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Exploring poly-sensorial learnings in The Guinness Storehouse Every 2 months, The MCCP team visit a brand experience with a set of Fresh eyes to explore a facet of a brand.

MCCP Brand Polysensorial Activity

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Page 1: MCCP Brand Polysensorial Activity

Exploring poly-sensorial learnings in

The Guinness Storehouse

Every 2 months, The MCCP team

visit a brand experience with a set of Fresh eyes

to explore a facet of a brand.

Page 2: MCCP Brand Polysensorial Activity

We wanted to explore a poly-sensorial

experience of the Storehouse

• As people move further into their search for experiences

and brands try to keep up with them, it becomes

increasingly important for brands to allow consumers to

interact with them on a multi or Poly-sensorial way. In

order to explore this in action, MCCP went to Ireland’s

second most popular tourist attraction (as on July 5th

2011): The Guinness Storehouse.

Page 3: MCCP Brand Polysensorial Activity

How are the senses engaged?

Page 4: MCCP Brand Polysensorial Activity

How are the senses engaged?

The physical

presence of history

Elements of the

physical world

The Storehouse cleverly places

history literally in the room. He

lease, portrait, and tangible

touchable pieces of the history

of the brand allow the origins of

the brand to become touchable

Water, grain, hops, the textures of wood

and metal from the casks and vats, all

open, all touchable, allows people to

interact in a poly sensorial way. The sound

and power of water, the smell of hops and

roasted ingredients, the feel of grain

The inclusion in the tools and

machines of the process itself

allowed a physical understanding

of the origins of the brand, you

could touch the antique tools and

physically start the brew yourself

Tools of action

Page 5: MCCP Brand Polysensorial Activity

How are the senses engaged?

Temperature Movement –

settling

Temperature was controlled at

different levels in the tour. The

fans near the water blew cool air

and the gravity bar is cooled to

instantly deliver an atmosphere

of refreshment on arrival

The sense were stimulated by real

immersion. The waterfall was not just

there, you walker under it. The TV’s were

not just hung, but integrated into the

barrels themselves. You did not just see

the product, but tasted and smelled it

Movement was used to catch the

eye through out the tour.

Unsurprisingly the settling

mechanism was used

everywhere, it created a sense of

energy and movement to the eye

Immersion and

consumption

Page 6: MCCP Brand Polysensorial Activity

How are the senses engaged?

Prompting, they tell

you what is being

stimulated

Music and light to

create mood

Not only were senses

stimulated, but were are told

which sense to use and where.

There is a literal signposting

effect to accompany the subtle

cues

The language used both in signposting and

audio commentary was heavily sensually

biased. Imagery through adjectives was

used everywhere

Music and light used the sense to

fool the mind into creating differing

moods at different sections of the

tour. Bright and lively for the

transport section, dark and craft-

like in the cooperage

Immersion and

consumption

Page 7: MCCP Brand Polysensorial Activity

How are the senses engaged?

Touch Screens

Touch screens were used with

Cameras to create an

interactive sense with the email

and advertising sections. It put

the tourist in control

Open spaces created a feeling

of movement, a control for the

tourist and a peace and serenity

to the experience through touch

(movement) and sight

Open Spaces

Page 8: MCCP Brand Polysensorial Activity

How does using the senses stimulate

emotion? Where are the peaks?

Page 9: MCCP Brand Polysensorial Activity

Emotional peaks are created by

interaction, not just by the presence

sensory stimuli

Observation can be very emotional but

will always be trumped by

interaction in this regard

There were several times in the tour

during which tourists were invited

to interact with aspects of it

It is these moments of interaction, where

we saw the emotional peaks

Interaction Emotional

peak

Page 10: MCCP Brand Polysensorial Activity

High points of the Storehouse tour are

in the elements that allow interaction

• The childlike wonder of feeling the grain and water. Trepidation “should I touch this?”. The power and tranquillity of the water. The curiosity that evokes a need to touch

Ingredients section

• Both satiation of initial curiosity, the appreciation of taste and the anticipation of a full pint later on Tasting section

• Connection to others and also a sense of status. It acts as a check in. “Look where I am” Emailing section

• Reminiscence of times gone past with the ability to pick your favourite. Also advertising by its nature covers the full spectrum of human emotion Advertising section

• Sense of control, sense of achievement, sense of being taught something Pouring section

• The part of the tour elicited awe and appreciation, of the view and the drink itself. It also acted as an emotional peak on which to end the tour Gravity Bar

Page 11: MCCP Brand Polysensorial Activity

How else does the Storehouse tour

work well in a poly-sensorial

manner?

Page 12: MCCP Brand Polysensorial Activity

Enter via an Old World into a New

• Red brick

• Cobblestone

• Industrial

structure/beams

• Horses &

Carriages

• Dark

Old World

New World

Contemporary

product built

on a rich

heritage

• Turquoise colour of

beans.

• Modern shop with

plasmas.

• State of the art

visual & audio

equipment

Page 13: MCCP Brand Polysensorial Activity

Be the essence of Guinness

The entire Guinness Store house uses

glass, lighting, structure and other visual

cues to give the sensation of being

inside a pint.

This allows the visitor to experience the

very essence of Guinness.

Page 14: MCCP Brand Polysensorial Activity

What was missing (in our view)?

Page 15: MCCP Brand Polysensorial Activity

A part poly - sensorial experience but

missing crucial parts

The Storehouse is a part poly-

sensorial experience.

Sound, sight, taste, smell, touch

are all in use.

1

Speech is surprisingly unused,

even in all bar and catering areas.

Even our greeting was brief.

Thought is sparse. Touch has a

narrow application and seems as

an add on.

2

The experience aspect is therefore

relatively void as core aspects

such as human interaction and

involvement are largely missing.

3

x x

Page 16: MCCP Brand Polysensorial Activity

What is missing?

Inter-

national

Irish

There is a lack of human

interaction on the tour. You

see no people who you

interact with and can share

stories about the brand until

you hit the gravity bar, the

story of Arthur Guinness

himself is quite minimal.

There were a few cues which

reminded visitors that

Guinness comes from Ireland.

Such cues are powerful and

can summon real emotion and

nostalgia. Is Guinness now

simply a GLOBAL brand with

a nod to it’s Irish roots?

The cues did not

force people to stop

and think or

question the world

they live in. As such

it was cognitively

passive

Page 17: MCCP Brand Polysensorial Activity

What is missing?

While there were positive areas

of interaction these tended to be

more about the marketing than

the product or the consumer.

Emails from the Storehouse are

about getting the next person in

rather than real greeting, The

most interactive section of the

tour is about the history of the

brand’s advertising.

There are human stories about

the brand that might have been

explored in a poly-sensorial

manner to greater effect

Page 18: MCCP Brand Polysensorial Activity

What is your

brands

polysensorial

experience and

are you

leveraging the

right elements

to optimise the

experience?

Page 19: MCCP Brand Polysensorial Activity

MCCP Lighthouse™

Quarterly Report – latest

market dynamics in

Ireland

Contact us:

00353 1 6350030

[email protected]

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