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Crushing the Boulder User Experience in Lean Startups 2-day intensive DAY 1 SAT, JUN 2, 2012 +

LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from the LUXr 2-day workshop for Startup Hawaii, held in June 2012. The workshop is called Crushing the Boulder: User Experience in Lean Startups.Join Kate Rutter of LUXr to learn Lean Startup methods that help you both make the right product, and make your product right.

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Page 1: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

Crushing the BoulderUser Experiencein Lean Startups2-day intensive

DAY 1SAT, JUN 2, 2012

+

Page 2: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

Page 3: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

Residency WorkshopsCore Curriculum Advising

10 weeks to awesome for early-stage teams.

Learning products for accelerators & startup teams.

Core concepts and hands-on activities for everyone.

Coaching & guidance for teams going at lightspeed.

Page 4: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

Kate Rutterwww.luxr.co

@katerutter

TWEET!

Page 5: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

A class on how to produce an awesome UI

This is not...

(how do you know itʼs awesome?)

A session on making production wireframes or photoshop comps

(how do you know these arenʼt a waste of valuable time?)

A “perfect approach” or a rigid point of view on Great UX.

(100s of entrepreneurs have used these techniques to define

their own unique Great UX.)

Page 6: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

I. Lean Startup & User ExperienceII. Lean UX experiments: 1. Users + Problems + Solution 2. Get to Know your Customer" 3. Act on Customer NeedsIII. Fishbowl wrap-up

Day 1 covers...

Page 7: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Day 2 covers...I. Lean UX experiments (cont.): 4. Measure What Matters II. Put it all together III. Designing ExperimentsIV. Living LeanV. Fishbowl wrap-up

Page 8: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

What is Lean Startup?What is UX?

What is UX for Lean Startups?

What is this stuff?!?!

I : Lean Fundamentals

Page 9: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Lean Startup?

Page 10: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Lean Startup is NOT

Cheap Startup

Fast Startup

Shortcut Startup

Page 11: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Low-Ambition

Lean Startup is NOT

Page 12: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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THE OPPOSITE OF FAT STARTUP

Lean Startup is NOT

Page 13: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Get out of the

building!

Page 14: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Customer development is...

A four-step framework for discovering and validating the right market for your idea,

building the right product features that solve

customersʼ needs, testing the correct model and

tactics for acquiring and converting customers,

and deploying the right organization and

resources to scale the business.

Page 15: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Steve Blank introduced “Customer Development” in...um...2006.

The big idea...

Page 16: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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In 2010, Brant Cooper & Patrick Vlaskovitz wrote a shorter, more useful book.

The big idea...

Page 17: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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What it looks like in practice...

Page 18: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Page 19: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Build, Measure.

Learn.

Page 20: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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An approach for building companies that are

creating new products and services in

situations of extreme uncertainty.

The approach advocates creation of rapid prototypes that test market assumptions, and

uses customer feedback in an effort to evolve

the design faster and reduce waste.

Lean Startup is...

Page 21: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Eric Ries wrote a blog post on Sept 8, 2008 titled “The Lean Startup.”

Page 22: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Eric Ries wrote a blog post on Sept 8, 2008 titled “The Lean Startup.”

+incremental

releasesmake products

customers want

+reduce waste

The big idea...

Page 23: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Lean Startup advocates...

• Experiments•!Validated learning

Page 24: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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UX.Design.

Startups.

Page 25: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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A personʼs perceptions and responses that

result from the use or anticipated use of a

product, service or system.

User Experience is...

product UI UX

via Ed Lea: http://design.org/blog/difference-between-ux-and-ui-subtleties-explained-cereal

Page 26: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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A principle-driven process for product teams

working in situations of extreme uncertainty.

It is characterized by rituals that predispose

predictable, high-quality, high-velocity user experience outcomes.

Lean User Experience is...

Page 27: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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What UX brings is 10* years

of experience, methods, and

patterns of work.

*20, 30, 50 years

Page 28: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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UX people are EXPERTS at “getting out of the building”

Page 29: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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UX people are EXPERTS at “getting out of the building”

Page 30: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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People, their goals & needs

Sketches and prototypes

Interactions and flows

UX == Customer Discovery

Page 31: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Generative Research • Ideation • Mental models • Participatory Design • Contextual Inquiry • Concept Maps • Behavior Models • Test Results • Competitive Analysis

THINK

Personas • Sketches • Prototypes • Wireframes • Value Prop • Landing View • Hypotheses • Comps • Deployed CodeMAKEEvaluative Research • A/B Testing • Site Analytics • Usability Testing • Funnel Analysis • Interruptive SurveysCHECK

THINK

MAKE

CHECK

Reduce cycle time,not build time

UX cycles == Lean Startup learning loops

Page 32: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

Needs1. I need...2. I want...3. My goal is...

UsesMary can...

Features

Users

Sketches, wireframes, pixels

Business thinking goes here

whywhathow

PrototypesUser Stories

Themed Releases

This Week

Design > UI THINK

MAKECHECK

BUILDMEASURE

LEARN

Page 33: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

Page 34: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Hypothesis+ Experiments Validation

(before code.)((before pixels.))

(((before wireframes.)))

in Lean UX...

Page 35: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

Hypothesis

We believe that modern families would benefit from having better ways to keep up with tasks,

and are willing to pay for a better way to coordinate tasks with other family members,

friends and neighbors.

Today’s Challenge

Page 36: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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1. Users + Problems + Solution2. Get to Know your Customers3. Act on Customer Needs

4. Measure What Matters (tomorrow)

II : Lean UX Experiments

Page 37: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

Make a 3-part diagram

1Users + Problems + Solutions

(A deeper dive into the elements at play)

Page 38: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

{Activity}

Sketch out the three parts

Who are the users?What problems do they have?

What would be a proposed solution?

Page 39: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

Users + Problem + Solution diagram

Users

problems solution

a mobile app for delegating tasks

business professionals

people with families

need to know when something is done

Too much to do, not enough time

need to share tasks on the go

Page 40: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

Types of ResearchPersonas

How to InterviewPractice Interview

2Get to Know Your

Customers (Customer Development Interviews)

Page 41: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

User Researchquant qual

Generative

Evaluative

surveys

Usability

•Hallway usability

•remote

•Interviews

•Mental Models (Indi Young)

•Contextual Inquiry (Byer & Holzblatt)

•Starbucks

Analytics•

Optimizely•

Key Metrics•

A/B Testing•

Page 42: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

User Researchquant qual

Generative

Evaluative

Interviews

Page 43: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

Customer Interviews

* Identify who you want to talk to.

* Articulate your hypotheses.

* Craft a topic map for the session.

* Jot down conversation prompts.

* Have the conversation

* Debrief!

Page 44: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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{Activity}

Let’s do it!

Page 45: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

{Warm-Up Activity}

Rapid SketchingClothespin Man!

Page 46: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Who: Make a Persona

Page 47: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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{Activity}

Make a personaPortrait

Page 48: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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{Activity}

Make a personaDemographics

Page 49: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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{Activity}

Make a personaBehaviors

Page 50: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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{Activity}

Make a personaNeeds & Goals

Page 51: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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{check}

3 checks* Does this sound like a person who could exist? If no, make adjustments.

* Is this an actual person you know? If yes, make adjustments.

* Is the persona respectful? If no, make adjustments or re-do. Contempt is not helpful.

Page 52: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

Customer Interviews

! Identify who you want to talk to.

! Articulate your hypotheses.

* Craft a topic map for the session.

* Jot down conversation prompts.

* Have the conversation

* Debrief!

Page 53: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

Topic Map

mobile/internet habits?

last time they got help

(house cleaner)

keeping everything

working

feeling overwhelmed

commutepersonal time

Page 54: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

Customer Interviews

! Identify who you want to talk to.

! Articulate your hypotheses.

! Craft a topic map for the session.

* Jot down conversation prompts.

* Have the conversation

* Debrief!

Page 55: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

“Have you ever had ________ experience?”

“Can you tell me the story about that?”

“And then what happened?”

“Why [or how] did you do that?”

“What did you love [or hate] about that?”

“If you could wave a magic wand, what would it be like?”

Conversation Prompts

Page 56: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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“Have you ever had __________________________ experience?”

{Activity}

Brainstorm question

Page 57: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

Customer Interviews

! Identify who you want to talk to.

! Articulate your hypotheses.

! Craft a topic map for the session.

! Jot down conversation prompts.

* Have the conversation

* Debrief!

Page 58: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

During the Interview

DO• Take notes • Smile• Ask open-ended questions• Get their story• Shut up and listen

DONʼT• Talk about your product• Ask about future behavior• Sell• Ask leading questions• Talk much

Page 59: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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{Activity}

Practice an interview

1 interviewer + 1 intervieweenote-takers

Page 60: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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After the Interview: Debrief

DUMP (5min, solo)1 idea per sticky“What I heard”“What I saw”“What stood out”

SORT (10min, team)Collect similar itemsLabel groupsStack duplicatesNote trends and exceptions

Page 61: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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{homework}

Debrief

Page 62: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Customer Interviews

! Identify who you want to talk to.

! Articulate your hypotheses.

! Craft a topic map for the session.

! Jot down conversation prompts.

! Have the conversation

! Debrief!

Page 63: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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i <3 listening.

Page 64: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Sketching6-Up UsesDot Voting

3Act on

Customer Needs(Developing product and interface ideas)

Page 65: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Remember this?

Needs 1. BLAH2. BLAH3. BLAH

UsesMary can...

Features

Users

(CREATE SKETCHES, WIREFRAMES & PIXELS)

(INSERT BUSINESS THINKING HERE)

whywhathow

User Stories Themed Releases

This Week

Page 66: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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USES: What can Mary

do with your product?

why

what

how

Your business

vision

A person and their

needs

BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH

BLAH BLAH

Page 67: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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6 Uses An illustration that shows “What will they DO with this product?” It intersects user needs with business vision to show the consumer value proposition. This informs what features are most important.

Page 68: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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{Activity}

Sketch 6-up Useswith __________, ________ can...

Page 69: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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{Activity}

Dot-vote top picks3 dots } pick top 2 uses

Page 70: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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{Activity}

Redraw the top 2with __________, ________ can...

Page 71: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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{Activity}

Brainstorm features

Page 72: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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{Activity}

Triage features

Page 73: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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{Activity}

Select top 3 features

Page 74: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Uses make me frisky!

Page 75: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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{Organize!}

Post your persona, uses and features on the wall.

(off to the side)

Page 76: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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1. Generate independently, discuss as a team(3 people ideal)

2. Dump & Sort (one item per Post-It, use Sharpie)

3. Sketch (especially of people)

4. Work at the wall5. 2x2 organizing framework

(help decision-making when lots of items)6. Quick decision-making techniques

(dot-vote, roman vote, stack rank)

Patterns of work

Page 77: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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IV : Fishbowl Wrap-up

Page 78: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Go be awesome.

Page 79: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

Crushing the BoulderUser Experiencein Lean Startups2-day intensive

DAY 2SUN, JUN 3, 2012

+

Page 80: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

I. Lean Startup & User ExperienceII. Lean UX experiments: 1. Users + Problems + Solution 2. Get to Know your Customer" 3. Act on Customer NeedsIII. Fishbowl wrap-up

yesterday we covered..

Page 81: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Customer Development = Permission to move forward

Page 82: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Generative Research • Ideation • Mental models • Participatory Design • Contextual Inquiry • Concept Maps • Behavior Models • Test Results • Competitive Analysis

THINK

Personas • Sketches • Prototypes • Wireframes • Value Prop • Landing View • Hypotheses • Comps • Deployed CodeMAKEEvaluative Research • A/B Testing • Site Analytics • Usability Testing • Funnel Analysis • Interruptive SurveysCHECK

THINK

MAKE

CHECK

Reduce cycle time,not build time

UX cycles == Lean Startup learning loops

Page 83: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

Needs1. I need...2. I want...3. My goal is...

UsesMary can...

Features

Users

Sketches, wireframes, pixels

Business thinking goes here

whywhathow

PrototypesUser Stories

Themed Releases

This Week

Design > UI THINK

MAKECHECK

BUILDMEASURE

LEARN

Page 84: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

LUXR.CO JUNE 2012

What you have...Users + problems + solution(“the molecule”) Persona

with __________, ________ can...

2-up uses

3 features to support the uses

Page 85: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Today covers...I. Lean UX experiments (cont.): 4. Measure What Matters II. Put it all together III. Designing ExperimentsIV. Living LeanV. Fishbowl wrap-up

Page 86: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Common research questionsMetrics & Analytics

4Metrics

(Quantitative and Qualitative Evaluation)

Page 87: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Will people use it? Why wonʼt people use it?Whatʼs wrong with this?How could I make this better? How can I improve conversion?Are we making progress? Do people like this?Are these results good? Why do people do that?Did we do the right thing?Why is there dropoff?

Top questions

Page 88: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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User Researchquantitative qualitative

generate ideas

evaluate product

surveys

usability testinga/b testing

user interviews

analyticsKPIs

Page 89: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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quantitative qualitativeusability testinganalytics

a/b testing

KPIs

Do people use it? Which is better?Did we do the right thing?Are these results good? Are we making progress?

CLOSED-ENDED QUESTIONS

How should I design the new one?Why wonʼt people use it?Whatʼs wrong with this?How could I make this better? Why do people do that?What do people love about it?How can I improve conversion?Why is there dropoff?What do they think this should do?

OPEN-ENDED QUESTIONS

Page 90: LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, June 2 and 3, 2012 [Honolulu, HI]

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Product(black box)

Conversion Funnel

Traffic

Measurement

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{Activity}

Brainstorm measures(from features)

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{Activity}

Divide into 2 piles:more

importantless

important

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{Activity}

As a team, get to 5

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{Activity}

Check your metrics

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Metrics checklist

1. Does the metric begin with a number?

2. Is there a time basis?

3. Is there an object basis?

• “number of...” [ # ]• “average number of...” [avg ]• “percent of...” [ % ]

• “per week” [ ___/wk ]• “per month” [ ___/mo]

• “per user” [ ___/user]• “per user per week” (fancy!)• Examples: per user, per session, or by interaction or item (messages per file, emails per thread)

* not required, but super-helpful

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Metrics checklist

a good metric... a great metric......makes you look at all the other metrics and say “none of those other numbers matter if we donʼt get this right first.”

...measures the usage of your product by a person. The usage should be specific to features that deliver value to your user.

vanity

total number of registered

users

unhelpful

sign-ups

% of users who share a

task 3+ times a day,per week

awesomebetter# of users who sign in 3+ times a

day,per week

good# of new registered users per

week

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{Activity}

Metrics Dashboard

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Metrics dashboard

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{Show & Tell}

Information Radiator

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Information Radiator

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Information Radiator

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“Vanity Metrics”“KPI”“A/B Tests”“Metrics for Pirates”

What should I be measuring?(a few search terms)

Conversion metricsCohort metricsInstrumentation

Advanced topics

Acquisition

Activation

Retention

Referral

Revenue

Pirate Metrics - AARRR!

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Tools Landscape

ANALYTICSGoogle AnalyticsKISS MetricsMixpanelFlurryLocalLyticsStats Mix (just an api)

HEAT MAPPINGCrazy EggClick Tale

UNMODERATED TESTS WITH VIDEOUsertesting.comTryMyUIUserlyticsWhatUsersDoLoop11

MESSAGE RECALLClueAppFiveSecondTest

CONVERSION TESTINGUnbounceOptimizely

MICRO USABILITYNavflowUsabiliaClicktestVerifyIntuition HQUserZoom

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I can sees the numberz thru da

grassez.

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II : Put it all together

1. Create the story2. Hear the story told back to you3. How does it hold together?

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{Activity}

Make a narrativeWe are _______________Meet...

with __________, ________ can...

using these featuresMVP

we will measure

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A direct through-line

Needs 1. BLAH2. BLAH3. BLAH

UsesMary can...

Features

Users

(CREATE SKETCHES, WIREFRAMES & PIXELS)

(INSERT BUSINESS THINKING HERE)

whywhathow

User Stories Themed Releases

This Week

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A direct through-line

Needs 1. BLAH2. BLAH3. BLAH

UsesMary can...

Features

Users

(CREATE SKETCHES, WIREFRAMES & PIXELS)

(INSERT BUSINESS THINKING HERE)

whywhathow

User Stories Themed Releases

This Week

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I luv heeringda storeez!

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Select an assumptionDefine an experiment

Right-size it

III : Designing Experiments

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Victory is measured in

learning.

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This will change how you think

about your role, your work, your

team, your process.

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Plot the difference

THINK

release

MAKErelease

MAKErelease

MAKE

time

unva

lidat

ed e

ffor

t

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Lots of little wigglesun

valid

ated

eff

ort

time

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Lots of little wigglesun

valid

ated

eff

ort

time

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unva

lidat

ed e

ffor

t

time

Each wiggle is a learning cycle.

MAKE

releaseMAKE

THINK

CHECK

MAKE

THINK

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Experiment Framework

For Example: We believe people like [customer type] have a need for(or problem doing) [need/action/behavior].

The smallest thing we can do to prove that need is [experiment].

We will know we have succeeded when [quantitative/measurable outcome] or [qualitative/observable outcome].

Every experiment has three parts:

1. Hypothesis that is provable/disprovable

2. The experiment itself; the thing you build

3. An indicator of result

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My assumption:

You donʼt want to waste your time, your career, your patience, or your friendship building something that has no chance of success.

Assumptions

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{Activity}

Identify assumptions10 assumptions, 1 per sticky

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{Activity}

Divide into 2 pilesWill kill the company in the next 6 months

if weʼre wrong

Everything else

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{Activity}

Review & de-dupe

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{Activity}

Divide into 2 stacksmore urgentless urgent

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{Activity}

Stack rank the urgents

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{Activity}

Pick the top one

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Experiments allow for a whole new way to tap into the creativity of the team.

Experiments

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{Activity}

State the assumption as a hypothesis

we believe that ________________

You must be able to prove or disprove this.

Hypothesis

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{Activity}

Design an experiment to learn if this is true.

we believe that ________________

_________________________________

_________________________________

_________________________________

_________________________________

_________________________________

_________________________________

__________________________

Briefly describe it.

State how you will know if the hypothesis is valid or invalid. This can be quantitative evidence or qualitative.

How much time/money/effort will it take?

Experiment

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{Activity}

On a fresh sheet,redesign the experiment

we believe that ________________

__________________________________

__________________________________

__________________________________

__________________________________

__________________________________

__________________________________

____________ in 2 weeks.

What would you do to get approximately the same learning...IN 2 DAYS?IN 2 WEEKS?IN 2 MONTHS?

Smallification

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{Activity}

Discuss, then pick the experiment to run.

we believe that ________________

__________________________________

__________________________________

__________________________________

__________________________________

__________________________________

__________________________________

____________ in 2 days.

Decide

we believe that ________________

__________________________________

__________________________________

__________________________________

__________________________________

__________________________________

__________________________________

____________ in 2 weeks.

we believe that ________________

__________________________________

__________________________________

__________________________________

__________________________________

__________________________________

__________________________________

____________ in 2 months.

!

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Experiments that were designed

assumption experiment measurable/observable outcome

busy people need a service to help them getmenial stuff done

fb ad, neighborhood targeting presents an offer, landing page. Phone number or tweet. No out

of pocket cost.

10% ctr on ad, 10% ctr on landing page. 2 days

busy people need a service to help them getmenial stuff done

find busy people (in offices). Set up a “shop”. Sit in their reception and see if we can get jobs. Prevail upon friend

who runs 300-person company

5% of employees will make a hire. 1 repeat booking

2 wks

busy people need a service to help them getmenial stuff done

ad in 10 different offices, diff types of companies 2 weeks.

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Things to note about the experiment & smallification activities,

which you probably already knew, that are massively valuable in a startup environment.

Progress not a function of the quality,

size, or number of product releases.

Progress is measured in

learning.

Smallification can be done by adjusting scope or fidelity.

Smaller/faster experiments are usually better.

Behavioral experiments are usually better.

Small, behavioral experiments are usually best.

Founders need to balance between size/quality and speed of

learning.

The best option is often non-obvious.

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Things to note about the experiment & smallification activities,

which you probably already knew, that are massively valuable in a startup environment.

The decision-maker is usually acting on belief, because there is

insufficient data to decide rationally. The decision-maker is therefore

often going to be wrong. Wrong decisions are expected and

usually not fatal.

Progress is measured in sequential cycles of learning.

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We A/B test our experimentzz.

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Putting this experience into practice

IV : Living Lean

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A principle-driven process for product teams

working in situations of extreme uncertainty.

It is characterized by rituals that predispose

predictable, high-quality, high-velocity user experience outcomes.

Lean User Experience is...

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10 Principles of Lean UX1. Design + Product Management + Development = 1 team2. Externalize!3. FLOW: think -> make -> check4. Repeatable & routinized5. Solve the right problem6. Goal-driven & outcome-focused7. Generate many options8. Decide quickly and hold decisions lightly9. Recognize hypotheses & validate them10. Users are the best source of information (& inspiration)

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1. Design + Product Management + Development = 1 team2. Externalize!3. FLOW: think -> make -> check4. Repeatable & routinized5. Solve the right problem6. Goal-driven & outcome-focused7. Generate many options8. Decide quickly and hold decisions lightly9. Recognize hypotheses & validate them10. Users are the best source of information (& inspiration)

Who is involved?

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1. Design + Product Management + Development = 1 team2. Externalize!3. FLOW: think -> make -> check4. Repeatable & routinized5. Solve the right problem6. Goal-driven & outcome-focused7. Generate many options8. Decide quickly and hold decisions lightly9. Recognize hypotheses & validate them10. Users are the best source of information (& inspiration)

How do we work together?

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1. Design + Product Management + Development = 1 team2. Externalize!3. FLOW: think -> make -> check4. Repeatable & routinized5. Solve the right problem6. Goal-driven & outcome-focused7. Generate many options8. Decide quickly and hold decisions lightly9. Recognize hypotheses & validate them10. Users are the best source of information (& inspiration)

What do we do?

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1. Design + Product Management + Development = 1 team2. Externalize!3. FLOW: think -> make -> check4. Repeatable & routinized5. Solve the right problem6. Goal-driven & outcome-focused7. Generate many options8. Decide quickly and hold decisions lightly9. Recognize hypotheses & validate them10. Users are the best source of information (& inspiration)

How can we be sure?

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V : Fishbowl Wrap-up

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I seez u beeing awesome.

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LUXrʼs mission is to educate early-stage entrepreneurs on effective practices to deliver products that customers want, need and love to buy.

About LUXr

Residency WorkshopsCore Curriculum Advising

10 weeks to awesome forearly-stage teams.

Learning products for accelerators & startup teams.

Core concepts and hands-on activities for everyone.

Coaching & guidance for teams going at lightspeed.

LUXr • 3435 Cesar ChavezSan Francisco, CA • [email protected] • http://luxr.co • twitter: @luxrco

Janice Fraser, Founder & CEO [[email protected] • @clevergirl ]Jason Fraser, Co-Founder & Operations Lead [[email protected] ]Kate Rutter, Co-Founder & Designer [[email protected] • @katerutter ]