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Kemp, J. (2007, October 22). Second Life: Twenty Lessons. Retrieved ----, from School of Library and Information Science San José State University website: http://slisweb.sjsu.edu/media/mediaURL.htm#alascKempFA07&menu_alasc
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Jeremy Kemp, M.Ed, M.S.J.Assistant Director, Second Life Campus
San José State University
School of Library & Information Science
slisweb.sjsu.edu
Second Life: 20 Lessons
“Jeremy Kabumpo” was bornon March 26, 2006
Who am I?
Product Manager 1996Entered MUVEs (Bungie) 1998-Online teaching (PCC) 1999-Dosimetry Online (Stanford) 2001WebCT Admin (SJSU) 2001-Heart Murmur Sim 2006Simteach.com Wiki 2006-Second Life Campus (SLIS) 2007-
See the video lecture
• Each lesson summary slide has a time code in the bottom left. This refers to the streaming video found here: http://tinyurl.com/3x7ov8
Video: 00:00
Cite me… Please!
• Please cite this video as:Kemp, J. (2007, October 22). Second Life: Twenty Lessons. Retrieved ----, from School of Library and Information Science San José State University website: http://slisweb.sjsu.edu/media/mediaURL.htm#alascKempFA07&menu_alasc
• Please don’t use the original charts in this set without attribution.
Presentations - 20 formal• SLCC, Aug 07, Chicago• ALA TechSource Gaming, July 07, Chicago• CADE, May 07, Winnipeg• MoodleMoot, May 07, Edmonton• DLF, April 07, Pasadena• AERA, April 07, Chicago• Open University, March 07, Milton Keynes• Games for Health, Sept. 06, Baltimore• Stanford SIM Workshop, Aug, 06, Palo Alto• SLCC 06, Aug 2006, San Francisco• Carnegie Foundation Aug 2006, Palo Alto
1: Players work for game wages
• Heart Murmur Sim - March 2006– $10 (same-day) - 2000 sq m building – $10 (3 days) - custom LSL coding – $70 (a few days to arrange) - 8000 sq– $1000 (about two weeks) - garment design
for 8 professional uniforms
Video: 03:29
2: Community is a job
• Pathfinder moves HMS to Waterhead March 2006
Video: 05:39
3: Don’t present Live
• C.A.T.S. Monterey in March 2006
Video: 06:45
4: Web connectivity is important
• HMS gathers surveys
Video: 07:30
5: It’s a disruptive technology
Clayton M. Christensen, 1995
Video: 08:49
“A Romance of Many Dimensions. By A. Square
6: Linden Lab has a flat culture
• Sarah’s interview• “Who is your boss?”• Pick your title
Video: 10:43
7: It’s not a (serious) game
• Games for Health Baltimore– Sept 28, 2006
Video: 12:40
Appalachian Tycoon
• http://www.youtube.com/watch?v=PPcXOgANdyc
8: The Web 2.0 Cocoon
• Podcasting - secondcast.com
• Photosharing - snapzilla.com
Video: 16:00
9: Machinima is the only wayto capture this richness.
• Youtube
• Blip.tv
Video: 18:31
KQED Quest
http://www.kqed.org/quest/television/view/611
Campus Plan
http://www.youtube.com/watch?v=j-9zt3Sd7oc
10: The creative community richness is vast
Video: 25:47
11: The world is Flat
• Thomas L. Friedman
Video: 26:57
12: Resident vs. User
• Role-playing as anonymity fades
• Mainstreaming means identity transparency
Video: 28:03
13: It’s not good “stimulus”
• Stanford MRI studiesVideo: 29:07
14: SL is VERY good at rapid instructional design
Video: 30:53
Concreteness Fading
Abstract
Representation
Concrete
Representation
Concrete
Representation
Abstract
Representation
Goldstone, R. L., & Son, J. Y. (2005). The transfer of scientific principlesusing concrete and idealized simulations. The Journal of the Learning Sciences, 14, 69-110.
Concretenesshttp://slurl.com/secondlife/SJSU%20SLIS/200/190
Abstraction
http://slurl.com/secondlife/SJSU%20SLIS/85/230
15: You Love it. Hate it.Information wrapped in emotion• “botched lobotomy… a time-sucking
black hole” http://www.libraryjournal.com/article/CA6440565.html
• “revolutionary breakthrough… disruptive innovation” http://blogs.lib.berkeley.edu/shimenawa.php?cat=127
• It gets you riled up. It makes your blood boil or your endorphins flow.
• Angers, enthralls, miffs and delights
Video: 34:40
Rape in Cyberspace
• juliandibbell.com
• Griefing
16: Who are our Customers?
• Monkeys - walk, climb
• Birds - fly, land, hover
• Angels - bodiless, omnipresent(This is an original concept. Give an attribution if you summarize this.)
Video: 36:20
We start as monkeys
• Like: Doors, stairs, roof
• Have: Limited control
• Need: A roof over head
• Build for: Verisimilitude
We grow into birds
• Like: Stoops, atriums• Have: Wings and body
comfort• Need: Airport signals,
landing markers• Build: Phantom barriers
Some settle into spirits
• Like: freedom from imposed UI
• Have: Unconstrained Camera controls
• Need: Unfettered views
• Build: For out-of-body experience
Monkeys, Birds & Angels
17: This really is Web 2.0.
(The following charts are an original concept. Please give attribution if you summarize this.)
Video: 39:40
Collaboration
Cumulativity*
John Bransford’s concept(http://tinyurl.com/37fykq)
The Sims Online
The Sims Online
The Sims Online
18: Intel Megatrends, Sept 07
• Social networking growing mature
• User-created content ubiquitous
• High Def TV and displays
• Virtual economy connection to RL money
• Has become socially acceptable and appropriate
Video: 47:48 More here: http://simteach.com/wiki/index.php?title=RattnerIDF
19: IBM on Leadership
“We believe that online gaming provides a window into the future of organizations and the leadership capabilities necessary to guide enterprises to success.”
Video: 50:36
PDF Link: http://tinyurl.com/34f99m
20: There is no “Next Second Life”
• It’s all about the content
Video: 51:26
Jeremy Kemp, M.Ed, M.S.J.Assistant Director, Second Life Campus
San José State University
School of Library & Information Science
slisweb.sjsu.edu
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