42
Gamifica’on Social Responsibility by SoInterac’ve

Gamification Social Responsibility

Embed Size (px)

Citation preview

Page 1: Gamification Social Responsibility

Gamifica'on Social Responsibility by SoInterac've

Page 2: Gamification Social Responsibility

Małgorzata Kendziorek Consul'ng Solu'ons Manager

Katarzyna Kałwak Crea've Director

bussiness

creation

Katarzyna Korecka Junior Researcher & Documentalist

research

Page 3: Gamification Social Responsibility

Gamifica'on is user-centric.

Page 4: Gamification Social Responsibility

… and they have a full spectrum of gamifica'on mechanics to achieve that.

badges team challengesawards leaderboardslevels

Gamifica'on designers are focused on users’ ac'vi'es, feelings and their individual progresses…

Page 5: Gamification Social Responsibility

Gamifica'on tools change user’s behaviors, such as:

learning

work ac'vi'es

habits

lifestyle

Page 6: Gamification Social Responsibility

FMCG leader — an example for learning

Page 7: Gamification Social Responsibility

GAMIFICATION MECHANICS

levels

leaderboards

educa'onal tasks

worlds

user profile

individual reputa'on

Page 8: Gamification Social Responsibility

How gamifica'on influences on learning?

• Storytelling that encourages users to expand their knowledge

• Educa'onal tasks in a form of immersive games

• A leaderboard to strengthen the rivalry between the players

• Knowledge base — a place to check any necessary informa'on (needed to solve the tasks)

Page 9: Gamification Social Responsibility

SoTower — an example for work ac'vi'es

Page 10: Gamification Social Responsibility

gamification mechanics

individual reputa'on

user profile

levels

trophies

Page 11: Gamification Social Responsibility

• Increasing employees engagement • Defining clear goals • Support the rivalry by public

visualiza'on of employee’s achievements

• BeQer iden'fica'on with company’s values and rules

• Healthy compe''on: user’s progress at work is visible for his colleagues

How gamifica'on influences on work ac'vi'es?

Page 12: Gamification Social Responsibility

ActGood — an example for habits

Page 13: Gamification Social Responsibility

leaderboards badges

individual reputa'onranks

Page 14: Gamification Social Responsibility

• Encourage people to type their deeds

• The best posts were appreciated by hearts

• Mechanics similar to Advent Calendar — each day reveals a new good deed

• Compe''on that supports a good will

How gamifica'on influences on habits?

Page 15: Gamification Social Responsibility

JetBlue — an example for lifestyle

Page 16: Gamification Social Responsibility
Page 17: Gamification Social Responsibility

• Traveling around the world and building user’s status as an explorer

• Sharing travel badges in a form of virtual achievements

• Invi'ng friends to True Blue program

• Expending an interac've map of flights

How gamifica'on influences on lifestyle?

Page 18: Gamification Social Responsibility

But gamifica'on does a lot more than that.

Page 19: Gamification Social Responsibility

We can’t design gamifica'on projects without a wider context

Each user has some social roles — he is a part of various social circles and he is also a ci'zen of the Earth.

Page 20: Gamification Social Responsibility

Gamifica'on influences on user’s surroundings:

neighborhood social groupsnatural environment

Page 21: Gamification Social Responsibility

One must feel responsible for the change as well as the results when using Gamifica2on.

Bernardo Crespo Velasco Digital Transforma'on Leader

@DIVISADERO

Page 22: Gamification Social Responsibility

Gamifica'on influences not only on behaviors, gamifica'on creates short- and long-term results and affects user’s environment.

Page 23: Gamification Social Responsibility

Gabe Zicherman’s code of gamifica'on ethics & our exper'se confirm that.

Page 24: Gamification Social Responsibility

1. I will strive to design systems that help individuals, organiza'ons and socie'es achieve their true poten'al, ac'ng consistently with their values and enlightened interest.

The Code of Gamifica'on Ethics By Gabe Zichermann

Page 25: Gamification Social Responsibility

2. I will not obfuscate the use of game mechanics with intent to deceive users about the purpose or objec'ves of the system.

The Code of Gamifica'on Ethics By Gabe Zichermann

Page 26: Gamification Social Responsibility

3. Where prac'cal by law and contract, I will make an effort to share what I’ve learned about mo'va'ng behavior with the community so that others may leverage this understanding to advance society and the state of the art.

The Code of Gamifica'on Ethics By Gabe Zichermann

Page 27: Gamification Social Responsibility

Conclusion: We can’t focus only on an individual user.

Page 28: Gamification Social Responsibility

So, how good gamifica'on should look like?

Page 29: Gamification Social Responsibility

Let’s start with our case, strongly connected with work environment:

Page 30: Gamification Social Responsibility

Imagine…

• call center employees that sell financial services

• in a highly result-targeted environment

• with a strong rivalry between them • and compe''ve a_tude (both: work &

private life) • also there is a tendency to cri'cize • and dominate peaceful people by

charisma'c employees

Page 31: Gamification Social Responsibility

Possible consequences of bad-designed gamifica'on may:

• support nega've behaviors and cause team conflicts

• decrease employee turnover rate • influence on nega've atmosphere

and „rat race” a_tude • create emo'onal overload

Page 32: Gamification Social Responsibility

• we suggested to use educa'onal duels with randomly chosen people — to avoid unhealthy rivalry that decreases self esteem.

• we put an accent on posi've behaviors (nice talk with a client, sugges'ng new ideas, etc.) — to appreciate someone publicly.

Our solu'on

Page 33: Gamification Social Responsibility

• we also reduced bad and disrup've ways of mo'va'ng employees and focused on fast iden'fica'on on individual strong competences to iden'fy employee that he can find his place in a team.

Our solu'on

Page 34: Gamification Social Responsibility

We believe that a nega've mind will never give you a posi've life. That’s why our mechanics strengthen the best skills and posi've a_tude to work.

Lead Master

Party StarterThe Best Invoice

Problem Solver

Fast and Furious

Page 35: Gamification Social Responsibility

Next case. Voluntary spirit and gamifica'on… Together?

Page 36: Gamification Social Responsibility

Imagine a company…

… that sells sodware. 100 employees — developers, project managers, graphic designers. How to encourage them to take part in voluntary ac'on for kids?

Page 37: Gamification Social Responsibility

Possible consequences of bad gamifica'on…• lack of engagement • clear goal is missing • too much gamifica'on

mechanics (annoying, disturbing) • not clear rules cause confusion

Page 38: Gamification Social Responsibility

… and good gamifica'on• employees (players) are divided by

teams • no oppressive mechanics • individual success = team success • team iden'ty supported by emblems • common goal described by clear rules

Page 39: Gamification Social Responsibility

Let’s see how it worked and what we achieved:

Page 40: Gamification Social Responsibility
Page 41: Gamification Social Responsibility

Gamifica'on influences not only on behaviors, gamifica'on creates short- and long-term

results and affects user’s environment.

Page 42: Gamification Social Responsibility

Thank you for your a\en'on!

/sointeractive

@SoInteractive

/sointeractive