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The Leading Global Mobile Advertising RTB Ad Exchange & SSP Super Auction, Super Revenue: Publisher Controls that Go Beyond the Waterfall

Mohamed Ben Hiba, Director, Supply Partners EMEA, Smaato

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Page 1: Mohamed Ben Hiba, Director, Supply Partners EMEA, Smaato

The Leading Global Mobile Advertising RTB Ad Exchange & SSP

Super Auction, Super Revenue: Publisher Controls that Go Beyond the Waterfall

Page 2: Mohamed Ben Hiba, Director, Supply Partners EMEA, Smaato

Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.

www.smaato.com

Version: 062015.1

Company Overview

Profitable +117% YoY Growth

80,000+ Publishers & App Developers

390+ Ad Networks & DSPs

91 of Top 100 Ad Age Advertisers

500+M Unique Users/Month

150+ Billion Impressions/Month

Founded 2005

RTB Ad Exchange & SSP

$50 Million in Venture Capital Raised

Funded by Aeris Capital, EDBI, SPH

180 Employees, 18 Languages

50 Product & Engineering

New York City, NY Hamburg, Germany Singapore, SG San Francisco, CA

www.smaato.com

Page 3: Mohamed Ben Hiba, Director, Supply Partners EMEA, Smaato

Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.

www.smaato.com

Version: 062015.1

Source:1.eMarketer( November 2014) 2.eMarketer (February 2015) 3. Flurry (January 2013) 4.Midia Research, Forbes July 2014;5 eMarketer (June 2014) 6. eMarketer (April 2014)

Mobile App Downloads Worldwide (in Billions)

2015 In-app global revenue: $8.8 Billion5

2015 Worldwide mobile game revenue: $14.3 Billion6

95% will be free by 20173

85% of the top 700 revenue generating apps are games 2

15.375 20.240 24.314 26.990 27.664 28.935 2.111

4.591

7.856

14.001

23.771

36.887

1.073

1.851 2.819

4.375

6.772

10.694

2012 2013 2014 2015 2016 2017

Paid-for In-app purchases Advertising

Mobile App Store Revenue Worldwide (Millions of Dollars)

138 186

237

291

346

2014 2015 2016 2017 2018

Mobile Gaming Continues to Power Up Mobile Gaming revenues to reach $30 billion worldwide in 2015, overtaking traditional consoles1 Global App Store downloads to increase to 346 Billion by 20182

Page 4: Mohamed Ben Hiba, Director, Supply Partners EMEA, Smaato

Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.

www.smaato.com

Version: 062015.1

Source: 1.Tecmark (October2014); 2.NPD, January 2015; 3 IDC/App Annie, February 2015; 4. NPD, January 2015; 5.Flurry, March 2014

The average smartphone

owner picks up their phone

1,500 times a week1. Yes, you read that right.

Mobile gamers are 2x as likely

to make an inapp

purchase compared to 2

years ago2.

There are 176 million mobile addicts (users who launch at

least 60 apps a day5).

75% of spending on the iOS app store comes from games3.

The average mobile gamer

plays games 2 hours a day, up 57% from

20124.

Alec Baldwin removed from

plane for playing Words with Friends while plane idled at the gate in 2011.

2x

Profile of the Mobile Gamer The average Mobile Gamer plays games 2 hours a day

Page 5: Mohamed Ben Hiba, Director, Supply Partners EMEA, Smaato

Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.

www.smaato.com

Version: 062015.1

MO

ST

POPU

LAR

LESS

PO

PULA

R

MORE EFFECTIVE LESS EFFECTIVE

•  Surveys •  Real-world rewards •  Ads – lock screens •  Subscriptions •  Premium – paid download •  Affiliate/e-commerce •  Ads – notification ads

•  Ads – Text Ads •  Offer Walls •  App Walls •  Ads – Banner Ads

•  Ads – Interstitials •  Ads – Video Ads •  Freemium – In-App Purchases

Source: Venture Beat Intel survey (April 2014)

Which strategy makes the most amount of money for the least effort?

Game Developer’s Monetization Strategies Most popular and effective monetization revenue drivers for game developers

? !

Page 6: Mohamed Ben Hiba, Director, Supply Partners EMEA, Smaato

Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.

www.smaato.com

Version: 062015.1

We asked ourselves...

•  What would an ideal ad server look like?

•  How could we re-envision what‘s possible for a publisher trying to maximize revenue

on every ad impression?

•  What if we could force competition between all sales channels - Direct, RTB and Ad

Network?

•  What if your own ad networks could compete on top of it?

•  What does it look like beyond the waterfall?

Beyond the Waterfall: The Super Auction Smaato’s Dynamic Demand

Page 7: Mohamed Ben Hiba, Director, Supply Partners EMEA, Smaato

Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.

www.smaato.com

Version: 062015.1

Smaato’s Solution for the Game Developer SPX: The Smaato Publisher Platform – Publisher Controls that Go Beyond the Waterfall

Page 8: Mohamed Ben Hiba, Director, Supply Partners EMEA, Smaato

Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.

www.smaato.com

Version: 062015.1

Direct Sold Campaign

RTB Demand

Ad Network Mediation

WINNING BID

SPX Smaato Publisher

Platform

200ms

$4

$2

App/ Website

Floor Price $1

$3

Publisher’s Inventory in SPX

Maximum yield through impression-level

universal competition Super Auction Dynamic Demand

$4

Real-time Competition Across all Demand Sources Smaato’s Dynamic Demand

Page 9: Mohamed Ben Hiba, Director, Supply Partners EMEA, Smaato

Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.

www.smaato.com

Version: 062015.1

•  Leading, UK-based mobile game development company since 2012

•  Creating mobile games on iOS and Android platforms

•  First mobile game was Jigsaw Collection HD •  Worked with Smaato to optimize inventory

monetization

Pieces of the Mobile Monetization Challenge

Optimize iPad and iPhone inventory

Find International Monetization

Partner

Increase ad revenues and eCPM globally

Match Regional Requirements

Manage Ad Trafficking

Technology & Ad Format Support

Inventory Monetization

Challenge for MK Jigsaw

Game Developer’s Story: MK Jigsaw LPP MK Jigsaw worked with Smaato to optimize inventory monetization

DSP3

DSP2

DSP1

AN

USA

Android

iOS

USA

iOS

Australia

UK

Android iOS DSP4

Canada

Android iOS

Page 10: Mohamed Ben Hiba, Director, Supply Partners EMEA, Smaato

Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.

www.smaato.com

Version: 062015.1

Strategy to optimize iOS inventory monetization of „Jigsaw Collection HD“ through RTB: •  Started working with Smaato in 2013. Opened iPad and iPhone inventory to SMX •  Migrated to the Smaato Publisher Platform (SPX); optimized floor prices by Geo

Life of an MK Jigsaw impression in 200 milliseconds

Game Developer’s Story: MK Jigsaw LPP Life of an MK Jigsaw impression in 200 milliseconds

FINISH Ad

Request

START

Dynamic Demand DSP 2

$1.32

1 2

3 4

$0.33

$0.72

$1.51

$1.32 Winning Advertiser

DSP2 Targeted Mobile Ad

eCPM $1.32

Targeted Ad

Decision

SPX

Price

AFPM

Auction

SMX

DSP3

DSP4 DSP2

DSP1

Page 11: Mohamed Ben Hiba, Director, Supply Partners EMEA, Smaato

Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.

www.smaato.com

Version: 062015.1

Games: Second Highest Revenue Growth on Smaato

Games Revenue on the Smaato Exchange

By supply and spend in Q4 2014 over Q3 2013

196%

71%

0%

50%

100%

150%

200%

250%

Games

Supply Spend

Page 12: Mohamed Ben Hiba, Director, Supply Partners EMEA, Smaato

Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.

www.smaato.com

Version: 062015.1

Games category is key supply and demand category in mobile

•  App store downloads increase to 346 billion in 2018 & 95% will be free

•  85% of the top 700 revenue-generating apps are games

Ads are the most popular and effective way for gaming app monetization

•  Interstitials are effective revenue drivers for gaming apps

•  Ads are a logical choice in today‘s saturated marketplace by reducing the reliance on pre-launch campaigns and cost of user retention necessary for in-app monetization success

Choosing the right monetization partner

•  A unified mobile-first platform with an ad server, ad exchange and SSP improves monetization significantly

Key Take Away Items

Page 13: Mohamed Ben Hiba, Director, Supply Partners EMEA, Smaato

Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.

www.smaato.com

Version: 062015.1

1.  What is my monetization strategy? (free or paid app)

2.  How can I monetize on a global scale?

3.  Which monetization platform do I choose?

4.  Does my monetization partner offer a self serve service so that I have 100%

controls over my inventory?

5.  How do I integrate and scale?

5 questions a game developer should ask about mobile monetization

How Will Your Story Start?

Page 14: Mohamed Ben Hiba, Director, Supply Partners EMEA, Smaato

Copyright © 2015 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their respective owners.

About Smaato

Smaato is the leading independent global mobile Real-Time Bidding (RTB) ad exchange and Supply Side Platform (SSP). More than 80,000 mobile publishers use Smaato's platform to monetize their mobile inventory around the world. The Smaato Exchange (SMX) is globally connected to 390+ Demand Partners. Smaato delivers more than 150 billion ad impressions per month, including campaigns from 91 of the Top 100 Ad Age brands.

A privately held company founded in 2005, Smaato is headquartered in San Francisco, California, with offices in Hamburg, Germany, as well as Singapore and New York. www.smaato.com/company

New York City, NY Tel: +1 (646) 807-4596 [email protected]

Hamburg, Germany T: +49 (40) 3480 9490 [email protected]

Singapore, SG T: +65 3157 1444 [email protected]

San Francisco, CA T: +1 (650) 286-1198 [email protected]

Thank you.

Director of Supply Partnerships EMEA

+49 (40) 3480 9490

Mohamed Ben Hiba

[email protected]