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Best Practices &
Recommendations.On how to market iPhone gaming applications
Overview of the App Store
1.
In the U.S, 18M users play on
iPhone/ iPod/ iPad, they
are more than 20M in
europe.
53% (DS/Dsi),59% (PSP)of the gamers that buy
paid games show an average monthly revenue higher
than 10USD.
To be compared with the 38% on iPhone and iPod Touch or the 72% on the iPad,
☐ Key figures on the mobile game market10
8
3
1
45
46
72
48
€
2010 2011 2012 2013 2014
Mobile games 5930.1 7449.1 8801.1 9992.5 11040.1
Offline Computer games 2766.7 2643.7 2446.4 2177.3 1835.8
Online Computer games 7329.0 8801.4 10715.2 12269.1 13638.2
Home console games 16506.7 15386.3 15172.6 17263.8 18848.1
Handheld console games 5431.9 5994.4 6447.9 6777.1 6953.9
Total 37 946,5 40 274,9 43 583,2 48 479.8 52 316,0
Growth rate 8,4% 6,1% 8,2% 11,2% 7,9%Source : IDATE, June2010 – data are in million of euros.
International Gamers Survey 2010 | www.newzoo.com | Septembre 2010
☐ Profile of iPhone users and game app buyers (FR)
Almost two thirds of the
iPhone users are male.
Half of the iPhone users have
between 25 and 60 years old
The typical user of the
iPhone is older than the typical gamer.
The iPhone platform is more
mainstream than others.
The iPhone owner is urban (almost on third of the iPhone
users live in Paris or in the suburds).
10
8
3
1
45
46
72
48
€ Share per age rang –
iPhone V.S. other mobile brandsShare per localisation –
iPhone V.S. other mobile brands
Share per gender – iPhone V.S. other mobile brands
We can notice that the TOP 10
is quite similar in NCSA or
in EMEA.
The iPhone app purchasers seem to be more attracted by
board games, « gold
version » of arcade games or serious games.
We also notice that there is as
much native apps as apps
derivated from famous IP.
Low budget game packs
10
8
3
1
45
46
72
48 €
☐ Profile of iPhone users and game app buyers
For the month of September,
the average monthly revenue per user in its
surveyed Apps was $9 from
virtual goods sales.
We noticed that the
attachement rate on the games in our portfolio that have
a « lite version » is 46.7%.
The keywords and more globally understanding how
work the search engine of
the Appstore is a KSF.
10
8
3
1
45
46
72
48 €
☐ Profile of iPhone users and game app buyers
Au cours des 30 derniers jours, 43 % des utilisateurs d'iPhone interrogés (42 % des
possesseurs d'un terminal Windows Mobile) ont affirmé avoir acheté une
application payante après en avoir testé la version "lite"
La place de marché d'applications d'un système d'exploitation mobile est le moyen le plus utilisé (par 43 % des utilisateurs de smartphones) pour
découvrir de nouveaux programmes, devant la recommandation d'application par des proches (37 %)
Apple App Store*
Description App Store is the unique market place to get iPhone, iPod Touch and iPad applications
Launch date July 2008
whatever (111) 222-3333
About the apps About 300 000 applications, 71% are paid apps with an average listed price of $4.3
* Gigacom&Flurry datas
Payment modes Credit cards, iTunes gift cards, iTunes Store credits or PayPal
Publishers Around 35000 publishers who wait an average of 4.78 days for their app approvalAround 35000 publishers who wait an average of 4.78 days for their app approval
Main competitors Android Market, Blackberry App World, Ovi Store, Windows Market Place, Palm App Catalog
iOS Market share 19,2% in Europe and 23,8% in NCSA (09/2010) – about 60 million users WW (5M in France)
Interfaces Reachable from a computer, an iPhone, an iPod, an iPad
☐ Deep analysis of the french App Store Game Section*Search
* Datas from a User Adgents study ran in March 010’
5,99
4,99€
3,99€
2,99€
2,39€
1,59€
0,79€ The average price of
an app is1,35€.
25% of the applications are games. 37% of the 20 000 games app are
free apps V.S. an average of 51% for the other app sections.
« New and noteworthy »
A « free » way to get more sales is to release
severalupdated versions
Apple review apps on its FB pages:
653,575 fans WW and 86,391 in FR
« Made for iOS4 » HD games
Paid apps. Rankings follow a logarithm
focused on the last 4 days of sales
Equivalent to « staff favorite »
« What’s hot» : combination of
newly released and well rated apps.
« cash cow apps »
+ Asidefromthose section, Apple makesselection « boardgames » or « control the
world »
• A great natural traffic : 58 millions of iOS users [Several devices 1 iOS 1 Market Place]
• An international AppStore with local stores (the purchase is filtered with your credit card details)
that allow local /differentiated marketing (assets, price,…)
• A strict price point policy with a minimum and a maximum (in-app purchases)
•A strict content/editorial policy : no adult content, no splash screens inside the app,…
• An innovation (hardware or softwares) every 12 months : iOS4, Game Center, Retina Screen,…
• No opportunity for organized in-store advertising (aside from the banners) but lots a « free » ways to get
natural exposure (specialized blogs, app updates, promocodes, optimized keywords,…)
• A « king of the hill » strategy/ algorythm: with more than 300 000 app listed and despite the long tail
effect, the top 10 and the « new and noteworthy » sections made half of the sales.
Use the virtuous circle of the rankings : a visible app is an app bought & an app bought is a visible app
• The iPhone is a more mainstream platform than the other console, the marketing should be
impacted (PR, assets, finition of the game,…)
Offer Analysis & Editors
Best Practices
1I.
A button on the menu « more
games »
A « mailto » link in order to
getpromotionnal updates or let a review on the
app
Gameloft includes in its apps a menu divided in 5 sections, « Best sellers », « recommendations », « new »,« catalogue » and « comments ».
You can buy the next episode of the game or
see the trailer.
A pop up screen at the end of the app offers you to rate the app.
The keyword HD is alsoused in the app title
Description : We noticed that the field is usually filled with reviews from well-established websites
Master all classics e.g. could be presented as « game pack »
• Assets : icons and description field
• In app purchase +in app catalogue + cross selling
• Localized screenshots with story telling or features
• A customer friendly app : weight (20Mo), saving feature, adapted play time sessions, auto set up
(cf. Dark Nebula game app)
• Follow up on games and reviews tracking (bug fixing)
• Big sellers Lite version are also Big sellers in the Paid section
• Keywords : adopt a SEO strategy
• Do HD/Retina screen adapted games and show it
• Do packaged application with free mp3 from the soundtrack of the PC game e.g.
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