26
MMA Brand and Agency Briefing London 17 TH July 2013 MMA UK BRIEFING ON MOBILE GAMING: KEY INSIGHTS & TAKEAWAYS

MMA UK Briefing highlights on mobile gaming

Embed Size (px)

DESCRIPTION

Highlights from the MMA presentation in London on 17th July in London featuring speakers from comScore, Electronic Arts, Universal Pictures, 4T2 (Lego) and Rovio

Citation preview

Page 1: MMA UK Briefing highlights on mobile gaming

MMA Brand and Agency Briefing London 17TH July 2013

MMA UK BRIEFING ON MOBILE GAMING: KEY INSIGHTS & TAKEAWAYS

Page 2: MMA UK Briefing highlights on mobile gaming

Sponsored  by:  

Supported  by:  

WITH THANKS TO OUR SPONSORS AND SUPPORTERS:

Page 3: MMA UK Briefing highlights on mobile gaming

THE SPEAKERS: Comscore Hesham Al-Jahani ��� Rovio Raphaelle Tripet Universal Pictures Alexia Paterson��� 4T2 Multimedia Mike Hawkyard ���Electronic Arts Aaron Lassila

Page 4: MMA UK Briefing highlights on mobile gaming

THE HIGHLIGHTS

Page 5: MMA UK Briefing highlights on mobile gaming

THE REACH OF MOBILE GAMING:������“The fact that there are 20 million mobile gamers in the UK, in comparison to the 22 million on social media, proves the divide is minimal”

HESHAM AL-JAHANI ���COMSCORE  

Page 6: MMA UK Briefing highlights on mobile gaming

MULTISCREENERS: “4 million mobile gamers play when using another screen and 56% of these are women”

HESHAM AL-JAHANI ���COMSCORE  

Page 7: MMA UK Briefing highlights on mobile gaming

IN-GAME PURCHASE:������‘12% of Mobile gamers make in-game purchases (a 51% increase over18 months)’

HESHAM AL-JAHANI ���COMSCORE  

Page 8: MMA UK Briefing highlights on mobile gaming

IN-GAME ADVERTISING:������“40% of smartphone gamers recall seeing in-game ads - 7% tapped on ads with an 18% conversion rate” ���

HESHAM AL-JAHANI ���COMSCORE  

Page 9: MMA UK Briefing highlights on mobile gaming

BRAND SUCCESS: ������“Angry Birds soft drinks are now the most popular soft drink in Finland”

RAPHAELLE TRIPET ROVIO  

Page 10: MMA UK Briefing highlights on mobile gaming

GAMING BRANDS:������“Mobile gaming brands can be unconventional and disruptive and, as a result, more flexible and open to ideas than traditional media owners when working with brands”

RAPHAELLE TRIPET ROVIO  

Page 11: MMA UK Briefing highlights on mobile gaming

AUDIENCE REACH:������“Gaming has allowed us to reach beyond the typical animated movie audience to the elusive (and bombarded) 16-34 audience”

ALEXIA PATERSON���UNIVERSAL PICTURES  

Page 12: MMA UK Briefing highlights on mobile gaming

THE IMPORTANCE OF TRENDING:������“Trending in the app stores at launch is key: an initial hit of download numbers means everything. It is far harder to build up from a low base than to ride the wave of a strong launch campaign”���

ALEXIA PATERSON���UNIVERSAL PICTURES  

Page 13: MMA UK Briefing highlights on mobile gaming

GAMING AS PART OF A MOBILE MIX:������“Mobile gaming does not take the place of other mobile properties (such as official destinations); it must be aligned with and cross-promote each other”

ALEXIA PATERSON���UNIVERSAL PICTURES  

Page 14: MMA UK Briefing highlights on mobile gaming

APPS BEAT BROWSERS:������“Switching to a Lego mobile app rather than a browser based game, doubled the number of users”

MIKE HAWKYARD ���4T2 MULTIMEDIA  

Page 15: MMA UK Briefing highlights on mobile gaming

LEGO GAME SUCCESS:������“There was 400% better retention levels on mobile game apps in comparison to the browsers version”

MIKE HAWKYARD ���4T2 MULTIMEDIA  

Page 16: MMA UK Briefing highlights on mobile gaming

WHAT GAMERS WANT:������“Games are now platform agnostic. Start playing in one location and finish in another. Gamers are demanding a transferable platform for games”

AARON LASSILA ���ELECTRONIC ARTS  

Page 17: MMA UK Briefing highlights on mobile gaming

���GAMING IS NUMBER ONE:������“43% of time spent in apps on smartphones is spent gaming, rising to 67% on tablets”

AARON LASSILA ���ELECTRONIC ARTS  

Page 18: MMA UK Briefing highlights on mobile gaming

���THE CASE FOR ADVERTISING ������“85% of mobile gaming audiences would watch more advertising if rewarded”���

AARON LASSILA ���ELECTRONIC ARTS  

Page 19: MMA UK Briefing highlights on mobile gaming

THE KEY TAKEAWAYS

Page 20: MMA UK Briefing highlights on mobile gaming

Key Takeaways •  Mobile gaming can deliver a rich consumer

experience

•  Can help reach new audiences

•  And bring in new revenue streams

BUT…

•  You must have a launch platform

•  Make it part of an integrated marketing campaign

Page 21: MMA UK Briefing highlights on mobile gaming

1.  Check the answer @mma_emea

2.  Cross promote your games

3.  Tablets rule (for us)

4.  Educate key players about reviews

5.  Work hard to engage target platforms

6.  Be generous with pre and post production

7.  Always assume user error first

Page 22: MMA UK Briefing highlights on mobile gaming

The mobile gaming audience is not a niche audience – it’s everyone!

Mobile gamers are engaged & passionate by nature - tap into a real fan base

Mobile gaming brands can be unconventional & disruptive, so more flexible & open to ideas than traditional media owners when working with brands

Creative & integrated brand marketing opportunities: think outside the box

Mobile gaming companies are not all the same!!

KEY TAKE AWAYS

Page 23: MMA UK Briefing highlights on mobile gaming

GAMING IS THE TOP ENGAGEMENT ENTERTAINMENT ACTIVITY MOBILE GAMING IS MASSIVE GLOBALLY, RAPIDLY EXPANDING BRANDS WHO ADD VALUE ON MOBILE REAP BIG RESULTS

KEY TAKEAWAYS

Page 24: MMA UK Briefing highlights on mobile gaming

THE FINAL VOTE

The audience were asked ‘did this event make you more positive about advertising in mobile gaming?’ Using www.Fetchvotes.Com they held up their phones to vote

Page 25: MMA UK Briefing highlights on mobile gaming

A resounding YES was the answer

Page 26: MMA UK Briefing highlights on mobile gaming

TO FIND OUT MORE ABOUT THE MMA AND SEE OUR SCHEDULE OF FUTURE EVENTS SEE: WWW.MMAGLOBAL.COM FOLLOW US FOR UPDATES AT @MMA_EMEA