Ubiquitous web2.0, Life Web. Issues and Trends

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Key Issues and Trends Updated about Ubiquitous web2.0, Life Web, Web as Life Platorm

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Ubiquitous web2.0

February 2011

@JoSanKu

Life WebWeb as Life Platform

Before After

Mobile Internet Computer

Personal Computing

Desktop Internet Computing

Mobile Internet Computing

Mini Computing

• 24H PC: Anywhere Participation

• Web in Pocket

• RealTime Interaction

• Sensors: Eye, Ear, Location, Motion

• SNS+Communication

Mobile Internet Computer

Mobile Only

http://www.morganstanley.com/institutional/techresearch/pdfs/Internet_Trends_041210.pdf

?

Personal Computing

Desktop Internet Computing

Mobile Internet Computing

GoogleAOLeBayYahoo!Yahoo JapanAmazon.comTencentAlibabaBaiduRakuten

Naver

MicrosoftCiscoIntelAppleIBMOracleEMCDellHPCompag

Winners Winners Winners

Source: Mary Meeker 2009 Web 2.0 Summit Presentation

The First Wave

web2.0

(1990~2009)

web 2.0 is all about harnessing

collective intelligence using the web as a Platform

October 2004

Data Inside

Collective intelligence applications depend on managing, understanding,

and responding to massive amounts of

user-generated data in real time.

What is Next? What is web3.0?

The Semantic Web?Virtual reality?

The social web?The mobile web?

Smartphone Revolution24 H PC

It is all of those, and more.

Web Squared

The Web becomes more closely integrated with the real world via sensor-based

smart phone applications. Web Squared is another way of saying

"Web meets World”

June 2009

How Does Web Meet World?

Web

World

Web1.0 Web2.0 Web2

web2

web2.0web1.0

1990 2005 2010 2013

web2 Web Square, Mobile web2.0

by @josanku 2010

web2.0

web2

Life, Business, Culture…

How Fast?

2013 2014http://www.morganstanley.com/institutional/techresearch/pdfs/Internet_Trends_041210.pdf

iphone was a byproduct

Before After

Mobile Computer Anywhere

Pad Computer Everybody

Web meets World

WebOn-line

WorldOff-line

Ubiquitous web2.0

web2.0 + (mobile + pad) Web2.0 + Anywhere + Ev-

eryoneWeb = Life (World)

Online=OfflineWeb as Life Platform

Life Web

Ubiquitous web2.0

web2.0

1990 2005 2012

web1.0

web2

PEOPLE

Life Webubiquitous web2.0

web2

Ubiquitous we-b2.0

The Second WaveBig Big

Ubiquitous we-b2.0

web squared

SOCIAL

REALTIME

LOCATION

Page to People

Social WebWeb for People’s Social Interaction and Community

Friends Colleagues Customers

Anyone

Conversation & Interaction

Implicitly, Explicitly

Page to People

http://www.morganstanley.com/institutional/techresearch/pdfs/Internet_Trends_041210.pdf

Social Networking > Email Usage…

Users Time

July 2009 November 2007

http://www.morganstanley.com/institutional/techresearch/pdfs/Internet_Trends_041210.pdf

More Time for SNS

YouTube

Google.com

Msn.com

Yahoo.com

Web1.0

Read

Social WebPeople Focus

Relationship: Social GraphOpen PlatformConversation

Facebook Open Graph

Open Social GraphSocial Plug-insSocial Utility

Entertainment

Advertising Information Learning Shopping

Search

Social Web As A Platform

Media

Busi-ness

Market-ing

Politics Govern-ment

Social Utility Connecting You with

People

f8, Connect, Open Graph

500K Apps80K Web Sites

Facebook Connect

Open Graph50,000 Web Sites A Week

• Registration + Login

• Engagement

• Growth

Mobile Facebook

100K Mobile Users

Platform for Mobile Apps

SNSFast Growth + Low Penetration

Ads on mobile phones

Web banner ads

Search engine ads

Branded Web sites

Ads in magazines

Ads on radio

Ads on TV

Ads in newspapers

Requested email updates

Consumer opinions posted online

0% 20% 40% 60% 80% 100%

Recommendations from friends/family

Trust Based FilterWisdom of Crowd, Friendsourcing

Growth

Time

Information and knowledge

Human absorptive capacity

Social Filter

Social Web Trends• Mobile

• Light & Casual

• RealTime

• Location

• Game

• Commerce• Marketing• Enterprise• Convergence • Data• Social Computing

Convergence: Mobile SNS Devices

Facebook + Skype

Mobile

Social

Mobile Social Web

24H Participation

Social Web in Korea

http://www.morganstanley.com/institutional/techresearch/pdfs/Internet_Trends_041210.pdf

SNS: Cyworld -12% Y/YGlobal Phenomenon, Facebook Leading, Though Many Regional Strongholds

Twitter & Facebook in Korea

Twitter: 430K May2, 2010

無主空山

Page to Stream

Realtime Web

From Pages to Stream

Twitter

24H ParticipationLight and Casual

Collective Mind

Thread, Pipe, ChannelNot Social Network, But Information Net-

work

Twitterverse: Twitter Open Plat-form

Information Creation & CirculationBefore/After Twitter

@josanku

Conversation FlowFollow

Twitter Platform• RealTime Web

• Light Relationship

• Casual Conversation as Contents

• RT: Social Filter, Distribution, Creation

• RealTime Interest Graph. Collective Mind

• Viral Spreading

• New Ecosystem: Twitterverse

• Link as Simplest API

• Privacy vs Publicacy

Geolocation

Location Web

6,000 location-based iPhone apps, 900 Android apps and 300 BlackBerry apps

http://www.readwriteweb.com/archives/number_of_location-aware_apps_keeps_growing_-_but.php

Popular Location-Sensitive Apps

UrbanspoonLoopt

BrightKite

Gowalla

AroundMe

Foursquare

Yelp

Moxim-ity

Whrrl Bliquo

SocialSNS: Communication & Conversation

GameCompetitionChallengeReputation

LocalLocal InformationLife LoggingReward

Funny

Informative

Friendly

Mayor Specials

Foursquare Platform

• Check-in: Presence

• Local+Social+Game

• Online+Offline: Social Media for Real Life

• Revenue Models

• Expand to Other Social Objects: People,

Book, Songs, Location

Tweet or Checkin @Pusan+

Single+

House at Seoul

User, Sensor, Ar-chive

Data Web

User generated content

Sensor generated data

Information Shadow

Fun, Race, Inter-active

Gamification

Social Game

We Rule

Top 10 Social Games in Facebook Apps

Source: AppData.com

Frontierville, has 650,000 same-sex marriages

10 major games1,300 employees

13 studios across 6 countries6 acquisitions in the last 6 months

320,000,000 people have engaged 400 people focused on new IP

Market Value: EA < Zynga

Playing for High Stakes in the New App Economy

Mark Pincus (Zynga)

Social Game Dialtone: “In Five Years, Connections Will Be To Each Other, Not The Web;

We’ll Be Dial Tones”

Gamification 

New Time & SpaceAugmented Real-

ity

Time and Space Redefined

Internet of Things

M2M: Machine to Machine ?

Enterprise2.0

The use of social media marketing?

http://marketingwhitepapers.s3.amazonaws.com/SocialMediaMarketingReport2010.pdf

Marketing

web2.0 GenerationEmployee, Partner, Customer, Anyone

Company2.0

Made in/for/by People

Fast Innovation Flat Communication

Learning by Doing

People Value

Culture

Vision Market

Biz Models Services

Strategy

Risk

Customer Relationship

Company1.0web2.0

Security

Static, stable

Systemic Process

Company2.0

Hierarchical

Closed

Top Down

Control & Command

Enterprise2.0BizModel2.0

Participate

Open

ShareCollective Intelligence

Social MediaAttention Economy

New Money?????

Hierarchy to Flat Creative Network

Command & Control

Creative Collaboration:

Communication and Decision Making

Email Overload toWiki Collaborative Intelligence

Ad as Content

Ad

Global MarketMobile App

Store

Global App Economy

is .

Social, OfflineeCommerce

Future Online is Offline

2~5% vs 20~80%

Challenge

Local ServicesTrust System

Social Interaction OverloadPrivacy and Security

Data OwnershipRevenue Models

Digital GapDigital Smog

Twitter

Google

iPhone/Apple

Facebook

TGIF: We, Audience

. - /History of the Internet

Social Computing

Mobile Computing

Pad Computing

CChange

Matter of Recognition?

돌리고 돌리고 ~ Start Small

Think Big, Start Small, Move Fast

Move!

EmpowerPeople

Life Web Enabler

http://www.scribd.com/doc/48589047/Top-Mobile-Internet-Trends-2011-from-KPCB