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V I R T U A L O C U L A R S Y S T E MV I V E K S A N G H V I J A I N | | N A YA N S E T H
Dwarkadas J. Sanghvi College of Engineering
B E P R O J E C T
N E E D
• Standalone projects are too expensive
• Advanced Hi-Tech Gaming
• Immersive Media has greater impact
V I R T U A L R E A L I T Y
• Nintendo (Wiimote, Gloves, etc)
• Sony
• Microsoft Kinect
• Television Sets (Samsung, LG)
H E A D M O U N T E D D I S P L AY S
• Display (HDMI Out, Screen Resolution)
• Stereoscopic
• Helmet
• Goggles
• Magnifying Lens
S O F T W A R E S
• Vireio
• FreeTrack IR / FaceTrackNoIR
• Games with HMD Support (Crysis 2, ARMA 2, etc)
• Custom Games / Custom Multimedia Content
I M P L E M E N TAT I O N ( H E A D T R A C K I N G )
• 720p Camera
• High Convex Powered LEDs
• Latency (High if refresh rate is less)
• Cost Effective
• 6DOF (Degrees of Freedom - Roll, Yaw, Pitch, X, Y & Z)
I M P L E M E N TAT I O N ( S / W )
• Media Development (Game or Landscape)
• Game Engines (Unity3D)
• C# & Javascript
A P P L I C AT I O N S
• Training (Space, Military)
• Medical Treatment
• Explore World from where you are
• Recreational Purposes (Rollercoaster Ride)
• Next Generation Movies (Perspective 360)
S I M I L A R T E C H N O L O G I E S
• Sony’s Project Morpheus
• Oculus Rift
• Durovis Dive for Smartphones
• Samsung Gear VR
L I M I TAT I O N S
• Latency
• Motion Sickness
• Partial Virtual Reality
• Nascent Technology, Developers Needed
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