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Flowers or a Robot Army? Encouraging Awareness & Activity with Personal, Mobile Displays 馬瑱賢 1

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Page 1: Flowers Or A Robot Army Ppt

Flowers or a Robot Army? Encouraging Awareness &Activity with Personal,

Mobile Displays

馬瑱賢

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Page 2: Flowers Or A Robot Army Ppt

Sunny Consolvo, Predrag Klasnja, David W. McDonald,

Daniel Avrahami, Jon Froehlich, Louis LeGrand, Ryan

Libby, Keith Mosher, James A. Landay “Flowers or a

Robot Army? Encouraging Awareness & Activity with

Personal, Mobile Displays” Proceedings of the 10th

international conference on Ubiquitous computing

Reference

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Introduction

Related Work

The UbiFit System

The Three-Month Field Experiment

Discussion

Result

Outline

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Mobile phones are becoming increasingly common for

individuals to carry or wear small, personal displays.

These always-available displays could be used to

increase an individual‟s awareness about various

elements of daily life.

Awareness about one‟s own behavior is particularly

useful if one is trying to change behaviors or habits.

individuals are self-monitoring to change behavior

Introduction

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conducted a three-month field experiment of the system,

UbiFit, with 28 participants over the winter holiday

season

encourage self-monitoring and behavior change through

(1) the use of stylized representations of behavior

(2) mobile phones

Introduction

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(1) stylized representations of behavior in nonmobile

settings to encourage individuals to change their

behavior

Breakaway

Fish„n‟Steps

(2) mobile phone applications that encourage self-

monitoring and increase of physical activity

Houston

Healthy lifestyle coach

Related Work

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UbiFit targets individuals who have recognized the

need to incorporate regular physical activity into their

everyday lives but have not yet done so, at least not

consistently.

Consists of three components:

(1) a glanceable display

(2) an interactive application

(3) a fitness device.

The UbiFit System

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The glanceable display is a stylized, aesthetic image

that resides on the background screen of the

individual‟s mobile phone.

Different types of flowers represent the types of

activities that the ACSM suggests

Cardiovascular training (cardio)

Strength training

Flexibility training

Walking

UbiFit’s Glanceable Display

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UbiFit‟s display represents one week‟s worth of

activities, and goals are set and attained on a per-week

basis

Upon meeting a weekly goal: a large butterfly

three smaller butterflies represent recent goal attainments

Yellow butterflies : primary weekly goal

White butterflies : alternate weekly goal was met

At the end of each week, the display resets to an empty

garden.

UbiFit’s Glanceable Display

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The interactive application includes details about activities inferred by the fitness device and a journal to add, edit, or delete information about activities.

View a daily list of activities performed today and any prior day

Add, edit, or delete activities for today and yesterday

View progress toward the weekly goal(s)

Add a comment to the daily activity list

If the individual has not manually journaled for two days, a prompt asks if she has anything to add.

UbiFit’s Interactive Application

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To automatically infer and transmit information about

several types of physical activities to the glanceable

display and interactive application.

UbiFit employs the Mobile Sensing Platform (MSP)

The MSP is a pager-sized, battery powered computer

with sensors chosen to facilitate a wide range of mobile

sensing applications.

UbiFit only uses two to infer physical activities in real

time: the 3-d accelerometer and barometer

four times per second over Bluetooth

UbiFit’s Fitness Device

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The intent of this experiment was systematically

explore the effectiveness of the glanceable display and

fitness device components through the use of

experimental conditions.

The field experiment was conducted over the winter

holiday season that is notorious for physical inactivity.

The Three-Month Field Experiment

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The field experiment included three in-person sessions

and 12 weeks of in situ use of three versions of UbiFit

(1) Full System (which included the glanceable display,

interactive application, and fitness device)

(2) No Fitness Device (glanceable display and interactive

application only)

(3) No Glanceable Display (interactive application and fitness

device only)

Study Design

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Twenty-eight individuals who were recruited by a market research agency participated in the three-month field experiment of UbiFit (15 female/13 male, aged 25 to 54).

All were regular mobile phone users who wanted to increase their physical activity.

Participants were randomly assigned to one of the three experimental conditions as follows:

Full System condition (5 female/5 male)

No Fitness Device condition (6 female/3 male)

No Glanceable Display condition (4 female/5 male).

Eighteen participants set an alternate weekly goal at the second session

Participants

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performed both quantitative analyses of activity levels

over the course of the study and a qualitative analysis

of interview data

analysis of activity level :

the total weekly duration of cardio and walking activities

(Activity Duration)

the total number of weekly activities, including cardio,

walking, flexibility, and strength training (Activity Count)

Result

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examining the effect of the availability of the Glanceable Display on Activity Duration and Activity Count

participants without the glanceable display that decreased over time

participants who had the glanceable display maintained, on average, their activity duration

A similar trend was found for the effect of this interaction on Activity Count although it did not reach statistical significance

participants who used the glanceable display thought that it was an essential component of the system

Effectiveness of the glanceable display

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analysis of the effects of activity levels over weeks that

contained a holiday

Activity Duration significantly decreased over Holiday Weeks

for participants who did not have the Glanceable Display

Activity Duration over Holiday Weeks remained as high as

during non-holiday weeks for participants who had the

Glanceable Display

The glanceable display vs. turkey, pie, and football

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Over the three months of the field experiment, 1792 were recorded.

total number of activities per participant ranged from 12 to 176, with a mean of 61.1, SD=38.29

The average number of activities for each participant per week ranged from 2.83 to 8, with a mean of 5.04, SD=1.2

walking was the most frequently recorded activity, followed by cardio, flexibility, and then strength training

Frequency and variety of activity

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Weight change over the winter holiday season

Effect of other contextual variables

the fitness device did not have the same effect as the

glanceable display

Metaphors for the glanceable display

fish- or animal-related themes, sports themes, car themes,

celestial themes, and forest-related themes, robot theme

Others

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participants recorded 60 distinct kinds of activity across

the five activity types

itness device did not show the same type of significant

effects on activity levels as the glanceable display

Discussion

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This work is novel as it examined the use of a stylized, aesthetic representation of behavior on a personal, mobile display with the aim of encouraging self-monitoring and behavior change.

Experiment showed that participants who had the glanceable display were able to maintain their physical activity level over time and on holiday weeks, while the level of physical activity for participants in the condition who did not have the glanceable display dropped significantly.

Conclusion

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