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Do angels exist ? Email: [email protected] Twitter: @petrileh

GameSpring slides from Petri Lehmuskoski

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Petri Lehmuskoski's presentation at the GameSpring event in Oulu, 22.3.2012

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Page 1: GameSpring slides from Petri Lehmuskoski

Do angels exist ?

Email: [email protected]

Twitter: @petrileh

Page 2: GameSpring slides from Petri Lehmuskoski

Background • Started first company in 1983 at age of 18

– Build company to 120 M€ with over 180 man-years pa. employment and operations in 7 countries

– >30M games sold • Portfolio entrepreneur • Angel financer since 80’s

– Initially project financing and more active since 2008 – Presently eight ”alive” investments – Best angel investment 100 % ROI during first year. Overall ROI – 60 %

• Co-Founder at Gorilla Ventures accelerator/incubator • One of the Founding members of Fiban ry

Page 3: GameSpring slides from Petri Lehmuskoski

Start-up financial market

• Finland has one of the largest no. Of start-ups per capita

• Capital available for start-ups 7th in World (2010)

• So far ROI on angel and VC financing being close to 0 %

• Traditional VC trying to improve their ROI

– Increasing demand for angels

– Opening possibilities for new generation of VC’s

Page 4: GameSpring slides from Petri Lehmuskoski

Financing profile

Capital

Demand for ROI/ ownership

Own

FFF

2nd VC

Angel

VC

Angel + Veraventure

Page 5: GameSpring slides from Petri Lehmuskoski

What is angel activity ?

• Business operation combined with ”pay forward” culture

– Wanting to help others to succeed and avoid pitfalls

• Angel wants to secure own business in long-term and with realistic ROI

• Invests both capital and knowledge

• Part of angels financing portfolio

• Being an angle is not money loaning or charity, as the money is typically earned with hard work by the angel

Page 6: GameSpring slides from Petri Lehmuskoski

Finnish angels

• There are about 400 ”angels” (not counting FFF’s)

– 3-10 professional angels

• Several angel financing operations

• Average investments per angel €15.000-100.000/company

• More information www.fiban.org

Page 7: GameSpring slides from Petri Lehmuskoski

Angel syndication

• Large share of angel investments in US and Europe. Coming into Finland

• Choice for VC financing

– less demand on ROI

– Less demand for ownership

– Shorten engagement time

– Able to finance through growth phase

• Suitable for profitable growth companies

Page 8: GameSpring slides from Petri Lehmuskoski

How angels work

• Typically a arch-angel (lead) leads investment

• Angels are investing on people

– Not for people

• Typically Investing in early seed stage companies with extremely high risk

• Lean thinking expanding fast among angels evaluations process

– Fail fast – fail cheap

Page 9: GameSpring slides from Petri Lehmuskoski

Before you get in touch with angel

• Evaluate what kind of angel you need

– Competence, money, knowledge

• Think and prepare your materials well

– KISS

• It is not about product pitch

Page 10: GameSpring slides from Petri Lehmuskoski

Challenges angels face

• Too early and too little preparation

• Looking only for money

• Looking for ”employment”

• Company’s and entrepreneurs personal things mixed

• How will the angel exit ?

– Typical VC exit in 12 years

– Typical angel exit in 5 years

Page 11: GameSpring slides from Petri Lehmuskoski

Avoid the following claims • Our projections are concervative

• Research company estimates market growth/market

• Big customer is shortly buying our product

• Key employees will join us shortly

• No one is doing we are doing

• No one can do what we are doing

• We have multiple interested investors

• Competition is too slow/dumb

• We have proven management team

• We need to get only 1 % of the huge market

• We are driving millions of visitors to our site

Page 12: GameSpring slides from Petri Lehmuskoski

My views on gaming market being 12 months outside it ?

Email: [email protected]

Twitter: @petrileh

Page 13: GameSpring slides from Petri Lehmuskoski

Recent developments • Traditional gaming market still going strong

– Low/negative turnover growth • Overall profitable

– High turnover – High number of games – Entry barriers

• New formats developing – mobile and social – Reasonable turnover growth

• Low profitability – Low turnover – No entry barriers

Page 14: GameSpring slides from Petri Lehmuskoski

At least three simultanious disruptions effecting gaming

• Value chain changing

– From EVA*13 to EVA*2

– Knowledge how business is being done missing

• P*P*P*P=results

• Earning logic changing

– To freemium and add-financed etc.

• Consumer behaviour changing