120
The Art of Game Development Amir H. Fassihi Inverse School March, 2014 Inverse School 2014

The Art of Game Development

Embed Size (px)

Citation preview

Page 1: The Art of Game Development

Inverse School 2014

The Art of Game Development

Amir H. FassihiInverse School

March, 2014

Page 2: The Art of Game Development

Inverse School 2014

Dead Mage GamesGarshasp: The Monster Slayer, May 2011

PC (Steam, Retail)

Garshasp: Temple of the Dragon, Aug 2012PC (Steam)

Shadow Blade, Jan 2014iOSAndroidOUYAMac

Page 3: The Art of Game Development

Inverse School 2014

Game

Genre Audience Platform

Monetization Distribution Type

Mode

Page 4: The Art of Game Development

Inverse School 2014

GenresGenres

ActionRPGStrategySportsAdventureSimulationMMOSerious GamesSocial , …

Page 5: The Art of Game Development

Inverse School 2014

AudienceAge

Rating

ESRB

PEGI

USK

ESRA

CERO

Gender

Male

Female

Level

Hard Core

Casual

Page 6: The Art of Game Development

Inverse School 2014

Platforms

PC/MacConsoles

(PS3,Xbox,Wii)

Handheld Consoles(DS, Vita,

PSP)

Web Mobile(iOS, Android)

Arcade Machines

Cloud Streaming Virtual Reality Augmented

Reality

Page 7: The Art of Game Development

Inverse School 2014

MonetizationPayment Models

Fixed Price

Subscription

Free To Play (F2P) In-game AdsIn-app purchasing

Rent

Page 8: The Art of Game Development

Inverse School 2014

Distribution

Manufactured CD/DVD/Blue Ray

RetailDistribution Portals

App Stores

Online Games

Social Websites

Digital

Page 9: The Art of Game Development

Inverse School 2014

Page 10: The Art of Game Development

Inverse School 2014

God of War 3Genre: Action/AdventureAudience: 18+ / Hard CorePlatform: Console (PS3)Monetization: Fixed PriceDistribution: RetailType: Full GameMode: Single PlayerProduction: Publisher Backed (Sony)

Page 11: The Art of Game Development

Inverse School 2014

Page 12: The Art of Game Development

Inverse School 2014

Temple RunGenre: ActionAudience: Everyone, CasualPlatform: iOS, AndroidMonetization: F2PDistribution: Digital (iTunes, GooglePlay)Type: Full GameMode: Single PlayerProduction: Independent

Page 13: The Art of Game Development

Inverse School 2014

Fun?

Page 14: The Art of Game Development

Inverse School 2014

Bartle Test

Achievers

Explorers

Socializers Killers

Page 15: The Art of Game Development

Inverse School 2014

Games EducationSystem Design

• Engineering• Left Brain Activity• How?• Elegant Solution• Execution• Specialized• Conscious• Function

Creative• Art• Right Brain Activity• What?• Problem Definition• Innovation• Inter-disciplinary• Sub-conscious• Form

Page 16: The Art of Game Development

Inverse School 2014

Game Development

IdeaPre-

production

Production

Post-productio

nMaintena

nce

Page 17: The Art of Game Development

Inverse School 2014

Game IdeaPersonal Creativity

System DesignArt

MarketPublisher or IPTechnical AbilityClientPort

Page 18: The Art of Game Development

Inverse School 2014

Uncharted

Page 19: The Art of Game Development

Inverse School 2014

UnchartedCreative/Systematic Idea50% Pre-production15 developers (pre-production)1 year Production95 developers in Production + outsource team

Page 20: The Art of Game Development

Inverse School 2014

Page 21: The Art of Game Development

Inverse School 2014

MagickaGame Idea From Student ProjectInnovative Core IdeaPost-production Heroes

Crash FixesDLC

9 Developers> 1 M Sales

Page 22: The Art of Game Development

Inverse School 2014

Game Dev. Processes

DesignTechnicalArt

Page 23: The Art of Game Development

Inverse School 2014

Art

2D 3D Animation

Sound/Music

Artistic Integrity

Page 24: The Art of Game Development

Inverse School 2014

Design

Level Design

System Design

Combat Design

Game Balancin

gUX

DesignDesign

Integrity

Page 25: The Art of Game Development

Inverse School 2014

Technical

Engine Programming

Gameplay Programming

Platform Programming

Tools Development

3rd Party Libraries/Tools Integration

Technical Integrity

Page 26: The Art of Game Development

Inverse School 2014

Others

Story Test Voice Overs Promotional

Fact Research

Configuration

Management

Pre-rendered Cinematic

Community Manageme

nt

Online Integration

Project Manageme

ntPublish

Page 27: The Art of Game Development

Inverse School 2014

Art

Art Director Concept Artist

2D Artist/Interf

ace Designer

Character Modeler

Environment Modeler

Texture Artist Animator Storyboard

er

Sound Designer

Music Composer

Page 28: The Art of Game Development

Inverse School 2014

Game Design

Level Design

Worlds and

SpacesMission Design

Page 29: The Art of Game Development

Inverse School 2014

Architecture

To Control a Person’s Experience!

Page 30: The Art of Game Development

Inverse School 2014

Disney Hall

Page 31: The Art of Game Development

Inverse School 2014

Architect/Game Designer

Create

Space

Game Design

erArchite

ct

Page 32: The Art of Game Development

Inverse School 2014

Page 33: The Art of Game Development

Inverse School 2014

“The world is the best narrator”

Ken Levine

Page 34: The Art of Game Development

Inverse School 2014

Concept

Page 35: The Art of Game Development

Inverse School 2014

Napkin Sketch

Page 36: The Art of Game Development

Inverse School 2014

2D Detailed Render

Page 37: The Art of Game Development

Inverse School 2014

Editor View

Page 38: The Art of Game Development

Inverse School 2014

Level Logic

Page 39: The Art of Game Development

Inverse School 2014

Final Level

Page 40: The Art of Game Development

Inverse School 2014

Game Art

Concept Art 3D Model Texture

Rig Animation Sound

Music 2D ArtPromotion

al Illustration

Page 41: The Art of Game Development

Inverse School 2014

Concept Art

Page 42: The Art of Game Development

Inverse School 2014

Look & Feel

Page 43: The Art of Game Development

Inverse School 2014

Environment Concept

Page 44: The Art of Game Development

Inverse School 2014

Character Concept

Page 45: The Art of Game Development

Inverse School 2014

Character Sheet

Page 46: The Art of Game Development

Inverse School 2014

Character Sheet

Page 47: The Art of Game Development

Inverse School 2014

Character Creation Pipeline

Page 48: The Art of Game Development

Inverse School 2014

Weapon Concept

Page 49: The Art of Game Development

Inverse School 2014

Vehicle Concept Ideation

Page 50: The Art of Game Development

Inverse School 2014

Weapon Mechanics Concept

Page 51: The Art of Game Development

Inverse School 2014

Character Description

Page 52: The Art of Game Development

Inverse School 2014

Character Description

Page 53: The Art of Game Development

Inverse School 2014

Character Sheet

Page 54: The Art of Game Development

Inverse School 2014

Building Look & Feel

Page 55: The Art of Game Development

Inverse School 2014

Armor Design

Page 56: The Art of Game Development

Inverse School 2014

Look & Feel

Page 57: The Art of Game Development

Inverse School 2014

Game Feel

Page 58: The Art of Game Development

Inverse School 2014

Game Feel: Mechanic Proposal

Page 59: The Art of Game Development

Inverse School 2014

Game Feel

Page 60: The Art of Game Development

Inverse School 2014

Character/Weapon Variation concept

Page 61: The Art of Game Development

Inverse School 2014

Props Concept

Page 62: The Art of Game Development

Inverse School 2014

Symbols Concept

Page 63: The Art of Game Development

Inverse School 2014

Structure Concept

Page 64: The Art of Game Development

Inverse School 2014

Character Pose Concept

Page 65: The Art of Game Development

Inverse School 2014

Character Motion Concept

Page 66: The Art of Game Development

Inverse School 2014

Weapon Concept

Page 67: The Art of Game Development

Inverse School 2014

Environment/Props Concept

Page 68: The Art of Game Development

Inverse School 2014

Environment Sketch

Page 69: The Art of Game Development

Inverse School 2014

Environment Views

Page 70: The Art of Game Development

Inverse School 2014

Color Key

Page 71: The Art of Game Development

Inverse School 2014

Matte Paint

Page 72: The Art of Game Development

Inverse School 2014

Matte Paint

Page 73: The Art of Game Development

Inverse School 2014

Matte Paint

Page 74: The Art of Game Development

Inverse School 2014

Paint Over

Page 75: The Art of Game Development

Inverse School 2014

Paint Over

Page 76: The Art of Game Development

Inverse School 2014

Sillhouette

Page 77: The Art of Game Development

Inverse School 2014

Sillhouette

Page 78: The Art of Game Development

Inverse School 2014

Character Design Process

Page 79: The Art of Game Development

Inverse School 2014

Storyboard

Page 80: The Art of Game Development

Inverse School 2014

Storyboard

Page 81: The Art of Game Development

Inverse School 2014

Storyboard – Frame Paint Over

Page 82: The Art of Game Development

Inverse School 2014

Concept ArtistGreat ImaginationGreat Research/Study abilitiesGreat Artistic FundamentalsArtistic VisionGreat Drawing/Painting SkillsGreat Communication Skills

Page 83: The Art of Game Development

Inverse School 2014

Concept Artist and …Art DirectorStory Writer3D ArtistGame DesignerTechnical ArtistVisual Effects ArtistAnimatorProgrammer

Page 84: The Art of Game Development

Inverse School 2014

3D Mesh

Page 85: The Art of Game Development

Inverse School 2014

Tessellation (Low Polygon/High Polygon)

Page 86: The Art of Game Development

Inverse School 2014

Mesh/Sculpt

Page 87: The Art of Game Development

Inverse School 2014

3D Sculpting

Page 88: The Art of Game Development

Inverse School 2014

High Resolution Model

Page 89: The Art of Game Development

Inverse School 2014

High Polygon Animation Model

Page 90: The Art of Game Development

Inverse School 2014

Wireframe and Textured

Page 91: The Art of Game Development

Inverse School 2014

Texture Paint Process

Page 92: The Art of Game Development

Inverse School 2014

Texture + Render

Page 93: The Art of Game Development

Inverse School 2014

Weapon Modeling/Texturing

Page 94: The Art of Game Development

Inverse School 2014

Texture and Render

Page 95: The Art of Game Development

Inverse School 2014

Diffuse/Normal Map Textures

Page 96: The Art of Game Development

Inverse School 2014

Unwrapping

Page 97: The Art of Game Development

Inverse School 2014

HighRes Head Model

Page 98: The Art of Game Development

Inverse School 2014

Fully Textured and Rendered

Page 99: The Art of Game Development

Inverse School 2014

Sculpting

Page 100: The Art of Game Development

Inverse School 2014

Low Polygon Model

Page 101: The Art of Game Development

Inverse School 2014

Character Details

Page 102: The Art of Game Development

Inverse School 2014

Character Concept Sheet

Page 103: The Art of Game Development

Inverse School 2014

Textured 3D Model

Page 104: The Art of Game Development

Inverse School 2014

Character Creation

Page 105: The Art of Game Development

Inverse School 2014

TexturesDiffuseSpecularNormal MapGlow

Page 106: The Art of Game Development

Inverse School 2014

Environment Modeling

Page 107: The Art of Game Development

Inverse School 2014

Rendered Environment Model

Page 108: The Art of Game Development

Inverse School 2014

Vehicle Creation Process

Page 109: The Art of Game Development

Inverse School 2014

3D Character

Page 110: The Art of Game Development

Inverse School 2014

Zbrush Model

Page 111: The Art of Game Development

Inverse School 2014

Low Poly Model

Page 112: The Art of Game Development

Inverse School 2014

Low Poly Model

Page 113: The Art of Game Development

Inverse School 2014

Animation Bones (Skeleton)

Page 114: The Art of Game Development

Inverse School 2014

Rigging

Page 115: The Art of Game Development

Inverse School 2014

Face Expressions (Rig/Morph)

Page 116: The Art of Game Development

Inverse School 2014

Face Rig

Page 117: The Art of Game Development

Inverse School 2014

2D Sprite Animation

Page 118: The Art of Game Development

Inverse School 2014

2D Animation (Hi Res/Pixel Art)

Page 119: The Art of Game Development

Inverse School 2014

“The obvious objective of video games is to entertain people by

surprising them with new experiences!”

Shigeru Miyamoto

Page 120: The Art of Game Development

Inverse School 2014

Questions?

[email protected]