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WoW Epic Mounts Friends For Sale

Game industry at change: WOW epic mounts vs. Friends for Sale

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What's the status of the game industry and what are the change drivers. Further details at http://bit.ly/2kNvrc

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Page 1: Game industry at change: WOW epic mounts vs. Friends for Sale

WoW Epic Mounts Friends For Sale

Page 2: Game industry at change: WOW epic mounts vs. Friends for Sale

$37 billion$37 billiongame software in 2007game software in 2007

Page 3: Game industry at change: WOW epic mounts vs. Friends for Sale

CORE

Page 4: Game industry at change: WOW epic mounts vs. Friends for Sale

$1100million revenue$517 million profit in 2007 alone

WOW epic loot

Page 5: Game industry at change: WOW epic mounts vs. Friends for Sale

PC single player PC MMO PS3 / X360

Cures:Digital distributionOnline”light MMO”Free to play

Questionmarks:Free to play?WOW >> rest forever?HUGE financial risks - new games >50M$

Trends:Reaching mainstreamNo clear winnerMore casual focusNew games expensive - must sell >1M units

Dying fast Good growth OK growth

Page 6: Game industry at change: WOW epic mounts vs. Friends for Sale

CASUAL

Page 7: Game industry at change: WOW epic mounts vs. Friends for Sale

Wii wins

Page 8: Game industry at change: WOW epic mounts vs. Friends for Sale

PC casual games Casual MMOWii, consolecasual games

Trends:Flash gamesOnlineNew monetization

Challenges:PC downloadable - over competive - low conversion %

Trends:Mostly teens & tweensFree to playWeb integration

Challenges:Other age groups?Market glut?Getting expensive

Trends:Expands marketNew genres - music gamesGames for everyone

High growth Mixed Big success

Page 9: Game industry at change: WOW epic mounts vs. Friends for Sale

SOCIAL

Page 10: Game industry at change: WOW epic mounts vs. Friends for Sale

>200M SocNet users

~700k daily usersselling friendsbut where’s the

money?

Page 11: Game industry at change: WOW epic mounts vs. Friends for Sale

FunwareSocNet games

New territory:Games-like interaction Ebay, Flickr, Wikipedia FreeRice, Food Force

Games are the ultimatehappiness engine.

Trends:FAST viral growthFadsImproving qualityMore competition Virtual goodsMerging with casual?Lots of VC investments

High growthMonetization starting

Huge potentialEarly days

?

Page 12: Game industry at change: WOW epic mounts vs. Friends for Sale

Trends

Page 13: Game industry at change: WOW epic mounts vs. Friends for Sale

Core Casual

SocialRevenue now

Users now

, 2010

, 2010

opportunity

Page 14: Game industry at change: WOW epic mounts vs. Friends for Sale

Self expressionSelf expressionexpressing and sharing

Page 15: Game industry at change: WOW epic mounts vs. Friends for Sale

User generated content

User generated contentco-creators, customizers

open your game.

Page 16: Game industry at change: WOW epic mounts vs. Friends for Sale

CollaborationCollaboration

We, togetherMass scale

Playful

Page 17: Game industry at change: WOW epic mounts vs. Friends for Sale

Breakingdown the

walledgarden

Breakingdown the

walledgarden

open APIs, web integration

Page 18: Game industry at change: WOW epic mounts vs. Friends for Sale

Everythingcan be a

GAME

Everythingcan be a

GAMEe.g. Nike + Ipod

Page 19: Game industry at change: WOW epic mounts vs. Friends for Sale

Free to play will rule

Free to play will rule

Pay forvirtual goods

Page 20: Game industry at change: WOW epic mounts vs. Friends for Sale

Games will becomeaccepted – by all.

Games will becomeaccepted – by all.

Games evolveGeneration shift

It will still take time

Page 21: Game industry at change: WOW epic mounts vs. Friends for Sale

Thousands of flowers will bloom

Thousands of flowers will bloom

All types of games are growing

Page 22: Game industry at change: WOW epic mounts vs. Friends for Sale

Play with me!Play with me!Games enhance interaction

Games enhance servicesGames enhance products

Re-think.