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From Ideation to
ActivationDesign Led Innovation
29.3.2017
@e3_belfastmet
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Our Goals Today
What is changing for small businesses in this era of
Digital Transformation.
Where should you be focussing your search for
innovation.
Supporting your idea generation - how Design Thinking
can help you drive the creative process to innovate
and activate your idea.
The funding and supports that are available at Belfast
Met to help you innovate.
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Innovation has always been a differentiator
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2017 2018 2020
SALES
Growth Aligned Pipeline
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What’s changing for
Small Businesses?
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There will be more
technological
innovation in the next
10 years than in the
last 100 years. It will
be a much more
competitive world.
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“70% of firms know they are
facing “digital disruption” in the
next two years. Irish firms are
ill-prepared to navigate the big
technology changes coming
their way and only a few have
a plan in place to cope with
‘digital disruption’.”
“70% of firms know they are facing
“digital disruption” in the next two years.
Irish firms are ill-prepared to navigate
the big technology changes coming their
way.”
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We are entering an
era where social and
creative skills will be
paramount and the
development of
novel ideas will be
essential.
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SALES COSTS
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Digital has changed the Sales channel
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Click to edit Master title style“The Internet of Everything
will affect every aspect of our
lives in increasingly
seamless ways. Success in
the Third Wave of the
Internet will be driven by
platforms & partnerships. ”
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Digital is changing the Costs channel
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Where are the innovation opportunities for
small businesses
If the digital channel
doesn’t account for
50% of your pipeline
you are at risk of
disintermediation.
Value is
added
through
design led
innovation
If digital fulfillment
doesn’t account for 50%
of your operations then
you are at risk of
disintermediation.
Digital
Channel
to
Maximise
Sales
Digital
Fulfillment
(non-value
add) to
Minimise
Costs
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Design Led Innovation
Design School @
Stanford model
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EMPATHISE
Understand
IDEATE
Idea
Generation
DEFINE
Sensemaking
TEST
PROTOTYPE
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STEP 1 - EMPATHISE
EMPATHISE
To create meaningful innovations, you need
to know your users and care about their lives.
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What is the Empathise step?
● The core of a human-centered design
process.
● The best solutions come out of the best
insights into human behavior.
● To design for your target market, you must
gain empathy for who they are and what is
important to them.
● Enables you to uncover insights.
● Provide direction to create innovative
solutions. EMPATHISE
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How to Empathise
1. Observe
2. Engage
3. Watch & Listen
EMPATHISE
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How to Empathise - Observe
1. View users and their behavior in
the context of their lives and work.
2. Powerful realisations come from
noticing a disconnect between
what someone says and what
he/she does.
3. Others come from a work-around
someone has created but he/she
may not even think to mention in
conversation. EMPATHISE
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How to Empathise - Engage
● Interviewing but it should really feel
more like a conversation.
● Elicit stories from the people you
talk to, and always ask “Why?” to
uncover deeper meaning.
EMPATHISE
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How to Empathise - Watch & Listen
● Combine observation and
engagement.
● Ask someone to show you how they
complete the relevant action/task.
● Ask them to vocalise what’s going
through their mind as they perform a
task or interact with an object.
EMPATHISE
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Transition to Step 2 Define
DEFINE
To move from empathy work to drawing conclusions from that
work you need to process all the things you heard and saw,
sharing what
you found with
your team.
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Step 2 - Define
Framing the right problem is the
only way to create the right
solution.
DEFINE
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What is Step 2 - Define
● Making sense of the widespread
information you have gathered.
● To craft a meaningful and actionable
problem statement – this is what is called a
point-of-view.
● Helps to define the challenge you are taking
on, based on your user and context.
● Crafting a more narrowly focused problem
statement tends to yield both greater
quantity and higher quality solutions when
you are generating ideas.DEFINE
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How to Define
● Identify what patterns emerge when you
look at the information.
● Develop an understanding of the USER
you are designing for.
● Synthesise and select a limited set of
NEEDS that are important to fulfill.
● Create an Actionable Problem Statement
by combining these three elements – user,
need, and insight – that will drive the rest of
your design work.DEFINE
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Goal of Step 2 - Actionable Problem Statement (POV)
● Provides focus and frames the problem.
● Inspires your team and ensures
alignment/shared understanding.
● Informs criteria for evaluating competing
ideas.
● Captures the hearts and minds of people
you meet.
● Saves you from the impossible task of
developing concepts that are all things to
all people (i.e. your problem statement
should be tightly focussed, not broad.).DEFINE
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Transition to Step 3 - IDEATE
Ideation provides both the fuel and the
source material for building prototypes.
Create a list of “How-Might-We . . .?”
brainstorming topics that flow from your
problem statement.
IDEATE
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Step 3 - Ideate
It’s not about coming up with the
‘right’ idea, it’s about generating the
broadest range of possibilities.
IDEATE
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How to Ideate
IDEATE
● Is a process of “going wide” in terms of
concepts and outcomes.
● Creating a wide range of potential
solutions for your users, not simply
finding a single, best solution.
● Harness the collective perspectives and
strengths of your team.
● Create fluency (volume) and flexibility
(variety) in your innovation options.
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How to Ideate - Tips
● Location is important, surround
yourselves with inspiring, related
materials.
● Building the prototyping itself can be an
ideation technique. In physically
making something you come to points
where decisions need to be made.
● But defer judgment – that is, separate
the generation of ideas from the
evaluation of ideas.IDEATE
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Transition from Ideate to Prototype
Designate three voting criteria to use to vote
on at least three different ideas that your team
generated during brainstorming. Criteria could
include:
● Most likely to delight
● The rational choice
● The most unexpected
● The most cost effective
PROTOTYPE
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Step 4 - Prototype
Build to think and test to learn.
PROTOTYPE
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Why Prototype?
● Build to think - prototyping helps to ideate and
problem-solve.
● To communicate. If a picture is worth a thousand
words, a prototype is worth a thousand pictures.
● Starts a conversation with users, the prototype
acts as a conversation piece.
● To fail quickly and cheaply.
● To test possibilities. Staying low-res allows you
to pursue many different ideas without
committing to a direction too early on.
● To manage the solution-building process. PROTOTYPE
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How to Prototype
Start with low-resolution prototypes that are
quick and cheap to make (think minutes and
cents) but can elicit useful feedback from users
and colleagues.
A prototype can be anything that a user can
interact with or experience, be it
● A wall of post-it notes,
● A gadget you put together
● A role-playing activity
● A storyboard.
● A software demoPROTOTYPE
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How to Prototype
● Don’t spend too long on one prototype. Let go before
you find yourself getting too emotionally attached to
any one prototype.
● A prototype should answer a particular question when
tested.
● Build with the user in mind. What do you hope to test
with the user? What sorts of behavior do you expect?
● Use different media for the prototype, break a large
problem down into smaller, testable chunks.
PROTOTYPE
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Transition from Prototyping to Test
What you are trying to test and how
you are going to test that aspect are
critically important to consider before
you create a prototype.
TEST
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Step 5 - Testing
TEST
Testing is an opportunity
to learn about your
solution and your user.
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What is the Test Step?
When you solicit feedback about the prototypes
you have created.
Ideally you can test within a real context of the
user’s life:
● For a physical object, ask people to take it
with them and use it within their normal
routines.
● For an experience, try to create a scenario in
a location that would capture the real
situation.
TEST
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Why Test?
● To refine prototypes and solutions.
● To learn more about your user, it often
yields unexpected insights.
● To refine your POV. Sometimes testing
reveals that not only did you not get the
solution right, but also that you failed to
frame the problem correctly.
TEST
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How to Test
● Show don’t tell. Put your prototype in the
user’s hands.
● Don’t explain everything (yet).
● Watch how they use (and misuse!) it.
● Then listen to what they say about it, and the
questions they have.
● Ask users to compare - Bringing multiple
prototypes to the field to test gives users a
basis for comparison, and comparisons
often reveal latent needs.
TEST
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And Finally -Iteration
Iteration is a fundamental of good
design for example by creating
multiple prototypes or trying
variations of a brainstorming topics
with multiple groups.
TEST
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Next Steps
Funding Supports
Innovation Supports