90
1 © Iain Sanders, Game-Changing Innovation 2013-16

Anti-Fragile Systems

Embed Size (px)

Citation preview

Page 1: Anti-Fragile Systems

1© Iain Sanders, Game-Changing Innovation 2013-16

Page 2: Anti-Fragile Systems

2© Iain Sanders, Game-Changing Innovation 2013-16

Page 3: Anti-Fragile Systems

3© Iain Sanders, Game-Changing Innovation 2013-16

Page 4: Anti-Fragile Systems

4© Iain Sanders, Game-Changing Innovation 2013-16

Page 5: Anti-Fragile Systems

5© Iain Sanders, Game-Changing Innovation 2013-16

Page 6: Anti-Fragile Systems

6© Iain Sanders, Game-Changing Innovation 2013-16

Page 7: Anti-Fragile Systems

7© Iain Sanders, Game-Changing Innovation 2013-16

Page 8: Anti-Fragile Systems

8© Iain Sanders, Game-Changing Innovation 2013-16

Page 9: Anti-Fragile Systems

9© Iain Sanders, Game-Changing Innovation 2013-16

Page 10: Anti-Fragile Systems

10© Iain Sanders, Game-Changing Innovation 2013-16

Page 11: Anti-Fragile Systems

11© Iain Sanders, Game-Changing Innovation 2013-16

Page 12: Anti-Fragile Systems

12© Iain Sanders, Game-Changing Innovation 2013-16

Page 13: Anti-Fragile Systems

13© Iain Sanders, Game-Changing Innovation 2013-16

Page 14: Anti-Fragile Systems

14© Iain Sanders, Game-Changing Innovation 2013-16

Page 15: Anti-Fragile Systems

1515© Iain Sanders, Game-Changing Innovation 2013-16

Page 16: Anti-Fragile Systems

16© Iain Sanders, Game-Changing Innovation 2013-16

Page 17: Anti-Fragile Systems

1717© Iain Sanders, Game-Changing Innovation 2013-16

Page 18: Anti-Fragile Systems

18© Iain Sanders, Game-Changing Innovation 2013-16

Page 19: Anti-Fragile Systems

19© Iain Sanders, Game-Changing Innovation 2013-16

Page 20: Anti-Fragile Systems

20© Iain Sanders, Game-Changing Innovation 2013-16

Page 21: Anti-Fragile Systems

21© Iain Sanders, Game-Changing Innovation 2013-16

Page 22: Anti-Fragile Systems

22© Iain Sanders, Game-Changing Innovation 2013-16

Page 23: Anti-Fragile Systems

23© Iain Sanders, Game-Changing Innovation 2013-16

Page 24: Anti-Fragile Systems

24© Iain Sanders, Game-Changing Innovation 2013-16

Page 25: Anti-Fragile Systems

25© Iain Sanders, Game-Changing Innovation 2013-16

Page 26: Anti-Fragile Systems

26© Iain Sanders, Game-Changing Innovation 2013-16

Page 27: Anti-Fragile Systems

27© Iain Sanders, Game-Changing Innovation 2013-16

Page 28: Anti-Fragile Systems

28© Iain Sanders, Game-Changing Innovation 2013-16

Page 29: Anti-Fragile Systems

29© Iain Sanders, Game-Changing Innovation 2013-16

Page 30: Anti-Fragile Systems

30© Iain Sanders, Game-Changing Innovation 2013-16

Page 31: Anti-Fragile Systems

31© Iain Sanders, Game-Changing Innovation 2013-16

Page 32: Anti-Fragile Systems

32© Iain Sanders, Game-Changing Innovation 2013-16

Page 33: Anti-Fragile Systems

33© Iain Sanders, Game-Changing Innovation 2013-16

Page 34: Anti-Fragile Systems

34© Iain Sanders, Game-Changing Innovation 2013-16

Page 35: Anti-Fragile Systems

35© Iain Sanders, Game-Changing Innovation 2013-16

Page 36: Anti-Fragile Systems

3636

Page 37: Anti-Fragile Systems

37© Iain Sanders, Game-Changing Innovation 2013-16

Page 38: Anti-Fragile Systems

38© Iain Sanders, Game-Changing Innovation 2013-16

Page 39: Anti-Fragile Systems

39© Iain Sanders, Game-Changing Innovation 2013-16

Page 40: Anti-Fragile Systems

40© Iain Sanders, Game-Changing Innovation 2013-16

Page 41: Anti-Fragile Systems

41

Page 42: Anti-Fragile Systems

42

Stage Context [Orientation] ToolsB: Benefits [Outcomes]

O: Outputs [Products /

Services]

C: Changes [Processes / Operators]

E. Enablers [Resources]

R:Requirements

1 Value Proposition VPS

2 Business Model BMC

3 Benefits Mapping BRM

4Systematic Ideation Systems Engineering

TRIZ, SE

5Failure Prediction

Design of ExperimentsDFSS,

FMEA, DOE

6 Benefits OptimisationAD, DSM, TRIZ, SE

7Engineering Requirements

Project ManagementOPPM, SE

Lean Agile Innovation Management

BENEFITS MAPPING

© Game-Changing Innovation, 2013-16

Page 43: Anti-Fragile Systems

43

Page 44: Anti-Fragile Systems

© Iain Sanders, Game-Changing Innovation 2013-16 44

Stage-1: Frame Problem, or Frame Opportunity

Page 45: Anti-Fragile Systems

45

Stage-1: Frame Problem, or Frame Opportunity

© Iain Sanders, Game-Changing Innovation 2013-16

Page 46: Anti-Fragile Systems
Page 47: Anti-Fragile Systems

47

Page 48: Anti-Fragile Systems

48

Who?

How?

What?

Why?

How?

Where?

Who?

Who?

What?

Where?

How Many? How Many?

48© Iain Sanders, Game-Changing Innovation 2013-16

Information Requirements for the Business Model Canvas

Page 49: Anti-Fragile Systems

Managing Observations in the OODA Loop

© Iain Sanders, Game-Changing Innovation 2013-16 49

Page 50: Anti-Fragile Systems

50

© Iain Sanders, Game-Changing Innovation 2013-16

Page 51: Anti-Fragile Systems

5151© Iain Sanders, Game-Changing Innovation 2013-16

Stage-2: Formulate Problem, or Formulate Opportunity

Page 52: Anti-Fragile Systems

52

Stage-2: Formulate Problem, or Formulate Opportunity

© Iain Sanders, Game-Changing Innovation 2013-16

Page 53: Anti-Fragile Systems

5353© Iain Sanders, Game-Changing Innovation 2013-16

10 Types of Innovation Applied to the Business Model Canvas

NETWORK

PROCESS

STRUCTURE

PROFIT MODEL

PRODUCT SYSTEM

BRAND

PRODUCT PERFORMANCE

SERVICE

CHANNEL

CUSTOMER ENGAGEMENT

Page 54: Anti-Fragile Systems

Frame ‘Fragile’ Problems / ‘Anti-fragile’ OpportunitiesStep Question Objective

1 What business are we in? Segment the business according to our customers and our competition

2 Where do we make money? Define our true profitability by segment, by product, and by customer

3 How good are our competitive positions? Determine the strength of our positions

4 What skills and capabilities underpin our success?

Find out what we do well and why we are successful in our business

5 Is this a good market to be in? Determine the attractiveness of our markets

6 What do the customers think? Learn about the views of our customers and what that means for how we do business

7 What about the competitors? Get insight into our competitors and their perspective on the business

8 Should we do something else? Decide where to innovate in our business

9 Who are we, and what will we do? Finalise our strategy by defining what we are now, who we want to be, and how to change

10 How can we raise profits quickly? Decide the steps to take for short-term improvements

54© Iain Sanders, Game-Changing Innovation 2013-16

Page 55: Anti-Fragile Systems

55

Page 56: Anti-Fragile Systems

Design Structure Matrix (DSM) Benefits Realization Management

R: REQUIRE-MENTS

• HOW WILL WE DO IT? (5)

E: ENABLERS

• WHAT DO WE HAVE? (3)

C: CHANGES

• WHAT MUST WE DO? (4)

O: OUTPUTS

• WHAT DO WE NEED? (2)

B: BENEFITS

• WHERE ARE WE GOING? (1)

[5. TASKS TO DELIVER]

[3. RESOURCES]

[4. PROCESSES]

[2. PRODUCTS]

[1. OUTCOMES]

© Iain Sanders, Game-Changing Innovation 2013-16

56

Page 57: Anti-Fragile Systems

57

Stage-3: Define and Measure Requirements for Benefits Realization

© Iain Sanders, Game-Changing Innovation 2013-16

Page 58: Anti-Fragile Systems

58

Stage-3: Define and Measure Requirements for Benefits Realization © Iain Sanders, Game-Changing Innovation 2013-16

Page 59: Anti-Fragile Systems

Stage-3: Define and Measure Requirements

© Iain Sanders, Game-Changing Innovation 2013-16 59

Page 60: Anti-Fragile Systems

60

Stag

e-3

: D

efin

e a

nd

Mea

sure

Re

qu

ire

me

nts

© Iain Sanders, Game-Changing Innovation 2013-16

Page 61: Anti-Fragile Systems

61

Page 62: Anti-Fragile Systems

62© Iain Sanders, Game-Changing Innovation 2013-16

Stage-4: Capture and Generate Ideas

Page 63: Anti-Fragile Systems

Stage-4: Capture and Generate Ideas

© Iain Sanders, Game-Changing Innovation 2013-16 63

Page 64: Anti-Fragile Systems

64

Stage-4: Capture and Generate Ideas

© Iain Sanders, Game-Changing Innovation 2013-16

Page 65: Anti-Fragile Systems

© Iain Sanders, Game-Changing Innovation 2013-16 65

Page 66: Anti-Fragile Systems

66

Stage-4: Capture and Generate Ideas

© Iain Sanders, Game-Changing Innovation 2013-16

Page 67: Anti-Fragile Systems

BASIC FRAGILE PROBLEM-SOLVING PROCESS:

DEFINE THE QUALITATIVE CHANGE CONDITION:

CONDITION 1: THE UNDESIRED EFFECT CEASES TO BE SENSITIVE TO THE WORSENING FACTOR [ROBUST SYSTEM].

CONDITION 2: THE RELATIONSHIP BETWEEN THE UNDESIRED EFFECT AND THE WORSENING FACTOR IS REVERSED [ANTI-FRAGILE

SYSTEM].

© Iain Sanders, Game-Changing Innovation 2013-1667

Part 1 of 2 : Identify and define the right “problem”Stage-4: Capture and Generate Ideas

Page 68: Anti-Fragile Systems

BASIC FRAGILE PROBLEM-SOLVING PROCESS:

DEFINE THE QUALITATIVE CHANGE CONDITION:

CONDITION 1: THE UNDESIRED EFFECT CEASES TO BE SENSITIVE TO THE WORSENING FACTOR [ROBUST SYSTEM].

CONDITION 2: THE RELATIONSHIP BETWEEN THE UNDESIRED EFFECT AND THE WORSENING FACTOR IS REVERSED [ANTI-FRAGILE

SYSTEM].

68

Increasing Robustness

Part 1 of 2 : Identify and define the right “problem”Stage-4: Capture and Generate Ideas

© Iain Sanders, Game-Changing Innovation 2013-16

Page 69: Anti-Fragile Systems

BASIC FRAGILE PROBLEM-SOLVING PROCESS:

DEFINE THE QUALITATIVE CHANGE CONDITION:

CONDITION 1: THE UNDESIRED EFFECT CEASES TO BE SENSITIVE TO THE WORSENING FACTOR [ROBUST SYSTEM].

CONDITION 2: THE RELATIONSHIP BETWEEN THE UNDESIRED EFFECT AND THE WORSENING FACTOR IS REVERSED [ANTI-FRAGILE

SYSTEM].

69

Part 1 of 2 : Identify and define the right “problem”Stage-4: Capture and Generate Ideas

© Iain Sanders, Game-Changing Innovation 2013-16

Page 70: Anti-Fragile Systems

PART BASIC FRAGILE PROBLEM-SOLVING PROCESS:

1 DEFINE THE UNDESIRED EFFECTS: LIST THE WORSENING FACTORS.

2 DEFINE THE ACTIONS: THAT WILL CANCEL THE UNDESIRED EFFECTS.

70

Part 2 of 2: Find the right “pattern” to solve problemStage-4: Capture and Generate Ideas

© Iain Sanders, Game-Changing Innovation 2013-16

Page 71: Anti-Fragile Systems

71

Page 72: Anti-Fragile Systems

72

Page 73: Anti-Fragile Systems

© Iain Sanders, Game-Changing Innovation 2013-16 73

© Iain Sanders, Game-Changing Innovation 2013-16

Page 74: Anti-Fragile Systems

© Iain Sanders, Game-Changing Innovation 2013-1674

Page 75: Anti-Fragile Systems

© Iain Sanders, Game-Changing Innovation 2013-16 75

Page 76: Anti-Fragile Systems

© Iain Sanders, Game-Changing Innovation 2013-16 76

Page 77: Anti-Fragile Systems

77

Page 78: Anti-Fragile Systems

© Iain Sanders, Game-Changing Innovation 2013-16 78

Page 79: Anti-Fragile Systems

© Iain Sanders, Game-Changing Innovation 2013-16 79

Page 80: Anti-Fragile Systems

80© Iain Sanders, Game-Changing Innovation 2013-16

Page 81: Anti-Fragile Systems

81© Iain Sanders, Game-Changing Innovation 2013-16

Page 82: Anti-Fragile Systems

82

Page 83: Anti-Fragile Systems

83

Page 84: Anti-Fragile Systems

84

Page 85: Anti-Fragile Systems

85

Page 86: Anti-Fragile Systems

86

Page 87: Anti-Fragile Systems

Systems Engineering Method over Life Cycle

87© Iain Sanders, Game-Changing Innovation 2013-16

Page 88: Anti-Fragile Systems

Status of System Materialization at the Various Phases

88© Iain Sanders, Game-Changing Innovation 2013-16

Page 89: Anti-Fragile Systems

89

Major Stage Reviews and Systems Engineering V Process

© Iain Sanders, Game-Changing Innovation 2013-16

Page 90: Anti-Fragile Systems

Conclusion

The key to adapting to a changing environment, is to build sufficient anti-fragility into your system / infrastructure to enable reorientation –faster than any crisis can prevent it.

Thank you very much!

Iain Sanders, Game-changing Innovation

Email: [email protected]

90© Iain Sanders, Game-Changing Innovation 2013-16