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big ideas about fun & community gabe zichermann @gzicherm GameBasedMarketing.com

Game-Based Marketing / Funware at the New York Tech Meetup

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At his New York Tech Meetup presentation, Gabe Zichermann discusses how to use Funware & Game Mechanics in a startup, and shares some of the most interesting revelations from his new book, Game-Based Marketing.

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Page 1: Game-Based Marketing / Funware at the New York Tech Meetup

big ideas about fun & community

gabe zichermann@gzicherm

GameBasedMarketing.com

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funware is the use of game mechanics in non-game contexts

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fun and theme are not correlated

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what activities are fun?

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the spoonful of sugar approach

Page 14: Game-Based Marketing / Funware at the New York Tech Meetup

sugar (loyalty) throughout history

TangibleGoods1800s

CashIncentives

1930s

VirtualRewards

2000s

LoyaltySystems

1980s

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0

40

80

120

160

200

1800 1850 1900 1950 2000 2050

loyalty costs status & social power

costs and status value of loyalty

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at what cost, status?

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$1,000,000 $100,000

at what cost, status?

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point system

challenges

win conditions

badges

socialnetworking

leaderboards

funware loop

status

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mistakes have been made

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mistakes have been madebut we had fun anyway

Page 21: Game-Based Marketing / Funware at the New York Tech Meetup

theme & fun are not correlated

fun & work can merge with incentives

status is the best incentive

cash is less meaningful than you think

it’s fun, even when you make mistakes

Page 22: Game-Based Marketing / Funware at the New York Tech Meetup

now soon now/sept

gabe zichermann@gzicherm

GameBasedMarketing.com