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What's the status of the game industry and what are the change drivers. Further details at http://bit.ly/2kNvrc
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WoW Epic Mounts Friends For Sale
$37 billion$37 billiongame software in 2007game software in 2007
CORE
$1100million revenue$517 million profit in 2007 alone
WOW epic loot
PC single player PC MMO PS3 / X360
Cures:Digital distributionOnline”light MMO”Free to play
Questionmarks:Free to play?WOW >> rest forever?HUGE financial risks - new games >50M$
Trends:Reaching mainstreamNo clear winnerMore casual focusNew games expensive - must sell >1M units
Dying fast Good growth OK growth
CASUAL
Wii wins
PC casual games Casual MMOWii, consolecasual games
Trends:Flash gamesOnlineNew monetization
Challenges:PC downloadable - over competive - low conversion %
Trends:Mostly teens & tweensFree to playWeb integration
Challenges:Other age groups?Market glut?Getting expensive
Trends:Expands marketNew genres - music gamesGames for everyone
High growth Mixed Big success
SOCIAL
>200M SocNet users
~700k daily usersselling friendsbut where’s the
money?
FunwareSocNet games
New territory:Games-like interaction Ebay, Flickr, Wikipedia FreeRice, Food Force
Games are the ultimatehappiness engine.
Trends:FAST viral growthFadsImproving qualityMore competition Virtual goodsMerging with casual?Lots of VC investments
High growthMonetization starting
Huge potentialEarly days
?
Trends
Core Casual
SocialRevenue now
Users now
, 2010
, 2010
opportunity
Self expressionSelf expressionexpressing and sharing
User generated content
User generated contentco-creators, customizers
open your game.
CollaborationCollaboration
We, togetherMass scale
Playful
Breakingdown the
walledgarden
Breakingdown the
walledgarden
open APIs, web integration
Everythingcan be a
GAME
Everythingcan be a
GAMEe.g. Nike + Ipod
Free to play will rule
Free to play will rule
Pay forvirtual goods
Games will becomeaccepted – by all.
Games will becomeaccepted – by all.
Games evolveGeneration shift
It will still take time
Thousands of flowers will bloom
Thousands of flowers will bloom
All types of games are growing
Play with me!Play with me!Games enhance interaction
Games enhance servicesGames enhance products
Re-think.