Success Story of "Rayman Jungle Run" by Fabien Delpiano

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Success Story of "Rayman Jungle Run" by Fabien Delpiano during the WebGame Conference 2013

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WebGame Conference 2013

Rayman Jungle RunDeconstructing Rayman Origins

Pastagames in a Nutshell

✤ Founded in 2000

✤ No VCs

✤ 70% Work for Hire

✤ 30% of original IPs:

✤ Maestro Jump in Music (’09)

✤ Pix’n Love Rush (’10)

✤ Burn it All (’11)

✤ Pix the Cat (‘14)

Rayman's "Origins"

✤ An Unexpected Dinner

✤ An Advergame for Rayman, Really?!

Building the Team

✤ A tricky opportunity

✤ Sega vs. Ubisoft, PS3 vs. iOS

✤ The Fellowship of the Ray

Technical Clearing

✤ Deconsctructing the Code Base (~2000 classes)

✤ The Physics Engine

✤ The Animation Framework

✤ The Friese Rendering

✤ Deserialization of the Cooked Levels

✤ Is it reasonable?

What About controls?

✤ No Real Controller ? No virtual one either !

✤ Left-Stick Auto-Pilot

✤ Frustrations:

✤ Ooops, Missed a Lum!

✤ Surprising Behaviours?!

Where Controls Lead to Gameplay Decisions

✤ Instant Restart

✤ Short Levels

✤ Explore!

Controls: Alternate Take

✤ "Going Down" Gameplay

✤ Touch and Slide

✤ One control pattern too many

One Serious Mistake

✤ Simplifying the first seconds

✤ Compromising the 4th world playability

✤ Sorry guys, bad guess!

And They Lived HappilyEver After...

✤ False Start

✤ Dashing Start

✤ Tons of Love

✤ Thanks Michel Ancel! Thanks Ubisoft!

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