21

Branded Utility

  • Upload
    bogdana

  • View
    1.821

  • Download
    0

Embed Size (px)

Citation preview

Page 1: Branded Utility
Page 2: Branded Utility
Page 3: Branded Utility
Page 4: Branded Utility
Page 5: Branded Utility

– The “selfishness” factor

– Clutter– Fragmentation more than offline– Fast changing– Measurements unclear even so

late in the life stage– Planning still a mystery

Page 6: Branded Utility

• Special projects– Piggie backs– Innovation

Page 7: Branded Utility
Page 8: Branded Utility
Page 9: Branded Utility
Page 10: Branded Utility

Users only want to go where brands have nothing to offer (mall vs. Vodafone store)

Brands will need to create apps or destinations which are equally interesting

Brands will need to create OWN LABEL online products and services

Page 11: Branded Utility
Page 12: Branded Utility
Page 13: Branded Utility

• Anomaly - Johnny Vulcan– brands creating offline product

inspired products for online to compete in the online world

• Tribe of Barbarians– Agencies doing work much closer to

product development

Page 14: Branded Utility
Page 15: Branded Utility
Page 16: Branded Utility

“you can probably expect designers such as Bernett to be working on mobile applications which extend

meaningful brand experiences to the mobile customer...”

Page 17: Branded Utility
Page 18: Branded Utility
Page 19: Branded Utility
Page 20: Branded Utility
Page 21: Branded Utility