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Customer Experience Maps for WIKIPEDIA Dr. Rod King & Online Wisdomsourcing Community (In LinkedIn and Ning Networks) W I S D O M S O U R C I N G A Global CUSTOMER EXPERIENCE DIRECTORY

Collaboratively Building the Customer Experience Web: The Example of Wikipedia

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Since the invention of the Internet, search engines have evolved to be not more than global web address books. In essence, Google Search is a high quality, fast, and digital "Yellow Pages" directory of web addresses. Search engines including those of Google, Yahoo, and Microsoft hardly help people to make better and faster decisions especially when buying items or faced with alternatives. The Customer Experience Web (CEW) could change all that. The CEW is conceived to be an online repository of customer experiences on everything: products, services, businesses, places, people, and tools. The ultimate goal is that every object in the world will have customer experience maps in the CEW. These customer experience maps will be co-created by people in all parts of the world and in their own time and for their own items of passion. This presentation shows a sample of co-created customer experience maps for the item of "Wikipedia." The presented maps summarize the results of a recent Wisdomsourcing Survey in a community of over 200 professionals from 33 countries all over the world. In other words, the customer experience maps were co-created or 'crowdsourced' by the Wisdomsourcing community. This Wisdomsourcing Project marks the start of the Customer Experience Web. Welcome to the age of the "decision-making engine."

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Page 1: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

Customer Experience Maps for WIKIPEDIA

Dr. Rod King&

Online Wisdomsourcing Community(In LinkedIn and Ning Networks)

W I S D O M S O U R C I N G

A Global CUSTOMER EXPERIENCE DIRECTORY

Page 2: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

Overview of WisdomsourcingA Systematic Collaboration Project on the Internet

MAIN GOALS• To illustrate use of the Wisdomsourcing methodology in systematically and collaboratively improving the customer experience of products and services

• To apply the Wisdomsourcing methodology in co-creating a Customer Experience Directory (Web). Project No. 1 focuses on creating a directory of Customer Experience Maps for selected crowdsourcing websites

START DATE OF PROJECT NO. 1• November 2009

PROJECT INITIATOR/COORDINATOR• Dr. Rod King, developer of the Wisdomsourcing methodology and templates

CO-CREATORS ON THE INTERNET• Over 200 Professionals from 33 Countries (all over the World)

WISDOMSOURCING• A global Think Tank for systematically and collaboratively harnessing ideas for answer-ing challenging questions in business & life

• A systematic and collaborative Goal Achievement Methodology for Everything (G.A.M.E.): co-achieving challenging goals for products; services; businesses; places

• A tool for systematically and collaboratively creating the Customer Experience Web

Locations: Membership is FREE!• http://wisdomsourcing.ning.com• LinkedIn Group: “Wisdomsourcing”

Contact• [email protected]• http://twitter.com/RodKuhnKing

Page 3: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

• Rod King (2009)• Systematic Collaboration• Customer Experience Pain• Trade-off Problems & Strategies• Roadmap for Wisdomsourcing• Customer Experience Map• 2D-Evaluation: Trade-off Map• Strategy Profile; Plan; Dashboard• Customer Experience Directory (Web)• Think Tank; Movement; Experience

• Alex Osborne (1953)• Rules for Brainstorming – No criticism during idea generation• ‘Blue Sky’ Thinking and Ideas

• Jeff Howe (2006)• Crowdsourced Goods and Information Products• Off-site Tools for Strategic Analysis and ProblemSolving

• ‘Ad hoc’ Group• Unlimited Number of Volunteers• Peer Production; Documentation• Open Innovation and Value Chain• Prosumers: Consumers who participate like employees/producer in a business• Competitions; Contests; Prizes• Recognition; Reputation

• Organic Process• Online Collaboration• Collaborative Idea Generation• 1D-Evaluation; Voting

• Myriad Generated Ideas

• Offline• 1 Physical Location• Formal Group

WISDOMSOURCING3.

CROWDSOURCING 2.

1.BRAINSTORMING

The Evolution of WISDOMSOURCING

Page 4: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

CORE VALUES

GREATER Customer Happiness, Delight; Customer Acquisition, Loyalty, and GROWTH

VISION A GLOBAL THINK TANK For

Collaboratively Identifying And Resolving Customer Experience Pain Everywhere

GOALS & STRATEGIES

• To virally grow the movement, experience, and methodology of WISDOMSOURCING• To collaboratively and systematically develop Disruptive Innovation/Blue Ocean and other strategies for improving CUSTOMER EXPERIENCES• To collaboratively develop a Global Customer Experience Directory (Web)

MISSION

• Harnessing the World’s Collective Genius and Delighting More People in the Customer Experience Web• Radically reducing the failure rate of businesses especially startups• Democratizing business planning, strategic planning, innovation, and competitive intelligence

RESOURCES

• World of Wisdomsourcing (WoW)

• Roadmap for Wisdomsourcing Strategy Projects

• Global Community Resources and Value Network

Delightful Experiences

A Vision of Wisdomsourcing

Collaboration Open Innovation

Page 5: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

What Will Be The Next Hit in The Evolution of BUSINESS DIRECTORIES?

LOCALBusiness Directory

REGIONALBusiness Directory

ONLINEBusiness Directory

ONLINECustomer Experience

Directory (Web)

Centralized Input(Business addresses) Decentralized Input

(Customer Experiences)

Page 6: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

COMPETITORS/ENTREPRENEURS/STARTUPS/INNOVATORS/DESIGNERS• Real-time customer intelligence and feedback on competitors as well as best practices• Monitoring and management of the customer experience of products and services• Faster competitive analysis

MARKETERS/RESEARCHERS• Savings in cost and time when compared to doing traditional market research/surveys• Easier identification of market trends• Faster identification of opportunities especially for disruptive innovation

BUSINESS PLANNERS/STRATEGISTS/ANALYSTS/QUALITY MANAGERS• Faster preparation of business and strategic plans as well as SWOT analysis• Listening to the Voice of the Customer• Seeing the business through the Eyes of the Customer: Observers; Early adopters; Regular users; Upgraders; Retirees

CUSTOMERS/ PROSPECTS/INVESTORS• Better and faster decisions when buying or investing in a product/business• Reduction in the failure of products and services as well as businesses and places• The almost instant generation of Customer Experience Maps for the toughest challenges in business & life

USERS & BENEFITS OF A GLOBAL

CUSTOMER EXPERIENCE DIRECTORY

Users & Benefits of a Global Customer Experience Directory

Page 7: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

GRAPHIC DESIGN/MARKETING/PR

IDEA GENERATION/PROBLEM SOLVING/INNOVATION CHALLENGES

EDUCATION/NEWS/TIPS

SOFTWARE DEVELOPMENT

MISCELLANEOUS

JOBS/CUSTOMER SERVICE

CUSTOMER EXPERIENCE DIRECTORY

FOR CROWDSOURCING

(Selected Websites)

MANUFACTURING/SERVICE BUSINESS

MEDIA/GAMES/ENTERTAINMENT

Wisdomsourcing Project No. 1 Collaboratively Building a Customer Experience Directory

Page 8: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

EXISTING PAIN

• Traditional business directories are bulky and not readily accessible• Online directories are not orientat-ed towards providing information that facilitates decision-making

DESIRED RESULTS

• Customer Experience Directory that is co-created by customers• Customer Experience (Wisdom-sourcing) Map for businesses• Zoomable Wisdomsourcing Maps

SITUATION/CHALLENGE/QUESTION

• Business directories are basically address books of businesses. This project aims to answer the question: How best to redefine, document, and improve the customer experience of directories?

EXISTING DELIGHT

• Business directories contain information on businesses that are locally available• Business directories are generally provided free of charge to consumers

PROJECT TEAM

• Wisdomsourcers in LinkedIn business network• Wisdomsourcers in Ning social network (http://wisdomsourcing.ning.com)

SCOPE

• Do pilot project on collaboratively building a customer experience di-rectory for crowdsourcing websites• Review crowdsourcing websites• Develop scenarios for disruptive innovation & Blue Ocean strategies

PROJECT CHARTERFOR

CUSTOMER EXPERIENCE DIRECTORY

OPPORTUNITIES

• Participation in the first ever Customer Experience Directory that is co-created by global customers• Sharing/development of expertise in crowdsourcing & wisdomsourcing

GOALS & OBJECTIVES

• To radically improve the customer experience of business directories• To carry out a pilot project for collaboratively building a global customer experience directory (web)• To illustrate “Wisdomsourcing”

Charter for Project No. 1Customer Experience Directory

Page 9: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

CUSTOMER TRADE-OFF

BUSINESS STRATEGIES/CUSTOMER SUGGESTIONS

CUSTOMER SEGMENTATION

CUSTOMER PREFERENCES

COMPETITORS

CUSTOMER DELIGHT

WISDOMSOURCING MAP

(For a Product; Service; Business; Place; Tool)

VALUE CHAIN (Business Model)/ DASHBOARD

CUSTOMER PAIN

The Wisdomsourcing Map and its 8 Customer Experience Maps

Page 10: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

CUSTOMER TRADE-OFF

• What is the existing/desired customer trade-off in employing X?

BUSINESS STRATEGIES/CUSTOMER SUGGESTIONS

• What are suggestions, ideas, strate-gies, and/or scenarios for radically improving the experience of X?• What are the strategy profile and strategic plan for X?

CUSTOMER SEGMENTATION

• Who are the customers of X?

CUSTOMER PREFERENCES

• What are customer preferences in the sector or area of X?

COMPETITORS

• Who/What are the direct and indirect competitors of X?

CUSTOMER DELIGHT

• What is the customer delight in employing X?

QUESTIONS FOR AWISDOMSOURCING MAP

For X

(X= Product; Service;Business; Place; Tool)

VALUE CHAIN (Business Model)/ DASHBOARD

• What is the existing value chain (business model/dashboard) for X?• What is the desired value chain (business model/dashboard) for X?

CUSTOMER PAIN

• What is the customer pain in employing X?

Questions for a Wisdomsourcing Map

Page 11: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

Customer Experience Directory: Crowdsourcing Section

WIKIPEDIA

WHAT?• Online encyclopedia where volunteers collaboratively create, contribute, and edit content

• Users access content of online encyclopedia for free

WHO?• Founders: Jimmy Walesand Larry Sanger

• Users of the Internet: Researchers/Subject experts/Reviewers

• Donors; no advertisers

WHY?• Information should be freely accessible and available

• Harnessing collective wisdom

WHEN/WHERE?

• Established in 2001

• www.wikipedia.org

• Online; 24x7

WIKIPEDIA

Page 12: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

Wisdomsourcing Map for WIKIPEDIAAn Aggregation of Personal Customer Experience Maps

Visual Summary of Results for the Wisdomsourcing Survey

Project No. 1

Page 13: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

Global Customer Experience DirectoryHarnessing the World’s Collective Genius

GoWisdomsourcing Map for

PainCustomers Delight Trade-off StrategiesPreferences Value Chain Competitors

WIKIPEDIAGlobal

Personal

Social

Page 14: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

CUSTOMER TRADE-OFF

BUSINESS STRATEGIES/CUSTOMER SUGGESTIONS/

CUSTOMER SEGMENTATION

CUSTOMER PREFERENCES

COMPETITORS

CUSTOMER DELIGHT

WISDOMSOURCING MAPFOR

WIKIPEDIA

VALUE CHAIN (Business Model)

CUSTOMER PAIN

Wisdomsourcing Map An Aggregation of Customer Experience Maps

Wikipedia

Page 15: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

CUSTOMER SEGMENTATIONCrowdsourcing MarketWikipedia

WORLD/SOCIETY/ECONOMY/WEB

REMOTE CUSTOMERS

INDIRECT CUSTOMERS

DIRECT CUSTOMERS

Freelancers

Politicians

Non-Internet Users

DevelopersNetworkers

Planners

Schools/UniversitiesKnowledge Workers

ResearchersTrendspotters

Automotive TrendsettersBig Brand Companies

Graphic ArtistsOpen Innovators

Job Seekers

Citizen Journalists

MarketersBrainstormers

Strategists

Analysts

Industrial Designers

Utility Companies

Engineers

Organizations that are strapped for cash

Service Organizations

Webinar Participants

Authors

Students

Housewives

Faith-based Professionals

Generation X (Baby Boomers)

People who don’t understand the concept or value of crowdsourcing

Non-educated People

Observers

Pollsters

EntrepreneursInvestors

Professional Businesses B2B

Potentially Unsatisfied Customers

The Unaware The UninterestedThe Refusers

Families

Seniors

Page 16: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

INDIRECT COMPETITORS

REMOTE COMPETITORS

DIRECT COMPETITORS

INDIRECT COMPETITORS

• Webster Dictionary• Search Engines (Horizontal/ Vertical)• Personal Network on Ning and Twitter

REMOTE COMPETITORS

DIRECT COMPETITORS

• Books• Bookshelves• Personal Networks

COMPETITORS OFWIKIPEDIA

REMOTE COMPETITORS

DIRECT COMPETITORS

• Printed encyclopedias• Dictionaries

COMPETITOR SEGMENTATIONWikipedia

Page 17: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

(-): PAIN -> Competition

(+): DELIGHT-> Revenue

Disruption Spot

Luxury Spot

Strategic Choice

HighRevenue

LowRevenue

MARKET (CUSTOMER JOB): Obtaining/Sharing informationPeriod/Year: November/December 2009

Zero Trade-off

COMPETITOR TRADE-OFF MAPHit Zone vs. Struggling ZoneWikipedia

Remote Competitors Indirect Competitors Direct Competitors

KeyHit Zone:

Struggling Zone:

Page 18: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

CUSTOMER WORD OF MOUTHRespondents of SurveyWikipedia

4. World/ Society/

Economy/Web

3. Remote Prospects

2. Indirect Customers

1. Direct Customers

DIRECT CUSTOMERSWord of Mouth (Virality)

Hit Zone = 100%• Delighters = 70%• Satisfiers = 30%

Struggling Zone• Dissatisfiers = 0%

Word-of-mouth Chance = Hit Zone – Struggling Zone =100 – 0 = 100%

Key: Flow of information/people/material/multi-media

Page 19: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

CUSTOMER EXPERIENCE JOURNEY

Observers(12.5%)

Early Adopters(25%)

Regular Users(62.5%)

Upgraders(0%)

Retirees(0%)

Wikipedia

Chasm

Fault line

Page 20: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

CUSTOMER HIERARCHY OF GOALSWikipedia

OUTCOME• Reliable information on everything• Free access to information and knowledge

MAIN GOALQuickly obtain an end result, share information, or increase expertise on a topic

CORE PURPOSE• General and comprehensive knowledge-base• Sharing of information and knowledge

FUNCTION• Comprehensive and collaborative online encyclopedia

Page 21: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

CUSTOMER EXPERIENCE PROPOSITIONSWikipedia

Direct Customers

Indirect Customers

Remote Customers

World/Society/Economy/Web

• SuperHit Spot-Proposition

• Luxury Spot-Proposition

• Sweet Spot-Proposition

• Disruption Spot-Proposition

• Blue Ocean-Proposition

High-end(Short Head)

Mass Market (Long Tail)

Customer Experience Propositions

“The free encyclopedia that anyone can edit”

Page 22: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

CUSTOMER PAINWhy People Become DissatisfiersWikipedia

• Inadequate personalization/ customization

• Gaps in information• Lack of depth in some areas• Sparsely populated entries on some topics

• Lack of reliability• Variation in quality of information• Reported inaccuracies in some articles

• Inadequate interaction/follow-up

• Some moderators become lecturers

• Sometimes, US-centric

WIKIPEDIA’SCUSTOMER PAIN

• Sometimes, quirky indexing

• Information overload• Difficulty in scrolling through a long list of information

Page 23: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

CUSTOMER DELIGHTWhy People Become DelightersWikipedia

• Surprising and delightful information

• Democratic• Neutral• No editorial board

• Free• No ads

• Good mechanism for learning• Ability to add insights

• Good cross-referencing

• Easy navigation/browsability• Easy to locate information• Ease of use• Ability to drill down

WIKIPEDIA’SCUSTOMER DELIGHT

• Clear policies and rules

• Freely accessible information• Comprehensiveness• Wide coverage• Available in many languages

Page 24: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic Choice

High

Low

Low High

Zero Trade-off(“What customers ultimately want:Free, Perfect, Now”)

CUSTOMER TRADE-OFF MAPCustomer Pain vs. Customer DelightWikipedia

70%

30%

No. of respondents = 8 Word-of-mouth Chance (Virality) = Hit Zone – Struggling Zone = (70% + 30%) – 0% = 100%

MARKET (CUSTOMER JOB): Obtaining/Sharing informationPeriod/Year: November/December 2009

Page 25: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

CUSTOMER PREFERENCESPain FactorsWikipedia

Page 26: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

CUSTOMER PREFERENCESDelight FactorsWikipedia

Page 27: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

ITEM CUSTOMER EXPERIENCE: December 2009

CUSTOMER DELIGHT (+) CUSTOMER PAIN (-)

Trade-off Criteria/ Preferences TOOL

Function/Content/Elements/Theme

Quality/ Performance/ Accuracy

Social Aura/Cachet/Prestige

Personalization/Customization/Interactivity/Entertainment

Cost (Price)

Inaccessibility/Unavailability/ Inflexibility/Friction

Complexity/ Difficulty/Support/Range/Risk

Processing Time/Delay/Age

WEIGHT (IMPORTANCE)

29.3% 33.0% 16.4% 21.3% 21.0% 27.5% 26.6% 24.9%

Wikipedia 8.31 7.09 7.75 5.59 1.14 3.67 3.14 2.43

CUSTOMER EXPERIENCECURVES

Key -> 1: Low level; 10: Extraordinary level of experience

: Weak (Vulnerable) spot

Customer Experience Quotient (CEQ) = Weighted Pain/Weighted Delight = 2.73/7.24 = 0.38

CUSTOMER EXPERIENCE CURVESWikipedia

10

8

6

4

2

0

Market Segment/Location: CrowdsourcingMission/Vision: “Free and open sharing of knowledge”

Page 28: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

ITEM CUSTOMER EXPERIENCE: December 2009

CUSTOMER DELIGHT (+) CUSTOMER PAIN (-)

Trade-off Criteria/Preferences TOOL

Function/Content/Elements/Theme

Quality/ Performance/ Accuracy

Social Aura/Cachet/Prestige

Personalization/Customization/Interactivity/Entertainment

Cost (Price)

Inaccessibility/Unavailability/ Inflexibility/Friction

Complexity/ Difficulty/Support/Range/Risk

Processing Time/Delay/Age

WEIGHT (IMPORTANCE)

29.3% 33.0% 16.4% 21.3% 21.0% 27.5% 26.6% 24.9%

Wikipedia 8.31 7.09 7.75 5.59 1.14 3.67 3.14 2.43

Competitor ….

Competitor ….

E: Eliminate

R: Reduce

I: Increase

C: Create

Key -> 1: Low level; 10: Extraordinary level of experience Customer Experience Quotient (CEQ) = Weighted Pain/Weighted Delight = 2.73/7.24 = 0.38

CUSTOMER EXPERIENCE TACTICSWikipedia

Market Segment/Location: CrowdsourcingMission/Vision: “Free and open sharing of knowledge”

Page 29: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

Quality/ Performance

Accessibility/ Availability

Cost (Price)

Social Aura/Cachet

Personalization/ Customization

Simplicity

Love (Loyalty/Fun)

Basic Need

0

5

10

Strategy Profile for “Luxury” Wikipedia

Zero Trade-off Luxury Spot

ELEMENTS OF LUXURY INNOVATION STRATEGY FOR WIKIPEDIA:

DELIGHT TACTICS:- Eliminate ……………………………………………- Reduce ……………………………..…..……………- Increase ……………………….……….……………- Create/Procure ……………….…….……………

• PAIN TACTICS:- Eliminate ……………………………………………- Reduce ……………………………..…..……………- Increase ……………………….……….……………-Create/Procure ……………….…….……………

Customer Value PropositionHigh performance (brand) at exclusive price

Targeted Customer Segment (Interviewees)Well-to-do customers in the ‘short head’

STRATEGY ARCHETYPE FOR LUXURY INNOVATIONWikipedia

Customer Value Proposition/Core Purpose: ……………………………………………………………………….…………………

Page 30: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

Quality/ Performance

Accessibility/ Availability

Cost (Price)

Social Aura/Cachet

Personalization/ Customization

Simplicity

Love (Loyalty/Fun)

Basic Need

0

5

10

Strategy Profile for “Good Enough (Disruption)” Wikipedia

Zero Trade-off Luxury Spot

ELEMENTS OF DISRUPTIVE INNOVATION STRATEGY FOR WIKIPEDIA

• DELIGHT TACTICS:- Eliminate ……………………………………………- Reduce ……………………………..…..……………- Increase ……………………….……….……………- Create/Procure ……………….…….……………

• PAIN TACTICS:- Eliminate ……………………………………………- Reduce ……………………………..…..……………- Increase ……………………….……….……………- Create/Procure ……………….…….……………

Customer Value PropositionGood enough-performance (quality) at a low price

Targeted Customer Segment (Interviewees)The masses/customers in ‘long tail’

STRATEGY ARCHETYPE FOR DISRUPTIVE INNOVATION

Customer Value Proposition/Core Purpose: ……………………………………………………………………….…………………

Page 31: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

Quality/ Performance

Accessibility/ Availability

Cost (Price)

Social Aura/Cachet

Personalization/ Customization

Simplicity

Love (Loyalty/Fun)

Basic Need

0

5

10

Strategy Profile for “Blue Ocean” Wikipedia

Zero Trade-off Blue Ocean

ELEMENTS OF BLUE OCEAN STRATEGY FOR WIKIPEDIA

• DELIGHT TACTICS:- Eliminate ……………………………………………- Reduce ……………………………..…..……………- Increase ……………………….……….……………- Create/Procure ……………….…….……………

• PAIN TACTICS:- Eliminate ……………………………………………- Reduce ……………………………..…..……………- Increase ……………………….……….……………- Create/Procure ……………….…….……………

Customer Value PropositionHigh performance (quality) at a low price

Targeted Customer Segment (Interviewees)The masses/customers in ‘long tail’

Customer Value Proposition/Core Purpose: ……………………………………………………………………….…………………

STRATEGY ARCHETYPE FOR BLUE OCEAN INNOVATIONWikipedia

Page 32: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

• Employ creative activities• Use innovative strategies• Clarify problem to be solved and its relevance• Facilitate solution of complex problems• Provide mechanism that secures IP of owner to prevent stealing & abuse

• Streamline to manage information overload• Carefully choose topic so that it is not too broad• Categorize inputs

• Get more intuitive user interface • Intuitive navigation• Provide easy to use interface• Introduce tools that provide faster analysis/response

• Crowdsourcing should be project-based rather than generic• Learn from TV talent contests that depend on a public vote• Encourage people to contribute their part• Make it easier for participants to find people with similar interests

• Give feedback to every contributor• Close the loop of information and provide feedback• Provide incentive for people to build on existing ideas and make them robust

• Provide overarching disciplines: Brainstorming, Crowdsourcing, and Wisdomsourcing• Arrange for people to anonymously participate in surveys• See example at quirky.com

CUSTOMER SUGGESTIONS(Crowdsourcing Market)

• Give rewards for community interaction• Provide incentive mechanism that stimulates cooperation• Let voters pay for their input as in ‘X Factor’ program

• Become more accessible• Make crowdsourcing website accessible anywhere (mobile/ desktop/phone)• SMS/MMS responses may be more effective for surveys

CUSTOMER SUGGESTIONSScenarios & Evolutionary Patterns for Crowdsourcing Market

Wikipedia

Page 33: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

E: ENVIRONMENT

• Competitors: Google etc.• Non-customers/Non-consumers• Partners• Investors : Donors• Gov./Community/Society/Environment

VALUE CHAIN (Business Model)

FORWIKIPEDIA

2009

P: PROCESSES/COMPETENCIES

• Strategic management• Operational management• Software development & management• Open innovation/crowdsourcing• Creating/reviewing/editing content

R: RETAILERS/DISTRIBUTORS/ CHANNELS/INTERFACE

www.wikipedia.org

E: EMPLOYEES/KNOWLEDGE ASSETS/ CULTURE

• CEO• Regular employees

• Board of Directors

C: CUSTOMERS/CONSUMERS

• Internet users (Short head/Long tail)• Researchers/Subject experts• Knowledge seekers/reviewers• Collaborators/Volunteers/Prosumers

O: OUTPUTS/PRODUCT/SERVICE

• Wikipedia: A high quality, online, and collaborative encyclopedia that is freely available and without advertise- ments

S: SUPPLIERS/MATERIALS

• Volunteer-creators/editors/reviewers• Office equipment and materials

M: MACHINERY/EQUIPMENT/ FACILITY

• Computers/servers• Software (Wiki) applications• Collaboration technology

KEY Existing Revenue (Donations/Information flow) Potential Revenue (Information flow)

Existing Cost (Information Flow) Potential Cost (Information Flow)

VALUE CHAIN MAP (Business Model)

Wikipedia

Page 34: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

Market Segment/Location: Crowdsourcing

VALUE CHAIN DASHBOARDDecember 2009

Wikipedia

ITEM Goals/Objectives/Strategies/Tactics/ Behaviors/Projects

Key Metrics/ Performance Indicators

Targets Experiences (Impacts)

Elements of VALUE CHAIN Delight(Revenue)

Pain(Cost)

S: Suppliers Volunteer-creators/ editors/reviewers

E: Employees/ Knowledge Assets

CEO/EmployeesBoard of Directors

Core valuesCulture

M: Machinery/ Infrastructure

Computers/Servers Collaboration tech.

P: Processes/ Competencies

Open innovationWiki platform

O: Outputs(Product/Service)

Wikipedia: Free, web-based, collaborative encyclopedia

Blue Ocean Innovation

Multi-lingual encyclopedia

Trade-off criteria

Attributes of Product/Service

Free service (no ads):

$0 in Revenue

R: Retailers/ Channels/ Distributors

www.wikipedia.org

C: Customers/Consumers

ResearchersKnowledge seekersCollaborators

Reliable information on everything/Free access to info & knowledge

Customer needs/ preferences/ trade-offs

E: Environment Investors/DonorsPartners/Competitors

Solicit funding from donors

Amount of donation ($)

S6 Million

VALUE CHAIN(“SEMPORCE”)

WIKIPEDIA’s Ecosystem

Customer Value Proposition/Core Purpose/Job: No ads/General and comprehensive knowledge-base

TRADE-OFFS(PROFITABILITY)

Mission/Vision: “Free and open sharing of knowledge”

Page 36: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

THE CUSTOMER EXPERIENCE WEBCo-creating Personal, Social/Local, and Global Customer Experience Maps in Real Time

GLOBAL Customer Experience Web

SOCIAL/LOCAL Customer Experience Directory

PERSONAL Customer Experience Map

Businesses

Places

ProductsServices

Tools

Page 37: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

• How easy can one use a crowdsourcing website?• How do you simplify the user interface?

• What are the focus and business model of the crowdsourcing website?• What is the definition of the crowd (niche/specialty websites)?• What rubrics are needed to identify my crowd?

• Why do people participate in crowdsourcing?• What are the top motivating factors for participating in crowdsourcing websites, e.g., money, exposure, reputation, fun?

• Is the crowdsourcing website localized: English/German/French/ Spanish? • Does a platform exist for crowdsourcing websites?

• How can crowdsourcing help make the competition irrelevant?• Who is successfully using the crowdsourcing website?• What are success stories from the use of crowdsourcing websites?

• How can I trust the validity (integrity) of information in a crowdsourcing website? • How can I save time?

Frequently Asked Questions (FAQ)for

CROWDSOURCING

• Do small-medium businesses consider crowdsourcing websites to be a viable alternative to crafting solutions?• How to create a crowdsourcing website?

• What specific outcomes can crowdsourcing websites offer/• What is the niche of the crowdsourcing website?• How easily can I reach the niche I desire?

Frequently Asked Questions (FAQ)Crowdsourcing

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Wisdomsourcing Community

Page 39: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

• Bolden, Michael C.• Bonner, Francesca• Boyer, David• Brahma, Debashish• Brancato, Fabio• Brennan, Matthieu

• Capron-Maquaire, Sarah• Carrillo, Félix• Carty, Kevin• Cernohorsky, Petr• Chalk, Mary Beth

• Abbey, Rob • Adeel, Naved• Ageda, Daniel• Agrawal, Deepak• Agrawal, Saurabh• Akmal, Shiraz

• Brett, Alistair• Bridges, Beth• Bronsema, Ludy• Brouillette, Tom• Brown, Ray• Burns, Scott

• Davis, Karen• de Avila Amaral, Ricardo• De Bruyn, Robert• de Valk, Wessel• Delmar, Dan

• Barrett, Sue• Barry, Pam• Bayus, Barry• Bentley, Ian• Bhattacharyya, Nilanjana• Blomqvist, Ulf

GLOBAL WISDOMSOURCERSFOR

PROJECT NO. 1(December 2009)

• Chalmers, Thomas • Chandra, Satish• Chow, Tony• Christian, Pete• Clementi, Carlo

• Andersson, Per O.• Andrade, Susie• Araluce, Jorge• Arbuckle, PMP, Warren• Autrique, Luis• Babaii Kochekseraii, Dr. Sadegh

Sheet 1 of 5

Global Wisdomsourcers for Project No. 1Over 200 Professionals from 33 Countries (all over the World)

Page 40: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

• Goldsmid, Ian • Grassi, Nicolas • Greene, Lionel • Grueber, Dorit

• Hilario, Crisanto • Hills, Martin • Ho, Karina • Holdren, Richard • Honée, Caspar

• Dinner, Alec• Domínguez Laperal, Julián• Don, Sharon• Dzialowski, Ted

• Eker, Ersin

• Hall, Dennis • Hall, Paige • Hamburger, Onno • hassan, sherfudeen • Hawke, Kyle • Hensley, David

• Johnson, George • Johnstone, Simon • Jones, Judy • Jones, Steven • Joshi, Gaurav • Judkiewicz, D. Michel

• García Aragón, Luis Miguel • Garland, Loan • Gasperini, Nicola • Gaviria, Carlos • Geerts, Simone • Gezen, Gurkan

GLOBAL WISDOMSOURCERSFOR

PROJECT NO. 1(December 2009)

• Ibarra, Rafael • Ivano Franco, Colombo

• Jacknis, Norm • Jamerson, Gary L. • Jariwala, Krunal

• Fazi, Flaminia • Ferreira, Mario Luis Tavares • Fish, David • Foster, Simin

Global Wisdomsourcers for Project No. 1Over 200 Professionals from 33 Countries (all over the World) Sheet 2 of 5

Page 41: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

• LaRue, William • Lazin, Lorant • Lendzion, Michelle • Lloyd, Bruce • Lovejoy, Susan

• Machado, Tiago • Magariños, Marina • Maier, Kenneth • Marchant, Pierre • Markham, Roisin • Mascheri, Fabiano

• Kalfoglou, Yannis • Karani, Sanjiv • KC, Guru Anand • Kenner, Pat • Khan, Sourabh

• Lucarelli, Giovanni • Lundsten, Frode

• Modali, Chandra • Moreham, Richard • Morgan, Rhidian • Movva, Siva Ganesh • Murphy, Kevin

• Kumar, Vijay • Kuzma, Claudia J.

GLOBAL WISDOMSOURCERSFOR

PROJECT NO. 1(December 2009)

• McCann, Bailey • Medrano, Deborah • Menefee, Denise • Micenko, Miroslav • Michaels, Alan S. • Mizer, Melissa (Mel)

• King, Rod (Coordinator)• Kinsella, Bret • Klein, Mark • Kondili, Alma • Kuij, van der, Albert • Kulzak, Thomas

Sheet 3 of 5

Global Wisdomsourcers for Project No. 1Over 200 Professionals from 33 Countries (all over the World)

Page 42: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

• Plishka, Mike • Poterman, Willem • Poul, Mary

• Roman Corle, Kim • Rossard, Jacques • Roussat, Damien • Rueda López, Gustavo • Ryan, Tom

• Narayanan, Srinivasan • Neijzen, Hans • Norte, Pedro • Nürnberger, Bernd • Nyo, Winston

• Rafiq, Ahmed • Raman, Venkat • Rao, Ramachandra • Reed, Brady • Reinbolt, Gary • Robinson, Carter

• Savage, Edward • Sayir, Beril • Scaman, Melissa • Schadee, Pieter • Schulenburg, Marta • Settles, Clint

• Parker, Mark • Parker, Mike • Pearce, Lynn • Philabaum, Don • Pickering, Sandra

GLOBAL WISDOMSOURCERSFOR

PROJECT NO. 1(December 2009)

• Saif, Mohammed • Salvachúa, Joaquín • Sanchez, Miriam • Sandoval, Ismael • Sarkar, Soumen • Sarkissova, Marianna

• Oksendahl, Eric • Ortmann, Peter

Sheet 4 of 5

Global Wisdomsourcers for Project No. 1Over 200 Professionals from 33 Countries (all over the World)

Page 43: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

• Ucar, Ferhan • Urban, Chris

• Vaculisteanu, Andreea • van der Erve, Marc • van der Meij, Jasper • van der Stelt, Remco

• Wanchoo, Chander • Warkentine, Blaine • Wendell, Bart • White, Steven • Whitlock, Warren • Williams, Doug

• Shekar, L. • Simangunsong, Edward • Simon, Andrea • Singaravelan, A.• Sloper, Phillip • Smith, Vidal • Souza, Rodrigo

• Vann, Michael • Varela, Ana José • Vavere, Raimonds • Verbeeren, Bart • Virmani, Ravi • Vissonova, Karina

• Yaakubovich, Yaniv • Yarhi, Adolfo • Young, Peter

• Zheng, Boyang

• Taylor, Brian • Thompson, Maria • Thurlbeck, Shelagh • Tomasulo, Antonietta • Turner, Don

GLOBAL WISDOMSOURCERSFOR

PROJECT NO. 1(December 2009)

• Williams, Tim • Wittenberg, David • Woodard, Alonzo L.

• Spector, Jason • Stam, Bob • Stavropoulos, Leonidas • Stein, Colin • Stromberg, Gregory • Suri, Deepak • Sutherland, Ian

Sheet 5 of 5

Global Wisdomsourcers for Project No. 1Over 200 Professionals from 33 Countries (all over the World)

Page 44: Collaboratively Building the Customer Experience Web: The Example of Wikipedia

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