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Richard Owen, Founder & CEO, CrowdLab November 2015 Customer Experience and Mobile Musings and Applications

Customer experience & mobile for circulation

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Page 1: Customer experience & mobile for circulation

Richard Owen, Founder & CEO,

CrowdLab November 2015

Customer Experience and Mobile

Musings and Applications

Page 2: Customer experience & mobile for circulation

The more things change, the more they stay the same Making mobile matter in market research Using mobile to measure CX Your App is Your CX Improving your internal CX

Page 3: Customer experience & mobile for circulation
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Rising Up

3.77

8.39

2014 2019

The value of the CX Management Market in $ billions

Source: marketsandmarkets.com

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Mobile devices in popularity shock

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Advertisers get it

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But is mobile market research smart or dumb?

Page 8: Customer experience & mobile for circulation

Smart mobile research is not online research on a phone

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Smart mobile research is people centric

We design projects to mirror people’s lives and the way they behave so we can immerse ourselves in them We allow participants and researchers to seamlessly weave between different devices and methodologies within the same project We call this approach “All Channels Open”

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Think like a developer, not a researcher

Content begets content

Slice it up

Be prepared to stop

Only show what’s relevant

Menus & Loops

Touch me

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The power of visceral QL to allow people to tell stories in any manner

they like

The power of complex QT to allow routing, piping,

conditions, structure and data

Individual Ethnographic

& Diary Activities

Moderator Led Discussion

Boards/Live Chats

Quantitative Questions

People can move between methods

within one project (all methods at all times)

Think about the third way

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There’s magic in the moments

People

17

Moments 250

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Quant research involves real people too

20%

24%

29%

30%

36%

35%

38%

40%

44%

45%

48%

61%

62% Unusual

Entertains

Grabs your attention

Love to see again

Made me laugh

Advertising I’d talk about

Encourages you to search for more info

Confusing

Better than other advertising

Good enough to share

Talking to people like me

Tells me something useful

Annoying

Top 3 Box Ad diagnostics

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1. Taking people out of context

Tackling the problems of traditional research

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2. Over relying on memory

Tackling the problems of traditional research

“I don’t shop there”

Thursday Night Focus Group

Tuesday Real Life

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Evaluating CX: The Live Event

UEFA Champions League Final Attendees record expectations, give in-situ feedback on the festival and match, and post match attitudes/reflections on the festival overall.

Pre on the Friday, live from Munich on the Saturday, Post on the Sunday, Client Data on the Monday

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Evaluating CX: The Mission

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Evaluating CX: The Journey

Single “Warm Up” Tasks (ALL):

Introduce yourself Role of devices

Device Research Preference

Role of device in online shopping

Role of device to new car purchase

Daily Repeatable Tasks (ALL):

New vehicle mindset Actions to new vehicle

purchase New vehicle mood

Single Missions (ALL):

Research activity Build ideal new car

Review video or photo content Visit manufacturer website Review 3rd party content

Social media site visit

Single Mission Tasks (EXPLORE)

Moment of Inspiration Compare vehicles

Single Mission Task (RESEARCH)

Find the best deal

Single Mission Task (PURCHASE)

Contact a dealer Visit a dealer

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Evaluating CX: The Journey

MOMENT OF INSPIRATION WEBSITE EXPERIENCE DEALERSHIP VISIT

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Insight without questions Magic moments Integrated understanding Turning media into data Real time decision making The 24 hours later debrief

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Overview

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Insight without questions

42% 58%

made up of

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Magic Moments

61% 17%

8%

7%

4% 4% Recorded a drink

Entered a no drink day

Set/Updated a goal

Just playing around/checking things

Received a notification

Did a daily mission

Reasons used app on that occasion

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Integrated Understanding

4

5

3

10

8

3

8

5

88

92

89

85

0" 20" 40" 60" 80" 100"

Ease of overall set up process

Easy to navigate

Attractive design

Clear on what to do

Disagree (1-2) Neither/Nor (3) Agree (4-5)

63% liked it in general

41% found it easy and straightforward

29% liked a specific feature (calorie counter, drinks tracker)

27% liked the visual design

20% thought it would be supportive/reassuring/helpful

17% thought it was going to be interesting to track their drinks

15% found it hard to find the right drink choices

10% found “typical week” confusing

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Turning media into data

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Real time decisions making

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The 24 hours later debrief

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Shortlisted for the MRS/AURA Insight Management Award 2014 for developing an EE insight app to deliver research findings throughout the organization anytime, anyplace, anywhere

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www.crowdlab.com [email protected] +44 (0) 7590 462342

Thanks from the Lab