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Customer Experience Maps for Business Strategy, Positioning, and Innovation

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This presentation introduces the Customer Experience Map as a template for illustrating, mapping, and managing business strategy, positioning, and innovation. Several business strategies are illustrated including Michael Porter's 3 Generic Strategies, Clayton Christensen's Disruptive Innovation, and Kim & Mauborgne's Blue Ocean Strategy.

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Page 1: Customer Experience Maps for Business Strategy, Positioning, and Innovation

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic Choice

Cost-Differentiation Map “Value Innovation”

Visually Describe, Analyze, and Manage Customer Experiences (in Space/Time)

Differentiation

Cost

Classic DIFFERENTIATION

Strategy

ClassicCOST LEADERSHIP

Strategy

Market Segment (Customer Goal): …………………………………………………………………….

GURUS

Classic “STUCK IN THE MIDDLE”

Strategy

KeyOMG-Experience:

Undesirable Experience:

Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/New Market)

BLUE OCEANStrategy

Page 2: Customer Experience Maps for Business Strategy, Positioning, and Innovation

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic Choice

Low-end Disruption(Disruptive Innovator: Low-end, Overserved

Customers; Low Margin;‘Good Enough’ Quality)

Cost(Adoption Barrier; Complexity; Inaccessibility; Delay)

Sustaining Innovation(Incumbent: High end,

‘20-80’ Customers;High Profit Margin)Performance

(Functionality;Quality)

Cost-Performance MapVisually Describe, Analyze, and Manage Customer Experiences (in Space/Time)

GURUS

Market Segment (Customer Goal): …………………………………………………………………….

KeyOMG-Experience:

Undesirable Experience:

Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/New Market)

Page 3: Customer Experience Maps for Business Strategy, Positioning, and Innovation

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic Choice

Cost-Profit Margin MapVisually Describe, Analyze, and Manage Business Experiences (in Space/Time)

Profit Margin(Market Growth Rate)

No. of Competitors(Level of Commoditization)

BLUE OCEAN

RED OCEAN(Overcrowded/Legacy System)

GURUS

Market Segment (Customer Goal): …………………………………………………………………….

KeyOMG-Experience:

Undesirable Experience:

Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/New Market)

Page 4: Customer Experience Maps for Business Strategy, Positioning, and Innovation

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic Choice

KeyOMG-Experience:

Undesirable Experience:

CUSTOMER EXPERIENCE MAP: TemplateWhere Currently Are We/Competitors? Where Must We Go? How Should We Get There?

GURUS

Market Segment (Customer Problem/Goal): ………………………………………………………

Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/New Market)

Page 5: Customer Experience Maps for Business Strategy, Positioning, and Innovation

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2

4

6

8

10

DELIGHT

PAIN

Customer Value Quotient (VEQ) = Weighted Delight/Weighted Pain = Utility Function= Slope of Customer Experience Curve

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

TRADE-OFF GRAPH: Generic

Visually Describe, Analyze, and Manage Customer Experiences & Trade-offs

Desirable Experience

Undesirable Experience

GURUS

Zero Trade-off(Ideal Tool/New Market Disruption/Singularity)

Market Segment (Customer Problem/Goal): ………………………………………………………………………..…

Page 6: Customer Experience Maps for Business Strategy, Positioning, and Innovation

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2

4

6

8

10

DELIGHT( Differentiation; Quality)

PAIN(Cost)

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Classic Competitive Strategies Graph

Visually Describe, Analyze, and Manage Customer Experiences & Trade-offs

CONVENTIONAL THINKING(“Higher quality, higher cost”)

“Stuck in the

Middle”

Classic Differentiation(“Short head”/

“20-80”/High Profit

Margin)Classic Cost Leadership

(“Long Tail”/Low Profit Margin)

Desirable Experience

Undesirable Experience

GURUS

Zero Trade-off(Ideal Tool/New Market Disruption/Singularity)

Market Segment (Customer Problem/Goal): Competitive Advantage

Customer Value Quotient (CVQ) = Weighted Delight/Weighted Pain = Utility Function= Slope of Customer Experience Curve