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Games

Games are exciting…

they’re challenging…..

but most of all they’re FUN

More and more games are being used for learning!

Definition

According to Smaldino, “games are used as an activity in which a learner follows rules,

Definition

as they strive to attain a challenging educational goal.”

What are the positives of using gaming in the classroom?

What are the positives of using games……………

Advantage # 1

Games can motivate learners.

Advantage # 2

A learner can use problem solving skills to finish a game.

Advantage # 3

When playing games, learners are engaged.

Advantage # 4

Games can serve as a drill and practice strategy.

Advantage #5

Games gain student attention to learn a specific topic.

Advantage # 6

Games can be used with a whole class OR……

Advantage # 6

with a small group or individually.

But be very cautious……

Limitations of using gaming

Games can become too competitive.

Limitations

Struggling learners may have difficulty participating.

Limitations

Buying software games is expensive!

If used properly, games can be a great instructional tool

Integration of games in the classroom

Puzzles are used to practice information that students need to learn in any content.

Integration of games in the classroom

Teachers can buy or create bingo games for the whole class.

Integration of games in the classroom

Flash cards created by either the teacher or student can be utilized as games.

Integration of games in the classroom

Software games intended for a specific content area are a great way to incorporate games.

Integration of games in the classroom

Teachers can create their own board games for a learning center.

If utilized efficiently games can lead to ………………..

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