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Building successful games: six key learnings

Building successful Games (Campus Party Europe 2012)

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Page 1: Building successful Games (Campus Party Europe 2012)

Building  successful  games:      six  key  learnings  

Page 2: Building successful Games (Campus Party Europe 2012)
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Vision:        

Games  for  everyone  

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50  million  ac+ve  user,  70%  female  (age  20-­‐60)  

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Team  of  200  from  30  na+ons,  in  Berlin    

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6  Lessons  Learned  

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GET  THE  BASICS  RIGHT  1  

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Issues  in  the  core  game  loop  

Work  @  a  ship  

vs  

Relaxing  

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Issues  in  the  core  game  loop  

Managing  a  ship  Exploring  places  

vs  

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Adding  features  won’t  fix  a  broken  core  game  loop  

Core  game  loop  

Feature1  Feature2  

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DON’T  FOLLOW  THE  HIPPO  2  

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HIPPO  =    

Highest  Paid  Person’s  Opinion    

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Sketching  

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Internal  TesPng  

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Prototyping  

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User  tesPng  

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USE  METRICS  3  

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A/B  test:  Invite  BuTon  

111  

110  

100  

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A/B  test:  Invite  BuTon  

111  

110  

100  +6%

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IntroducPon  of  missions      

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Garden  @  Launch   Garden  Today  

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ENGAGEMENT  IS  KEY  4  

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TYPICAL  game  product  lifecycle  

Monthly  Ac+ve  Users  

Time  

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Time  

DESIRED  game  product  lifecycle  

Monthly  Ac+ve  Users  

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Adventure  Mode  

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FOCUS  5  

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Don‘t  ask...  

Is  this  a  good  idea?  

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But...  

Is  this  idea  beTer  than  other  ideas?  

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VS.  

Local  Social  Networks   Facebook  

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SOCIAL  MOBILE  IS  THE  FUTURE  6  

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0  

200  

400  

600  

800  

1000  

1200  

1400  

1600  

1800  

2000  

Consoles   Tablets   PC   TV   Mobile  Phone  

Units  sold  2011  (in  million)  

Notebooks  

30%    Smartphones  

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Forecast  Tablets  

2011   2011   2011   2011  2012   2012   2012   2012  2013   2013   2013   2013  2014   2014   2014   2014    -­‐        

 20    

 40    

 60    

 80    

 100    

 120    

 140    

 160    

 180    

iOS   Android   Microsoa   QNX  

Units  sold  worldwide  (in  million)  

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Today  

1  iOS    game  live  

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3x    Mobile  players  spend  3x  more  money  

MonePzaPon  

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2x Logged  in  players  play  twice  as  long  

AcPvity  

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1.9mn    1.9mn  visitors  come  each  month  from  Facebook  

Virality  

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Coming  Up...  

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1.  Get  basics  right     2.  Don’t  follow  HIPPO   3.  Use  metrics  

4.  Engagement  is  key   5.  Focus   6.  Future  =  Social  Mobile  

Page 49: Building successful Games (Campus Party Europe 2012)

Contact  me:  [email protected]  

And  check  out:  wooga.com/jobs