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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Skyrim Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The setting is outside in the wilderness as you can hear tree’s swaying and the wind; a man was commentating over it setting a tense mood. There is mainly a male character in the cut scene but male noises and dragon yelling are played through the cut scene. The character sounds like he is currently talking about what the game is about, and then we hear dragons screaming and shouting in male chanting making the scene tense and scary. I think that the production techniques used for this cut scene is possibly a sound booth, pitch adjustment and a clear microphone to create the sounds off the male character speak and with the sounds of a dragon at 0:24 and 0:58 Mood At the beginning there is the sound of a man talking making the mood quite tense then music is played in the background of warriors chanting to set the mood, through the man talking in the background there is adrenaline music making the mood quite exciting. The mood changed at 1:08 when the music gets louder giving you an adrenaline feeling. I think audio editing software has been used to adjust to the pitch and volume, at 0:24 there is the sound of a dragon shouting and at 1:07 the sound off shouting. Game genre Action/Role-play, The game genre sounds like it’s an action game because you can hear the character fighting a dragon with the sounds of swords clanging. The voice over is clear and sound s like a quality microphone was used for the voices off the character and background voices as they come across crisp and clear. Narrative The narrative off this scene is a man commentating over the game on what the elder scrolls is and what happened. How the music conveys the aftermath (Background Music) the music details the feeling in the place is surreal and an exciting feeling. The techniques off the music I think are that they use a sound programme to use the pitch adjustment on the music in the background so it’s quiet and able to hear the characters speak as well as the all the dragons and warriors chanting.

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games

Game Title Skyrim

Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting

The setting is outside in the wilderness as you can hear tree’s swaying and the wind; a man was commentating over it setting a tense mood. There is mainly a male character in the cut scene but male noises and dragon yelling are played through the cut scene. The character sounds like he is currently talking about what the game is about, and then we hear dragons screaming and shouting in male chanting making the scene tense and scary.

I think that the production techniques used for this cut scene is possibly a sound booth, pitch adjustment and a clear microphone to create the sounds off the male character speak and with the sounds of a dragon at 0:24 and 0:58

Mood

At the beginning there is the sound of a man talking making the mood quite tense then music is played in the background of warriors chanting to set the mood, through the man talking in the background there is adrenaline music making the mood quite exciting. The mood changed at 1:08 when the music gets louder giving you an adrenaline feeling.

I think audio editing software has been used to adjust to the pitch and volume, at 0:24 there is the sound of a dragon shouting and at 1:07 the sound off shouting.

Game genre

Action/Role-play, The game genre sounds like it’s an action game because you can hear the character fighting a dragon with the sounds of swords clanging.

The voice over is clear and sound s like a quality microphone was used for the voices off the character and background voices as they come across crisp and clear.

Narrative

The narrative off this scene is a man commentating over the game on what the elder scrolls is and what happened. How the music conveys the aftermath (Background Music) the music details the feeling in the place is surreal and an exciting feeling.

The techniques off the music I think are that they use a sound programme to use the pitch adjustment on the music in the background so it’s quiet and able to hear the characters speak as well as the all the dragons and warriors chanting.