UXD / DNA - DesignMap, Inc

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Making UXD part of your company's DNA

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UXD / DNA#LEANUXSF #DMPLAYBOOK

Making UXD, part of your company’s DNA.

(HOPEFULLY, I’M AT THE RIGHT MEETUP)

UXD / DNA August 8, 2013

Talk Q&AApply

30m 30m30m

DNA (noun)

The fundamental and distinctive characteristics or qualities of someone or something,

NEW OXFORD AMERICAN DICTIONARY

UXD / DNA August 8, 2013

DNA

esp. when regarded as unchangeable: diversity is part of the company’s DNA

NEW OXFORD AMERICAN DICTIONARY

UXD / DNA August 8, 2013

DNA

...men just don’t get shopping— it’s not in our DNA.

NEW OXFORD AMERICAN DICTIONARY

UXD / DNA August 8, 2013

Buy $1.99$

Buy $0.99$50% OFFTODAY ONLY!

Not a primer on UXD.

Not about Design Process.

UXD / DNA August 8, 2013

The Playbook (in progress...)

A method to reduce churn, reveal opportunity, and plan resources.

UXD / DNA August 8, 2013

As a designer...

we’ve pointed a way to integrate design into your organization.

(PREACHING TO THE CHOIR)

UXD / DNA August 8, 2013

Founder / product / developer...

we’ve pointed a way to integrate design into your organization.

(YEP, IT’S THE SAME LESSON!)

UXD / DNA August 8, 2013

The Venn Diagram

User

Business

Technology

“the Product”

UXD / DNA August 8, 2013

The cycle of frustration

A story about iteration.

(...or is it?)

UXD / DNA August 8, 2013

So basically, it’s like Flickr for Pilots

we need a Flat UI like this one on dribbble.com

So basically, it’s like Flickr for Pilots

So basically, it’s like Flickr for Pilots

we need a Flat UI like this one on dribbble.com

we’re going mobile first

So basically, it’s like Flickr for Pilots

we need a Flat UI like this one on dribbble.com

Where’s the CSS? The team in Russia needs it.

we’re going mobile first

we need a Flat UI like this one on dribbble.com

Where’s the CSS? The team in Russia needs it.

we’re going mobile first

it’s like Instagram for Policemen who take Selfies

:-/

There has to be a better way...

“The User Experience” versus “User Experience Design”

(I’M ABOUT TO BRING IT OLD-SCHOOL)

UXD / DNA August 8, 2013

Strategy is where it all begins: What do we want to get out of the site? What do our users want?

Scope transforms strategy into requirements: What features will the site need to include?

Structure gives shape to scope: How will the pieces of the site fit together and behave?

Skeleton makes structure concrete: What components will enable people to use the site?

Surface brings everything together visually: What will the finished product look like?

“UX Design”

SurfaceSkeletonStructureScopeStrategy

Jeff Patton “User Experience Distilled” 2008

SurfaceSkeletonStructureScopeStrategy

“UX Design”

Tools

TasksGoals

Tools

Tasks

Goals

Requirements

Features

Business model

Tools

Tasks

Goals

Product

Screen layoutRequirements

User flowFeatures

User researchBusiness model

Tools

Tasks

Goals

Product UX Design

Screen layoutRequirements Frontend framework

User flowFeatures Application logic

User researchBusiness model Technical architecture

Tools

Tasks

Goals

Product UX Design Development

PrototypesWireframesVisualsGuidelines

User StoriesAcceptance Criteria

Use CasesTest PlansCSS / JS FrameworkWidget Library

User & Task FlowsNavigationInteraction

EpicsFeature Prioritization

Application LogicSprints

ResearchPersonas & ScenariosMental & Task Models

Business ModelRelease ScheduleRevenue Model

Platform ArchitectureScalability / Performance

Tools

Tasks

Goals

Product UX Design Development

Tools

Tasks

Goals

Back to ending the cycle of frustration...

UXD / DNA August 8, 2013

Short!

1. Think!2. Make!3. Check!1

2

3

UXD / DNA August 8, 2013

Jeff Patton Change the World

Janice Fraser Learning Loops

Goals

UXD / DNA August 8, 2013

Tasks

Goals

UXD / DNA August 8, 2013

Tools

Tasks

Goals

UXD / DNA August 8, 2013

Tools

Tasks

Goals

Product UX Design Development

Tools

Tasks

Goals

Product UX Design Development

Screen layout

User flow

User research

UX Design

User stories Frontend framework

Features Application logic

Business model Technical architecture

Tools

Tasks

Goals

Product Development

Incorporating UX Design

A discipline, not just a position.

“User Experience Design”

“Product Management”

“Software Development”

“the Company”

UXD / DNA August 8, 2013

If you need a primer, and only have 30 minutes, read this:

A guide for non-designers by Wells Riley.

startupsthisishowdesignworks.com

UXD / DNA August 8, 2013

78 CEOs, marketers, engineers, and designers...

78% said their product was well designed.

81% said designers belong on the founding team.

Hire.Contract.Studio.Agency.

Hiring design staff:

Know what you’re looking for.Get a design advisor.Use multiple recruiters.

Advertising for the Unicorn will prevent you from getting the smart candidates, and attract the wrong ones.

Hard Skills / Soft Skills

Braden Kowitzdesignstaff.org/

Jared Spooluie.com/articles/assessing_ux_teams/

“Hard skills” are UXD-specific competencies such as tools, methods, deliverables, and processes.

“Soft skills” are skills that might apply to any role or job. They include planning, working with others, empathy, principles, and being effective and efficient.

Alex Cornelltheworstportfolioever.com

Best worst portfolio ever.

Look for their personal story of design, approach to problem solving.

Bonus points for details. Minus for jargon. Pictures, not words.

Hiring design staff:

Craft your UXD story.Act fast: Review and Interview.Commit: Product & Engineering

UXD / DNA August 8, 2013

if you have to choose between...

TALENTFITEmphasize overall personality fit.

EXPERIENCEFLEXIBILITYAbility to adjust on-the-fly.

VISIONARYHUMILITY

Is this too obvious?

if you really can’t decide...

What you’re assessing:• how they solve problems.

• how they ask questions.

• how they make progress with limited information.

• their ability to create intuitive interfaces.

Hire.Contract.Studio.Agency.

Design Contractors:

Tactical and narrow focus.Low investment.Non-contiguous activities.

UXD / DNA August 8, 2013

PrototypesWireframesVisualsGuidelines

User StoriesAcceptance Criteria

Use CasesTest PlansCSS / JS FrameworkWidget Library

User & Task FlowsNavigationInteraction

EpicsFeature Prioritization

Application LogicSprints

ResearchPersonas & ScenariosMental & Task Models

Business ModelRelease ScheduleRevenue Model

Platform ArchitectureScalability / Performance

Tools

Tasks

Goals

Product UX Design Development

ContractorVisuals

UX Consultants:

“One-person Band.”Thin slice approach.Committed, but only for so long.

UXD / DNA August 8, 2013

User StoriesAcceptance Criteria

Use CasesTest PlansCSS / JS FrameworkWidget Library

EpicsFeature Prioritization

Application LogicSprints

ResearchPersonas & ScenariosMental & Task Models

Business ModelRelease ScheduleRevenue Model

Platform ArchitectureScalability / Performance

Tools

Tasks

Goals

Product UX Design Development

UX Consultant

PrototypesWireframesVisualsGuidelines

User & Task FlowsNavigationInteraction

Hire.Contract.Studio.Agency.

Design Studio:

5–50 design staff.Integrates into your team.Outcome, not deliverable driven.

UXD / DNA August 8, 2013

User StoriesAcceptance Criteria

Use CasesTest PlansCSS / JS FrameworkWidget Library

EpicsFeature Prioritization

Application LogicSprints

Business ModelRelease ScheduleRevenue Model

Platform ArchitectureScalability / Performance

Tools

Tasks

Goals

Product Development

PrototypesWireframesVisualsGuidelines

User & Task FlowsNavigationInteraction

ResearchPersonas & ScenariosMental & Task Models

UX Design

Studio

“Studio Effect”100’s of tools & activities

Hire.Contract.Studio.Agency.

Agency:

Multi-discipline staff.Absolute industry expertise.Lots of money, little time.

UXD / DNA August 8, 2013

Agency:

“All-in strategy” They lead, you follow.Replacement for UX, Biz, or Dev.

UXD / DNA August 8, 2013

EpicsFeature Prioritization

Business ModelRelease ScheduleRevenue Model

Tools

Tasks

Goals

PrototypesWireframesVisualsGuidelines

User StoriesAcceptance Criteria

Use CasesTest PlansCSS / JS FrameworkWidget Library

User & Task FlowsNavigationInteraction

Application LogicSprints

ResearchPersonas & ScenariosMental & Task Models

Platform ArchitectureScalability / Performance

Product UX Design Development

Agency

IDEO has deep expertise in healthcare, 7 years from start to hospital open, with disciplines across interior design, architecture, branding, contextual research, and more.

Finally, thePlaybook!

:-/

:-/:-/Phase 0 Phase 1 Phase 2 Phase 3

PrototypesWireframesVisualsGuidelines

User StoriesAcceptance Criteria

Use CasesTest PlansCSS / JS FrameworkWidget Library

User & Task FlowsNavigationInteraction

EpicsFeature Prioritization

Application LogicSprints

ResearchPersonas & ScenariosMental & Task Models

Business ModelRelease ScheduleRevenue Model

Platform ArchitectureScalability / Performance

Tools

Tasks

Goals

Product UX Design Development

Early stage PivotEnhancementNext generation

Tools

Tasks

Goals

Product UX Design Development

Tools

Tasks

Goals

Product UX Design Development

Tools

Tasks

Goals

Product UX Design Development

!

Tools

Tasks

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Product UX Design Development

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:-/

Tools

Tasks

Goals

Product UX Design Development

Tools

Tasks

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Product UX Design Development

Tools

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Product UX Design Development

Tools

Tasks

Goals

Product UX Design Development

Tools

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Product UX Design Development

Tools

Tasks

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Product UX Design Development

!

Tools

Tasks

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Product UX Design Development

:-)

Q&A Roundtable

Try Your Own Playbook!

PrototypesWireframesVisualsGuidelines

User StoriesAcceptance Criteria

Use CasesTest PlansCSS / JS FrameworkWidget Library

User & Task FlowsNavigationInteraction

EpicsFeature Prioritization

Application LogicSprints

ResearchPersonas & ScenariosMental & Task Models

Business ModelRelease ScheduleRevenue Model

Platform ArchitectureScalability / Performance

Tools

Tasks

Goals

Product UX Design Development