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GearheadsThe Game
The Team
Bernhard Raml
Eadaoin Dempsey
Ann Marie Burke
Team GearheadLead Content Programmer | Bernhard RamlLead Content Developer | Ann Marie Burke
Lead QA |Eadaoin Dempsey
Tasks Organise all communication methods……………................... Assign tasks + organise meet-ups……………………………….. Locate image/video resources available…………….............. Practice GameMaker Tutorials…………………………………… Figure out sprite set up/animation in GameMaker……… Find original Gearhead game (working)……………………... Get original Gearhead game working………………………….. Practice GameMaker Tutorials…………………………………… Sprite creation/animation…………………………………………. Create initial game prototype on GameMaker……………..
AssignedEadaoinTeamTeamTeamAnn MarieEadaoinBernhardTeam
BernhardAnn Marie & Eadaoin
Communication Methods
Communication Up To Date
Sprite Design/Animation Initial decision: draw and animate all sprites Revised decision: get screenshots of all sprites
from resources collected, use photoshop to edit images and create greatness, save time, headaches and tears
Sprites, screenshots, ACTION!
Player Controls
The Toys
Basic Toy Behaviour A selection of the toys and what moves
they bring to the game..
Bulldozer AlThe heaviest of all toys, this
bulldozer is a dynamite pusher
ZiggyZiggy the roach is the fastest wind-up in the game, a sure
fire point scorer
Krush KringleWhen this professional
wrestling Santa pounds the ground, all nearby toys
switch directions
PrestoThis mechanical magician
has a disappearing act that’s hard to stop
Walking TimebombTic…tic…ticBLAMMO!
OrbitA spunky little UFO, orbit
bobs and weaves past enemy toys
Difficulties
Game Play Action Scenes
OINK!