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Climbing Everest Developing a tool to support the crowdfunding journey.

1 Million Cups Presentation - Climbing Everest - BackerKit

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Page 1: 1 Million Cups Presentation - Climbing Everest - BackerKit

Climbing EverestDeveloping a tool to support the crowdfunding journey.

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Maxwell Salzberg

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Realities of fulfilling a Kickstarter Campaign

● Fulfillment can be difficult for big projects● Project creators have to handle fulfillment alongside managing their

business and developing their product.● The process involves a large amount of communication and adjusting data● Backers want to update all kinds of information about their orders

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Problems backers have● Change of shipping address● Pledging extra money for extra items● Splitting one big order for multiple people● Failed pledge payments● Refunds● Someone missed the campaign● Non-Responders● Hard to track who has shipped and who hasn’t.

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The biggest catch of allAll a project creator gets is a big spreadsheet to work from.

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Uncomfortable Truths1. Raising money is the easy first half

of crowdfunding. Fulfillment itself is much harder.

2. Fulfillment can rob a project creator of both time and money that could be spent on making their product.

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Three Years Pass...

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Diaspora* - 2013

● Two sources of development - core team and community developers.

● Core team was focused on providing a major overhaul to user interface.

● Pivoted from startup model into a volunteer-run community project.

● Project adopted self-governance model through establishing consensus on issues.

● Core development team stepped away.

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We wanted to make a product that could help a group of people in a useful way.

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We’ve always wanted to build products that empowered people.

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What if we could make the fulfillment process for crowdfunding easier?

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The Old, Slow WayDon’t spend your time manually managing your backers’ info, while time ticks away.

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The BackerKit WayHave everything on autopilot so you can focus on making.

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Pivoting into BackerKit

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Initial Offering● Free beta period - early customer feedback helped

establish first pain points.● Basic features - pledge management, add-on

purchases, shipping addresses, a way to represent whether an order is fulfilled, can export all order data.

● Niche support - can synchronize data from Kickstarter to use project data in a useful way.

● Flexible - if there isn’t a feature for it, we can implement a workaround

● Free Backer Support - we help project creators take care of their backers.

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Challenge of UX Design

● BackerKit is designed to assist with every step of the fulfillment process

● Just because something makes sense to you doesn’t mean it makes sense to the customer.

● Self-service vs. full-service

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First Refinements● Segments - search queries that create groups of people that an app can

perform actions on.● More Platforms - sync with campaigns from IndieGoGo, Tilt/OPEN● Pre-Orders - project creators can get new orders after their campaign

ends to keep the momentum going.● New Interface - focused on reward items in pledges belonging to backers.● Counts - easy counts for manufacturing.● Shipping - We integrated with the USPS to offer cheaper postage.

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Backer pledge accounts● 6 order states: Not Sent, Not Answered, Open, Locked Down, Ready to

Ship, Shipped● Invite system: all backers are invited once a project is ready to go live.

Each backer gets a unique link that logs them into their pledges automatically.

● Pledge Switching: Backers may be allowed to change pledge levels● Linked Pledges: For pledging multiple times on platforms like IndieGoGo.

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Fulfillment Integrations● We launched a partner’s program

for fulfillment houses.● Easily send orders out at the click

of a button.● 2 partners at launch: FulfillRite and

ShipStation● Orders get tracked between

BackerKit and fulfillment partner, so data is always up to date.

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New Fullfilment Integrations

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● Some of our customers: Soylent, Amplitude, Reading Rainbow, ToeJam & Earl, What We Do in the Shadows

● Over 700+ projects served● Many revisions to features and designs● Campaigns of all sizes and every niche● Team of 6 people

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