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If you design and develop learning solutions to meet the learning needs of your organization or you evaluate the suitability of training programs presented by learning providers/trainers, this brief on Instructional Systems Design (ISD) ADDIE 2.0 may be of interest to you.
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INSTRUCTIONAL
SYSTEMS
DESIGN
( ADDIE 2.0 )
Prepared by : YY Wong 2 October 2012
Designed & Developed by YY Wong * version 2012 * 2
Definition of ISD
Instructional Systems Design (ISD)
is the systematic approach to the
Analysis, Design, Development,
Implementation, and Evaluation
of learning materials and activities
In short,
ISD is the process to determine the
5W1H of Learning
(Who, What, When, Where, Why, and How)
Designed & Developed by YY Wong * version 2012 * 3
There is a genuine need for learning
The learning events are well designed
Quality learning materials are developed
Learning events are implemented using the
appropriate strategies and approaches
Learning events are evaluated to ensure learning
has actually taken place
Key Elements of Instructional Systems Design
Designed & Developed by YY Wong * version 2012 * 4
Who needs ISD?
Those who need to :
design and develop learning
solutions to meet the learning
and development needs of the
organization
evaluate the learning solutions
of learning providers/trainers to
determine whether the learning
will effectively meet the original
objectives
Designed & Developed by YY Wong * version 2012 *
The 3 Domains of Learning
Cognitive
Mental skills where the brain must be used
to perform intellectual tasks
(Knowledge)
Psychomotor
Physical skills such as movement, coordination,
manipulation, dexterity, grace, actions, etc (Skills)
Affective
Described as "coming from the heart," -
knowing is nothing if there is no will to act on it
(Attitude or Will)
5
Designed & Developed by YY Wong * version 2012 * 6
ADDIE - 1975 • The ADDIE model of Analysis, Design, Development, Implementation & Evaluation was developed by Florida State University
• ADDIE was selected by the Armed Services as the primary means for developing training
• Then, the term "ADDIE" was not used, but rather "SAT" (Systems Approach to Training) or "ISD" (Instructional Systems
Development)
• As a general rule, the military used SAT, while their civilian counterparts used ISD
• The "D" in "ISD" first stood for "Development," but now normally means "Design"
Major Contributors
MAGER
Behavioral or performance
objectives
GLASER
Criterion reference testing
GAGNE
Hierarchical analysis,
conditions of learning
SCRIVEN
Formative evaluation
Conventional ISD Models
Designed & Developed by YY Wong * version 2012 * 7
The Dick and Carey Model - 1978
• Dick and Carey's model details a comprehensive and detailed process
• However, it has been criticized for at the same time being too rigid and
cumbersome for the average design process
Conventional ISD Models
Designed & Developed by YY Wong * version 2012 * 8
Andragogy vs. Pedagogy
No. Andragogy (Adult Learning) Pedagogy (Student Learning)
1. Learners are called “participants”
or “learners”
Learners are called “students”
2. Independent learning style Dependent learning style
3. Objectives are flexible Objectives are predetermined and
inflexible
4. It is assumed that the learners have
experience to contribute
It is assumed that the learners are
inexperienced and/or uninformed
5. Active training methods are used Passive training methods, such as lecture, are
used
6. Learners influence timing and pace
Trainer controls timing and pace
7. Participant involvement is vital Participants contribute little to the experience
8. Learning is real-life problem-centered Learning is content-centered
9 Participants are seen as primary resources for
ideas and examples
Trainer is seen as the primary resource who
provides ideas and examples
Source : Malcom Knowles in Modern Practice of Adult Education: Andragogy Versus Pedagogy
Designed & Developed by YY Wong * version 2012 * 9
8 Adult Learning Theories
8
Adult
Learning
Theories
Learning
Styles
1
Right Brain,
Left Brain
2
Multiple
Intelligences
3
Adoptive,
Adaptive
Learning
4
Dale’s Cone
of
Experience
5
Attention
Span
6
70 : 20 : 10
7
After Action
Review
(AAR)
8
Designed & Developed by YY Wong * version 2012 * 10
Adult Learning Theories (1)
LEARNING STYLES
Sensory or Intuitive
Sensory learners prefer concrete,
practical, and procedural information. They
look for the facts.
Intuitive learners prefer conceptual,
innovative, and theoretical information. They
look for the meaning.
1
Active or Reflective
Active learners prefer to manipulate
objects, do physical experiments, and learn
by trying. They enjoy working in groups to
figure out problems.
Reflective learners prefer to think things
through, to evaluate options, and learn by
analysis. They enjoy figuring out a problem
on their own.
3
Visual or Verbal
Visual learners prefer graphs, pictures,
and diagrams. They look for visual
representations of information.
Verbal learners prefer to hear or read
information. They look for explanations
with words.
2
Sequential or Global
Sequential learners prefer to have
information presented linearly and in an
orderly manner. They put together the details
in order to understand the big picture.
Global learners prefer a holistic and
systematic approach. They see the big
picture first and then fill in the details.
4
Designed & Developed by YY Wong * version 2012 * 11
Adult Learning Theories (2)
1. Uses logic
2. Detail oriented
3. Facts rule
4. Words and language
5. Present and past
6. Math and science
7. Can comprehend
8. Knowing
9. Order/pattern perception
10. Reality based
11. Forms strategies
12. Practical
13. Safe
LEFT BRAIN FUNCTIONS
1. Uses feeling
2. “Big picture" oriented
3. Imagination rules
4. Symbols and images
5. Present and future
6. Philosophy & religion
7. Can "get it" (i.e. meaning)
8. Believing
9. Appreciates
10. Knows object function
11. Presents possibilities
12. Impetuous
13. Risk taking
RIGHT BRAIN FUNCTIONS
Theo Jansen
Designed & Developed by YY Wong * version 2012 * 12
Adult Learning Theories (3)
Howard Gardner
Thomas Armstrong
MULTIPLE INTELLIGENCES
Designed & Developed by YY Wong * version 2012 * 13
Adult Learning Theories (4)
Adaptive learning methods are
more agile in nature as they help
the “learner-to-learn,” also known
as meta-learning or meta-
cognition
Best for more advanced learners
EXAMPLES
1. Case studies
2. e-Learning scenarios that branch
3. Action learning
4. Personalized instructions
5. Experimental learning
ADAPTIVE LEARNING METHOD
Adoptive learning methods
basically map out what the
learners must do to master a task
Best for novice learners who
need to master the basics
EXAMPLES
1. Knowledge dumps
2. e-Learning that is basically
composed of “click for next slide”
3. Lectures
4. Role plays
ADOPTIVE LEARNING METHOD &
Designed & Developed by YY Wong * version 2012 * 14
Adult Learning Theories (5)
Designed & Developed by YY Wong * version 2012 * 15
Adult Learning Theories (6)
ATTENTION SPAN
Designed & Developed by YY Wong * version 2012 * 16
Adult Learning Theories (7)
10%
20%
70%
Formal Learning
Informal Learning
On-the-Job
Experience
Most research points to the fact that
learning happens according to the 70:20:10
Rule
10% of all learning comes from formal
learning like attending training courses
20% of learning comes from informal
learning, like asking colleagues,
observing others, networking
70% of learning comes from on-the-job
experiences and challenging projects
Adapted from Center for Creative Leadership
Designed & Developed by YY Wong * version 2012 * 17
Adult Learning Theories (8)
• After Action Review (AAR) is a simple process used by a team to capture the lessons learned from past successes and failures, with the goal of improving future performance
• It is an opportunity for a team to reflect on a project, activity, event or task so that they can do better the next time
AFTER ACTION REVIEW (AAR)
• Originated by US Army during Vietnam War
• Used by each Platoon to review how they acted and performed during an engagement with the “enemy”. It was used immediately after the “Action”
Designed & Developed by YY Wong * version 2012 * 18
Adult Learning Theories (8)
Do it
What happened? Now how?
But why?
What was supposed to happen?
What actually happened?
Why were there differences?
How will I do better next time?
AFTER ACTION REVIEW (AAR)
Designed & Developed by YY Wong * version 2012 *
ADDIE 2.0
The process
of defining
what is to be
learned
The process
of specifying
how it is to
be learned
The process
of authoring
and
producing
the
instructional
materials
The process
of
implementing
the learning
solution to
learners
The process
of
determining
the
effectiveness
of the
instructions
5 - PHASE ADDIE 2.0 PROCESS
ANALYZE
Phase 1
DESIGN
Phase 2
DEVELOP
Phase 3
IMPLEMENT
Phase 4
EVALUATE
Phase 5
19
Designed & Developed by YY Wong * version 2012 * 20
What is ADDIE 2.0 ?
Original ADDIE was designed by Florida
State University in 1975 and there have
been various variations of the model since
ADDIE is too rigid and cumbersome for
business operating environment in the 21st
Century to immediately address business,
performance and competency issues
ADDIE 2.0 is the upgraded version with more dynamic, practical
and flexible processes, and also capitalizing on the new learning
theories and technologies to meet current business learning
needs but still maintaining the key essence
Can also be considered as “Lean” ISD, as in Lean Production or
Lean Manufacturing - improving process and removing waste
while maintaining quality
Designed & Developed by YY Wong * version 2012 *
4 Fs of ISD
21
Fit
Fit business improvement needs
Fit learners’ learning needs
Fit learning evaluation requirement
Fresh
Fresh learning
methodologies
Fresh concepts &
models
Fresh processes
Fast
Fast to design & develop
Fast to learn
Fast to apply
Fun Fun to learn
Fun to deliver
Fun to experience
4Fs
of ISD
Designed & Developed by YY Wong * version 2012 * 22
5 - PHASE ADDIE 2.0 PROCESS
ANALYZE
Phase 1
DESIGN
Phase 2
DEVELOP
Phase 3
IMPLEMENT
Phase 4
EVALUATE
Phase 5
Finalize
learning
requirements
1.3
Identify issues
& problems
1.2
Conduct
learning needs
analysis
1.1
Phase 1
ANALYZE
Designed & Developed by YY Wong * version 2012 * 23
5 - PHASE ADDIE 2.0 PROCESS
ANALYZE
Phase 1
DESIGN
Phase 2
DEVELOP
Phase 3
IMPLEMENT
Phase 4
EVALUATE
Phase 5
Plan
instructional
strategy
2.3
Plan structure
& contents of
the course
2.2
Write course purpose & learning
objectives
2.1
Phase 2
DESIGN
Designed & Developed by YY Wong * version 2012 * 24
5 - PHASE ADDIE 2.0 PROCESS
ANALYZE
Phase 1
DESIGN
Phase 2
DEVELOP
Phase 3
IMPLEMENT
Phase 4
EVALUATE
Phase 5
Finalize course
materials
3.3
Develop
learning
activities
3.2
Collect course
materials
3.1
Phase 3
DEVELOP
Designed & Developed by YY Wong * version 2012 * 25
5 - PHASE ADDIE 2.0 PROCESS
ANALYZE
Phase 1
DESIGN
Phase 2
DEVELOP
Phase 3
IMPLEMENT
Phase 4
EVALUATE
Phase 5
Release &
maintain
course
4.3 Assess
adequacy & refine
instructions
4.2
Pilot course in
actual learning
environment
4.1
Phase 4
IMPLEMENT
Designed & Developed by YY Wong * version 2012 * 26
5 - PHASE ADDIE 2.0 PROCESS
ANALYZE
Phase 1
DESIGN
Phase 2
DEVELOP
Phase 3
IMPLEMENT
Phase 4
EVALUATE
Phase 5
Assess
learning
effectiveness
5.1
Interpret
evaluation
results
5.2
Revise course strategy &
instructional materials
5.3
Phase 5
EVALUATE
Designed & Developed by YY Wong * version 2012 * 27
1 Professional Foundation
2 Planning & Analysis
3 Design & Development
4 Implementation & Management
IS Designer Competencies