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Inverse School 2014
The Art of Game Development
Amir H. FassihiInverse School
March, 2014
Inverse School 2014
Dead Mage GamesGarshasp: The Monster Slayer, May 2011
PC (Steam, Retail)
Garshasp: Temple of the Dragon, Aug 2012PC (Steam)
Shadow Blade, Jan 2014iOSAndroidOUYAMac
Inverse School 2014
Game
Genre Audience Platform
Monetization Distribution Type
Mode
Inverse School 2014
GenresGenres
ActionRPGStrategySportsAdventureSimulationMMOSerious GamesSocial , …
Inverse School 2014
AudienceAge
Rating
ESRB
PEGI
USK
ESRA
CERO
Gender
Male
Female
Level
Hard Core
Casual
Inverse School 2014
Platforms
PC/MacConsoles
(PS3,Xbox,Wii)
Handheld Consoles(DS, Vita,
PSP)
Web Mobile(iOS, Android)
Arcade Machines
Cloud Streaming Virtual Reality Augmented
Reality
Inverse School 2014
MonetizationPayment Models
Fixed Price
Subscription
Free To Play (F2P) In-game AdsIn-app purchasing
Rent
Inverse School 2014
Distribution
Manufactured CD/DVD/Blue Ray
RetailDistribution Portals
App Stores
Online Games
Social Websites
Digital
Inverse School 2014
Inverse School 2014
God of War 3Genre: Action/AdventureAudience: 18+ / Hard CorePlatform: Console (PS3)Monetization: Fixed PriceDistribution: RetailType: Full GameMode: Single PlayerProduction: Publisher Backed (Sony)
Inverse School 2014
Inverse School 2014
Temple RunGenre: ActionAudience: Everyone, CasualPlatform: iOS, AndroidMonetization: F2PDistribution: Digital (iTunes, GooglePlay)Type: Full GameMode: Single PlayerProduction: Independent
Inverse School 2014
Fun?
Inverse School 2014
Bartle Test
Achievers
Explorers
Socializers Killers
Inverse School 2014
Games EducationSystem Design
• Engineering• Left Brain Activity• How?• Elegant Solution• Execution• Specialized• Conscious• Function
Creative• Art• Right Brain Activity• What?• Problem Definition• Innovation• Inter-disciplinary• Sub-conscious• Form
Inverse School 2014
Game Development
IdeaPre-
production
Production
Post-productio
nMaintena
nce
Inverse School 2014
Game IdeaPersonal Creativity
System DesignArt
MarketPublisher or IPTechnical AbilityClientPort
Inverse School 2014
Uncharted
Inverse School 2014
UnchartedCreative/Systematic Idea50% Pre-production15 developers (pre-production)1 year Production95 developers in Production + outsource team
Inverse School 2014
Inverse School 2014
MagickaGame Idea From Student ProjectInnovative Core IdeaPost-production Heroes
Crash FixesDLC
9 Developers> 1 M Sales
Inverse School 2014
Game Dev. Processes
DesignTechnicalArt
Inverse School 2014
Art
2D 3D Animation
Sound/Music
Artistic Integrity
Inverse School 2014
Design
Level Design
System Design
Combat Design
Game Balancin
gUX
DesignDesign
Integrity
Inverse School 2014
Technical
Engine Programming
Gameplay Programming
Platform Programming
Tools Development
3rd Party Libraries/Tools Integration
Technical Integrity
Inverse School 2014
Others
Story Test Voice Overs Promotional
Fact Research
Configuration
Management
Pre-rendered Cinematic
Community Manageme
nt
Online Integration
Project Manageme
ntPublish
Inverse School 2014
Art
Art Director Concept Artist
2D Artist/Interf
ace Designer
Character Modeler
Environment Modeler
Texture Artist Animator Storyboard
er
Sound Designer
Music Composer
Inverse School 2014
Game Design
Level Design
Worlds and
SpacesMission Design
Inverse School 2014
Architecture
To Control a Person’s Experience!
Inverse School 2014
Disney Hall
Inverse School 2014
Architect/Game Designer
Create
Space
Game Design
erArchite
ct
Inverse School 2014
Inverse School 2014
“The world is the best narrator”
Ken Levine
Inverse School 2014
Concept
Inverse School 2014
Napkin Sketch
Inverse School 2014
2D Detailed Render
Inverse School 2014
Editor View
Inverse School 2014
Level Logic
Inverse School 2014
Final Level
Inverse School 2014
Game Art
Concept Art 3D Model Texture
Rig Animation Sound
Music 2D ArtPromotion
al Illustration
Inverse School 2014
Concept Art
Inverse School 2014
Look & Feel
Inverse School 2014
Environment Concept
Inverse School 2014
Character Concept
Inverse School 2014
Character Sheet
Inverse School 2014
Character Sheet
Inverse School 2014
Character Creation Pipeline
Inverse School 2014
Weapon Concept
Inverse School 2014
Vehicle Concept Ideation
Inverse School 2014
Weapon Mechanics Concept
Inverse School 2014
Character Description
Inverse School 2014
Character Description
Inverse School 2014
Character Sheet
Inverse School 2014
Building Look & Feel
Inverse School 2014
Armor Design
Inverse School 2014
Look & Feel
Inverse School 2014
Game Feel
Inverse School 2014
Game Feel: Mechanic Proposal
Inverse School 2014
Game Feel
Inverse School 2014
Character/Weapon Variation concept
Inverse School 2014
Props Concept
Inverse School 2014
Symbols Concept
Inverse School 2014
Structure Concept
Inverse School 2014
Character Pose Concept
Inverse School 2014
Character Motion Concept
Inverse School 2014
Weapon Concept
Inverse School 2014
Environment/Props Concept
Inverse School 2014
Environment Sketch
Inverse School 2014
Environment Views
Inverse School 2014
Color Key
Inverse School 2014
Matte Paint
Inverse School 2014
Matte Paint
Inverse School 2014
Matte Paint
Inverse School 2014
Paint Over
Inverse School 2014
Paint Over
Inverse School 2014
Sillhouette
Inverse School 2014
Sillhouette
Inverse School 2014
Character Design Process
Inverse School 2014
Storyboard
Inverse School 2014
Storyboard
Inverse School 2014
Storyboard – Frame Paint Over
Inverse School 2014
Concept ArtistGreat ImaginationGreat Research/Study abilitiesGreat Artistic FundamentalsArtistic VisionGreat Drawing/Painting SkillsGreat Communication Skills
Inverse School 2014
Concept Artist and …Art DirectorStory Writer3D ArtistGame DesignerTechnical ArtistVisual Effects ArtistAnimatorProgrammer
Inverse School 2014
3D Mesh
Inverse School 2014
Tessellation (Low Polygon/High Polygon)
Inverse School 2014
Mesh/Sculpt
Inverse School 2014
3D Sculpting
Inverse School 2014
High Resolution Model
Inverse School 2014
High Polygon Animation Model
Inverse School 2014
Wireframe and Textured
Inverse School 2014
Texture Paint Process
Inverse School 2014
Texture + Render
Inverse School 2014
Weapon Modeling/Texturing
Inverse School 2014
Texture and Render
Inverse School 2014
Diffuse/Normal Map Textures
Inverse School 2014
Unwrapping
Inverse School 2014
HighRes Head Model
Inverse School 2014
Fully Textured and Rendered
Inverse School 2014
Sculpting
Inverse School 2014
Low Polygon Model
Inverse School 2014
Character Details
Inverse School 2014
Character Concept Sheet
Inverse School 2014
Textured 3D Model
Inverse School 2014
Character Creation
Inverse School 2014
TexturesDiffuseSpecularNormal MapGlow
Inverse School 2014
Environment Modeling
Inverse School 2014
Rendered Environment Model
Inverse School 2014
Vehicle Creation Process
Inverse School 2014
3D Character
Inverse School 2014
Zbrush Model
Inverse School 2014
Low Poly Model
Inverse School 2014
Low Poly Model
Inverse School 2014
Animation Bones (Skeleton)
Inverse School 2014
Rigging
Inverse School 2014
Face Expressions (Rig/Morph)
Inverse School 2014
Face Rig
Inverse School 2014
2D Sprite Animation
Inverse School 2014
2D Animation (Hi Res/Pixel Art)
Inverse School 2014
“The obvious objective of video games is to entertain people by
surprising them with new experiences!”
Shigeru Miyamoto