"Understanding Youth" Conference 2011: When Worlds Collide by Chris Unwin

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Presentation by Chris Unwin from Much MTV Group shares how his company is evolving the consumer experience across real and virtual environments to become omnipresent with transmedia audiences. Learn how Much MTV is developing content strategies and collaborating with like-minded brands to the point that worlds truly collide.Follow @chrisunwin and @strategyonline

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worlds

collide

when

3

marketers

consumers

viewers

viewers

viewersconsumers

viewersconsumers

viewersconsumers

participants

“Self expression is the new entertainment”

25% of search queries for top 20 brandsare links to user-generated content

1 platform for positive expression

print

OOH

mobileplace

experi-ential

PR

audio/video

online

direct

yourmarketing

plan

print

OOH

mobileplace

experi-ential

PR

audio/video

online

direct

yourmarketing

plan

print

OOH

mobileplace

experi-ential

PR

audio/video

online

direct

yourmarketing

plan

print

OOH

mobileplace

experi-ential

PR

audio/video

online

direct

yourmarketing

plan

print

OOH

mobileplace

experi-ential

PR

audio/video

online

direct

yourmarketing

plan

print

OOH

mobileplace

experi-ential

PR

audio/video

online

direct

@#&%!?!?

2 evaluate against yourbrand objectives

interruptionssuck

participationrulesinterruptions

suck

3 entertain, don’t interrupt

worlds

collide

when

identity

activities goals

the digital world makes real lifemore meaningful

real life makes the digital world more meaningful

real

digital

millennials live almost exclusivelyin the space between these spheres

we need to acknowledge the overlap between real and digital life

MTV

strategy

Much

valu

e

participants

viewers

volume

traditionalmeasurement

super fans

then now

rethink product development forparticipation & influence

participatory

proprietary

building and contributingto virtual environments

brand

platform

platform

brand

identity

activities

real

digital

goals

Brand Objectives

Audience Benefit

Platform/s

MuchMTV

strategy

two mobile projects with digital environments

MuchMTV

strategyI want my MTV Social

MTV Social is co-viewing app built for the “digital couch”

41%

33%30%

28%

24%

16% 15%

11% 10% 10% 9% 8% 8% 7% 6% 6%4%

Gam

es

Wea

ther

Soci

al N

et.

Mus

ic

GPS

New

s

Spor

ts

TV/V

ideo

Util

ities

Fina

nce

Busi

ness

Hea

lth/W

ell.

Food

/Coo

king

Trav

el

Shop

ping

Refe

renc

e

eBoo

ks

Source: Forrester Research Inc., Q2 2010 N. America Benchmark Survey, Canada, Adults 18+

Canadian Smartphone app usage:Games, Social Networking top the list

86% of mobile internet users watch TVwith their mobile devices

Of that, 40% are social networking,33% using apps, and more than

half are texting

identity

activities goals

real

digital

conceptualizing the MTV Social Co-viewing App

conceptualizing the MTV Social Co-viewing App

Brand Objectives

Platform/s

Audience Benefit

identity

activities goals

real

digital

proprietary

Brand Objectives

Audience Benefit

identity

activities goals

real

digital

MTV Ecosystem

Twitter/Facebook

Easy, Hosted, Super Fans

conceptualizing the MTV Social Co-viewing App

Platform/s

MuchMTV

strategyDegrassi Mobile Game

identity

activities goals

real

digital

conceptualizing theDegrassi Mobile Game

identity

activities goals

real

digital

Brand Objectives

Audience Benefit

conceptualizing theDegrassi Mobile Game

Platform/s

proprietary

Brand Objectives

Audience Benefit

identity

activities goals

real

digital

$$$ Community

Apps/Social Media

Involvement in Story

conceptualizing theDegrassi Mobile Game

Platform/s

for the first time, fans canenroll at Degrassi

for the first time, fans canenroll at Degrassi

for the first time, fans canenroll at Degrassi

for the first time, fans canenroll at Degrassi

for the first time, fans canenroll at Degrassi

episode-based story game“choose your own conversation”

episode-based story game“choose your own conversation”

episode-based story game“choose your own conversation”

acknowledge character traits,manage relationships

social currency translatedinto Degrassi points

and of course, goof offaround campus

and of course, goof offaround campus

thanks

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