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@ LouiseDowne

Playful 2011

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Page 1: Playful 2011

@LouiseDowne

Page 2: Playful 2011

@LouiseDowne

how do we make (insert hard thing) fun?

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@LouiseDowne

making something more human makes it easier to use.

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@LouiseDowneImag

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@LouiseDowne

intimacy with machines requires trust. trust that they think in the same way that we do.

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@LouiseDowne

the easier you make something the more people will do it.

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@LouiseDowne

26% of people play games on their smartphone for more than 25 minutes a week.

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Image by Hide and Seek

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@LouiseDowne

poor people can’t afford cheap things.

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@LouiseDowne

[ . . . ]sometimes this makes us aspire to follow the rules. not in spite of them being hard, but because they are hard.

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@LouiseDowne

“I don’t throw out my receipts straight away! they can steal money from your account if they get the receipt the same day”

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Screenshot of LA Noire, taken from GameInformer.com

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@LouiseDowne

when there are no rules, we’ll probably make them up.

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@LouiseDowne

how many times can I ask you to look at my bottom before it gets weird?

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@LouiseDowne