Selling UX with Daniel Szuc

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This breakfast was presented in Auckland on 13 July 2010 and will be presented in Wellington on 29 July 2010

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Selling UX

dszuc@apogeehk.com

@dszuc

Stretch!

Dan’s Assumptions

• UX champions

• Better products

• Successful

What search do you use?

Why?

“Googley”

www.google.com/intl/en/corporate/ux.html

UX culture

UX culture

http://www.google.com/corporate/tenthings.html

What just happened?

Persuasion

Entertaining Connecting

Familiar Examples

Then UX

Good News

http://www.usnews.com/money/careers/articles/2009/08/28/americas-best-careers-2009.html

User experience specialist

http://news.bbc.co.uk/2/hi/technology/8017178.stm

Business of design

Bad News

Bad News

• Commoditization

• UX is misunderstood

• Pressures to be faster to market

Organizational Culture

Organizations

Proposition:

Organizations are cultures.

Definitions of “Culture”

Culture:

The attitudes, values, behaviors, and customs that reflect a group’s approaches to living their lives.

Organizational culture:

“The way we work around here”

National Culture

OrganizationalCulture

Professional Culture

FormalProcesses

InformalProcesses

TrainingRegional Culture

OrganizationalSub-cultures

OrganizationalSub-cultures

Thank you Paul Sherman

CultureEngineer-centric

• Might never have had a UX team.

• Products created from interesting technology.

• Territorial about UI.

Design-centric• View building applications and

websites as a creative endeavor.

• Primary focus may be creating designs that other designers will like and respect.

Sales & marketing centric

• Represented by powerful people who “know” their customers...but don’t know “all” the customers.

Challenges• Tendency to deem a product

usable if it is possible to do the task.

• They rely heavily on their own experience in UI design.

• They feel they are doing the right thing for the customer, even if they don’t have evidence.

Challenges• Define the user experience in

terms of aesthetics rather than ease of use.

• Focus on visuals rather than workflows.

• Rely heavily on their own instincts about users.

• Focus only on data that confirms their viewpoints.

Challenges• Rely heavily on customers' self-

report and customer suggestions to assess usability.

• Disproportionately weight their “biggest” or “loudest” customers.

• Often overconfident in their ability to “know” what the customer needs.

Thank you Paul Sherman

How are you rewarded?

•Listening to your Manager

•Time to market

•Politics

•Meeting a UI specification

What do you think of this

process?

UX Language is Ugly

Thank you John Rhodes

Defensive Ego

Forceful

UX Justification

Frustrations

• “They don’t listen to me”

• “I don’t have a seat at the strategy table”

• “They think usability is usability testing”

I have the perfect process for you!

UCD framework

ISO 13407 – describes the process in five stages

Thank you Fit & Associates

IS THERE A PERFECT PROCESS?

OR … IS IT MORE ABOUT APPROACH?

Is there a shared language?

Clear CommunicationsEngineering

Marketing

Design

Shared

Language

What does it take organizationally to

speak the same language?

What does it take organizationally to

design great experiences?

What it takes

1. UX Vision

2. Value

3. Collaboration

4. Iteration & failure

5. Communications

6. Leadership

1. UX Vision

52

Thank you Fit & Associates

What people do or say

What people think or believe

What people feel

Who people are – care, connection, sensitivity

Thank you Fit & Associates

Something BIGGER

Holistic

Business impact

Personal impact

Understanding what sells

Ripeness

Ripeness

• “Culture Patterns” that indicate UX growth– Management is using the lingo – Hired a Director or VP of UX– Usability testing of products is a given– Usability Lab in place or being discussed– Product managers claim that UX is strategic

advantage

Bought into UX

Know your target

• Who is buying & budget allocation (money)• Product vision (plan)• Invest in R & D (money & strategy)• Customer care or just “lip service” (empathy)

What Sells

• Passion

• Choosing the right project

• Meeting like minded people

What Sells

• Choosing the right tools

• Stories (Case Studies)

• Business & Domain knowledge

UX Sales Kit

• "Minimum standards" that all UX'ers should meet:– What is UX– A story– Share a delightful product experience– Sell team services

Sales Goal?

Success!

Where or what do you want to

be in 2,5,10 years time?

?

• User Tester v Designer

• Closer (issues) v Opener (innovations)

• Loner v Collaborator

• Critic v Creator

• Silo v holistic

Be valuable!

http://apogeehk.com/archives/constant-cycle-of-self-improvement/

•Read

•Share your knowledge

•Contribute to your community

•Lead

UX workshops

Jul, Aug 2010

UX Hong Kong 2011

www.uxhongkong.com

Friday, 18 Feb 2011

www.uxhongkong.com

Thank You

dszuc@apogeehk.com

@dszuc