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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Metal Gear Solid Start-0:00 End-5:16 https://www.youtube.com/watch?v=IimjoFyUktY Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting From the start of the cut scene we hear a kind of robotic sound of something which is trying to move, so the game could be set in a futuristic world where there are robots. But shortly after the sound of robotic noises, we hear the sound of an animal roar; it could be the sound of a dinosaur, so it is possible that the game could be set in a prehistoric setting where dinosaurs and extinct animals exist. In this cut scene the characters could be in a big hall or room of some kind as sometimes after the characters speak we can hear an echo which could indicate where they are. The robotic sounds we hear in this cut scene could have been created by VST or an audio field recording. The animal roar could have been created by a VST, Foley artistry or an audio field recording. The echo sound when the characters speak could be an effect, which was added on to the voice actor’s dialogue. Mood The mood seems very intense and emotional as we hear a character shout “DIE!” this could indicate in the scene that there is conflict between two characters in the game. The roaring sound of the animal could be seen as quite aggressive and intimidating, could mean a fight is about to take place. In addition later in the cut scene we hear, the sound of a character talk about sacrificing The voice of the character in the game could have been created by a voice actor in a studio recording. The animal roar could have been created by VST or an audio field recording.

Metal gear solid sound analysis

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game Title Metal Gear Solid Start-0:00 End-5:16 https://www.youtube.com/watch?v=IimjoFyUktY

Provide detailed descriptions from chosen examples of sounds that establish…

Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting From the start of the cut scene we hear a kind of robotic sound of something which is trying to move, so the game could be set in a futuristic world where there are robots. But shortly after the sound of robotic noises, we hear the sound of an animal roar; it could be the sound of a dinosaur, so it is possible that the game could be set in a prehistoric setting where dinosaurs and extinct animals exist. In this cut scene the characters could be in a big hall or room of some kind as sometimes after the characters speak we can hear an echo which could indicate where they are.

The robotic sounds we hear in this cut scene could have been created by VST or an audio field recording. The animal roar could have been created by a VST, Foley artistry or an audio field recording. The echo sound when the characters speak could be an effect, which was added on to the voice actor’s dialogue.

Mood The mood seems very intense and emotional as we hear a character shout “DIE!” this could indicate in the scene that there is conflict between two characters in the game. The roaring sound of the animal could be seen as quite aggressive and intimidating, could mean a fight is about to take place. In addition later in the cut scene we hear, the sound of a character talk about sacrificing himself to save his friend, this creates a sad mad because it is talking of a characters death also there is music which sets the mood.

The voice of the character in the game could have been created by a voice actor in a studio recording. The animal roar could have been created by VST or an audio field recording.

Game genre The game could be a Sci-fi shooter as we hear robotic sounds which could indicate that the game is a Sci-fi shooter. Also the game could be an arena based game as we hear robotic sounds maybe player in the game fight in mechs or robots against each other. Also the game could be some kind of shooter as we hear different types of gun shots and explosions in the cut scenes.

The robotic sounds in the game could have been created with VST or by an audio field recording. The gunshots, lasers and explosions we hear the game could have been created by VST or an audio field recording. The sounds of the characters could have been created through a voice actor via a studio recording.

Narrative The narrative of the game could be about; you have to play as the hero he has to stop some type of monsters, due to the various sounds such as the beastly animal

The loud roaring animal sound that we heard could have been created through VST or an audio

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

sound that we hear at the very beginning of the cut scene. 1 of the characters in the cut scene says “I’ll stop it from moving”, this could hint in the game that the player has to stop an event or something from happening or taking place. Or maybe in the game you have to save someone like a hostage or something as we someone who is being tortured or hurt. It sounds as if the robot noises that we hear are someone who is controlling maybe the player has to try and stop who ever this mysterious person from controlling it.

field recording. The sound of the characters could have been created by a voice actor within a studio recording. The robotic sounds could have been created by Foley artistry or VST. The various types of gunshots and explosions we hear could have been created by a field audio recording or Foley artistry.