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PROPRIETARY & CONFIDENTIAL Presented by: How your brand is like a video game Shankar Gupta If this campaign was a game, would I play it?

If This Campaign was a Game, Would I Play It?

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There’s no doubt that game developers have been creating engaging experiences for a lot longer than brands have. And it’s undeniable that the motivations of gamers – achievement, competition, cooperation and immersion – strongly appeal to a millennial audience. For instance, when it comes to immersion, Skyrim offers a massive world for players to explore for hundreds of hours. So why can’t brands follow suit? Some brands have in fact jumped on the bandwagon such as how The Hunger Games’ in-universe Web sites immersed fans in the world of the films and novels. More brands should think about how they can better engage their consumers by getting into the mindset of a game maker. It’s not about adding some level of gamification to marketing campaigns but more about honing in on the same emotions that get gamers engaged with the games. Shankar Gupta is looking forward to sharing how the motivations game makers do such a fantastic job of tapping into can also be harnessed by brand marketers.

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Page 1: If This Campaign was a Game, Would I Play It?

PROPRIETARY & CONFIDENTIAL

Presented by:

How your brand is like a video game

Shankar Gupta

If this campaign was a game, would I play it?

Page 2: If This Campaign was a Game, Would I Play It?

PROPRIETARY & CONFIDENTIAL

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We’re not here to talk about gamification

Page 3: If This Campaign was a Game, Would I Play It?

PROPRIETARY & CONFIDENTIAL

It’s about motivations, not mechanics

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Gamification is about creating a Skinner Box for your brand, not understanding the fundamental

motivations of why people engage.

Skinner Box, n. A device for studying the learning behaviour of animals, esp rats and pigeons, consisting of a box in which the animal can move a lever to obtain a reward, such as a food pellet, or a punishment, such as an electric shock

Page 4: If This Campaign was a Game, Would I Play It?

Why do we care what games can teach us about

engagement?

Page 5: If This Campaign was a Game, Would I Play It?

PROPRIETARY & CONFIDENTIAL

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Game developers have been creating engaging experiences for a lot longer than we have

Page 6: If This Campaign was a Game, Would I Play It?

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These motivations appeal strongly

to a millennial audience

Page 7: If This Campaign was a Game, Would I Play It?

What motivations are we talking about?

Page 8: If This Campaign was a Game, Would I Play It?

PROPRIETARY & CONFIDENTIAL

The Motivations of Gamers

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One Player Many Players

Inward Focus

Outward Focus

Page 9: If This Campaign was a Game, Would I Play It?

PROPRIETARY & CONFIDENTIAL

The Motivations of Gamers

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One Player Many Players

Inward Focus

Outward Focus

Achievement

CooperationImmersion

Competition

Page 10: If This Campaign was a Game, Would I Play It?

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Achievement

“Gotta catch ‘em all” has become an obsession for millions.

Page 11: If This Campaign was a Game, Would I Play It?

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Competition

40,000 people turned up to watch the League of Legends North American Regional Championships in Seattle -- with 8MM watching online

Page 12: If This Campaign was a Game, Would I Play It?

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Players form groups of 20-40 to take on powerful opponents in World of Warcraft

cooperation

Page 13: If This Campaign was a Game, Would I Play It?

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Immersion

Skyrim offers a massive world for players to explore for hundreds of hours

Page 14: If This Campaign was a Game, Would I Play It?

Great campaigns use these same motivations

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Achievement

Disney’s Vinylmation toys let fans “catch them all” each time they visit the park.

Page 16: If This Campaign was a Game, Would I Play It?

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competition

Nike’s “Run Your City” campaign let fans compete with one another to “own” their running route.

Page 17: If This Campaign was a Game, Would I Play It?

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cooperation

Thousands of people contributed to create a music video for Johnny Cash’s “There Ain’t No Grave.”

cooperation

Page 18: If This Campaign was a Game, Would I Play It?

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Immersion

The Hunger Games’ in-universe Web sites immersed fans in the world of the films & novels

Page 19: If This Campaign was a Game, Would I Play It?

And some even combine them

Page 20: If This Campaign was a Game, Would I Play It?

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Immersion+

Achievement

Fans of the Old Spice Responses became immersed in the dozens of videos produced, and strived to get a response directed at them.

Page 21: If This Campaign was a Game, Would I Play It?

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immersion +

cooperation

Decoded immersed fans in Jay Z’s life, and asked them to cooperate to “decode” every page in the book using Bing.

Page 22: If This Campaign was a Game, Would I Play It?

how can you use this?

Page 23: If This Campaign was a Game, Would I Play It?

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ask yourself: “If this campaign was a game, would i play it?”

Achievement

CooperationImmersion

Competition

Am I allowing my consumers to challenge one another and feel the satisfaction of

victory?

Am I giving my consumers a multi-part challenge and then recognizing them for

overcoming it?

Am I showing my consumers a deep and

interesting story or world?

Am I helping my consumers cooperate to create, accomplish or overcome something?

Page 24: If This Campaign was a Game, Would I Play It?

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ask yourself: “What kind of game would my brand make?”

Striving Brands

Friendship BrandsStorytelling Brands

Competitor Brands

Am I letting my consumers create something and

recognizing them for that achievement?

Am I showing my consumers a deep and

interesting story or world?

Is my brand about coming together, collaborating,

and friendship?

Is my brand about fighting, winning, and being the best

there is?

Page 25: If This Campaign was a Game, Would I Play It?

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play some games for yourself and see what

moves you