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ActiveGames
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Mario: The Movie
+
2016 2017 2018 2019 20200
5,000,000,000
10,000,000,000
15,000,000,000
20,000,000,000
25,000,000,000
Projected Profit
Revamped GamingDistributionEntertainmentTotal P
rofit
($)
SWOT Analysis
Sources
Timeline of Implementation
Core Problem
4-Step Plan Xperience Store
Engage Console
Online GameStore
New Mobile Experience
Rebrand
Internal Culture
Nintendo Cloud
Build Nintendo
SDK
Nintendo World
Nintendo Movie
Nintendo Engage
Financials
Nintendo Mobile
Financials
Nintendo Overall Results
Nintendo World
Financials
Nintendo Movie
Financials
Xperience Store
Financials
Game Store Financials
Industry Today
Gaming on Engage
Organizational Structure
2016-20202016 2017 2018 2019 2020
Revenue $6,925,661,582.51$10,195,055,393.5
1$14,550,566,804.4
8$25,537,431,208.8
0$29,479,457,155.7
9
Cost of Sales $5,979,324,866.00 $8,233,168,549.65$11,269,727,617.6
4$18,929,508,430.4
8$21,677,795,257.4
8
SG&A $1,699,646,092.05 $1,665,653,170.21 $1,632,340,106.81 $1,599,693,304.67 $1,567,699,438.58
R&D $778,007,850.40 $816,908,242.92 $857,753,655.06 $900,641,337.81 $945,673,404.71
Change of Total Assets $0.00 $332.03 $342.00 $352.26 $362.82
Taxes $327,288,252.95 $481,791,064.83 $687,620,891.11 $1,206,830,733.15 $1,393,120,341.71
Free Cash Flow-
$1,858,605,478.88-
$1,002,465,966.12 $103,124,191.86 $2,900,757,050.44 $3,895,168,350.49
Free Cash Flow/ Revenue -26.84% -9.83% 0.71% 11.36% 13.21%
Implementation Timeline
2016• New Brand
Introduction• Circulation and
Intrapreneurship Programs Launch
2017 • Release 1st wave of
smartphone games• Launch Nintendo
Engage• Launch Nintendo Cloud
• The Nintendo Movie
2018• Open 3
Xperience Stores• Release Second
Wave of Smartphone Games
2019 • Launch Build
Nintendo• Nintendo World
2020 • Third Wave of
Smartphone Games • Expansion of
Xperience Stores
2011-2015
Nintendo World
Nintendo Movie
Nintendo Xperience Store
Online Gaming Store
Revenue $1,010,000,000
Cost $704,148,022
Profit $305,851,978
Nintendo Cloud
Nintendo EA Sports
Game Popularity
Pokemon X/Y (3DS): 13.1 million sales
New Super Smash Bros: 11.63 million unit sales (3DS+WiiU)
Net: 24.73 million sales
Game Popularity
FIFA 15: 17.65 million unit sales (PS4,XBox1,PS3,XBox360)
Madden NFL 15: 6.15 million unit sales (PS4,XBox1,PS3,XBox360)Net: 23.8 sales
Mobile Revenue Projected:Mobile Market Growth 42%
Expected Yearly growth: 30%2016: $2502017: $324 2018: $422.52019: $549.52020: $714.025
Mobile Revenue
2011: $242 million2012: $284 million (17% growth)2013: $366 million (28% growth)2014: $452 million (23% growth)2015 $524 million (16% growth)
21% Average Growth
Nintendo Mobile Revenue: EA Comparison
Nintendo Engage: The Console of the Future
Virtual Reality Industry
Assumption: Nintendo able to take 1% market share in 2016, 1% growth through 2020(In millions)2016: $1802017: $8102018: $33752019: $96802020: $20250
(In Millions)Industry Net Value as Projected by Forbes2016: $6000 2017: $180002018: $450002019: $880002020: $150,000
Alliance similar to that with DeNA$200 million in shares as well as $200 million investment with Matterport to develop existing AR/VR technology into Engage system
2016: First model of Engage created2017: Worldwide distribution and use
Google Invested $500 million in VR firm Magic Leap in 2014
Matterport has raised $90 million, has VR software. Needs investment to expand production and capabilities.
Nintendo Engage Financials and Explanation
Mobile Gaming Market Share2
Price Annual Revenue2
Nintendo DS / 3DS XL
$199.99
Sony PlayStation Vita
$199.99
Tablets and Cell Phones
94% by 2017 ~$700 without subsidy
22,400,000,000 by 2017
Combined 5% by 2017
Combined $2,400,000 by 2017
Portable Consoles Have No FutureMobile Gaming Market Share
Price Annual Revenue
Nintendo DS/ 3DS XL & Playstation Vita
5% 199.99 $2,400,000 by 2017
Tablets/ cell phones
94% ~700 $22,400,000,000 by 2017
Source: http://fortune.com/2015/01/15/mobile-console-game-revenues-2015/
Strengths Weaknesses
Opportunities Threats
• Renowned quality• Timeless appeal• Strong character
development
• Slow to adapt to industry changes
• Infrequent releases• Stagnant corporate health
• Growing smartphone game segment
• Differentiate with new technology
• Entertainment
• Casual game developers• Weaker appeal to younger
generation
Game Developme
ntPlatform
Technology
Support Systems
Administration
Business
Old vs. New Era Organizational Structure
System Developme
ntNintendo Network ServicesSupport Systems
Entertainment
Business Developme
nt
Game Developme
ntPlatform
Technology
Support Systems
Administration
Business
President Kimishim
a and Executive Board
President IwataAnd
Executive Board
Integrated Research
Development
Administration and Support
Background Problem Recommendation Results
Sources Google Images
http://fortune.com/2015/01/15/mobile-console-game-revenues-2015/
http://www.cnet.com/products/nintendo-3ds-xl/
http://www.nbcnews.com/tech/mobile/rovio-bets-3-d-movie-angry-birds-profits-plummet-n326501
https://mitsloan.mit.edu/LearningEdge/CaseDocs/11-124.Nintendo_Revolution_lamont.FINAL.pdf
http://www.statista.com/statistics/349048/nintendo-ds-software-unit-sales/
http://hubpages.com/games-hobbies/Top-Ten-Best-Selling-Video-Game-Franchises
http://www.statista.com/statistics/217478/digital-revenue-of-ea-since-2011-by-type/
http://www.newzoo.com/insights/global-games-market-will-reach-102-9-billion-2017-2/
vgchartz.com
http://uploadvr.com/vr-ar-investment/
http://www.digi-capital.com/news/2015/04/augmentedvirtual-reality-to-hit-150-billion-disrupting-mobile-by-2020/#.VkwPqIS9ZSU
http://www.orlandosentinel.com/business/os-comcast-earnings-2
0141023-story.html
http://www.economist.com/node/1858939
http://scholarworks.umass.edu/cgi/viewcontent.cgi?article=1072&context=gradconf_hospitality
http://www.gurufocus.com/financials/NTDOY.PK
http://www.awn.com/animationworld/merchandising-japan-its-big-rewards-and-competition
http://blogs-images.forbes.com/patrickmoorhead/files/2015/01/microsoft-hololens-lg-1500x1000.jpg
http://www.wired.com/2012/04/100-yen-documentary/
https://hbr.org/1990/11/what-working-for-a-japanese-company-taught-me
http://www.gamespot.com/forums/system-wars-314159282/nintendo-s-corporate-culture-part-of-the-problem-31806640/
http://www.wsj.com/articles/SB10001424052702303973704579352541868849628
http://whatculture.com/gaming/7-problems-nintendo-corporate-level.php/2
http://www.nintendo.co.jp/ir/pdf/2015/annual1503e.pdf
https://www.nintendo.com/corp/annual_report.jsp