blogs/ RSS:

Prospects Tour on Friendster.com

Exposing parts of the Friendster site to non-registered users

Link to mine

Links to my favorites

More & bigger

Links to most popular Blogs

Friendster Q4 Product Roadmap

Page 34: Product Lessons from the Early Days at Friendster by Dan Olsen

So,  What  Happened?  

Copyright © 2013 Olsen Solutions

Page 35: Product Lessons from the Early Days at Friendster by Dan Olsen

“Network  Effects”:  Not  all  Networks  are  Created  Equal  

Copyright  ©  2013  Olsen  SoluFons  

Network  Type   Broadcast   CommunicaFon   Social  

Law   Sarnoff   Metcalfe   Reed  

Example   Cable  TV   Fax  machines   Social  network  

Network  value  proporFonal  to  

N  (linear)  

N2  

(squared)  2N  

(exponenFal)  

Page 36: Product Lessons from the Early Days at Friendster by Dan Olsen

For  Social  Networks,  Number  of  Users  Is  A  Very  Important  “Feature”  

~2N

~N2

~N

Copyright  ©  2013  Olsen  SoluFons  

Details:  h[p://www.reed.com/dpr/locus/gfn/reedslaw.html  

Reed’s Law

Users  Network  Value  

2x   4x  

3x   8x  

4x   16x  

5x   32x  

35

Page 37: Product Lessons from the Early Days at Friendster by Dan Olsen

Lessons  Learned  n When  you  have  contenFon  for  resources:  

n Define  objecFves  and  prioriFes  and  get  buy-­‐in  n  Explicitly  allocate  resources  

n  Improving  your  product  n High  ROI  opportuniFes  usually  exist  n Define  causality,  track  metrics,  and  iterate  

n  If  problems  arise,  focus  on  lowest  level  first  n  Live  site  issues  trump  new  features  n  Say  “no”  to  other  things  unFl  bleeding  stops  

n  For  social  products,  size  of  user  base  ma[ers  

Copyright  ©  2013  Olsen  SoluFons  

Page 38: Product Lessons from the Early Days at Friendster by Dan Olsen

QuesFons?  

@danolsen  h[p://linkedin.com/in/danolsen98  h[p://slideshare.net/dan_o  h[p://olsensoluFons.com    

Copyright  ©  2013  Olsen  SoluFons