PIVOTE - Virtual Authoring System, ITEC

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Slides I gave at the ITEC defence training event talking about PIVOTE and then our wider view of a new thinking about virtual worlds as a superset of gaming/simulation, and as the 3D user interface

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© 2010 www.daden.co.uk

Web-Based Authoring for Virtual Worlds

David BurdenDaden Limited

© 2010 www.daden.co.uk

About Daden

Virtual Worlds solution provider In Virtual Worlds since late 1990s, and Second

Life since 2004World-class capability in Integration and Artificial

IntelligenceMember, Serious Games InstituteBased in Birmingham UK, and Second LifeWinner Times Higher Education Award for

Outstanding ICT 2009Winner US Government Federal Virtual World

Challenge 2010

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Who We've Worked For

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What We Do….

Built Environment Visualisation

and Consultation

Artificial Intelligence

and Web Integration

Collaboration, Meetings

and Data Visualisation

Learning, Training and Education

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And good coverage...

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PREVIEW Project

St George's Hospital London JISC Funded Paramedic scenarios Patient assessment and

treatment – PBL style Using Medbiquitous Virtual

Patient standard Won 2009 Times Higher

Education Award – Most Outstanding ICT Project

http://www.medbiq.org/

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PIVOTE @ ST GEORGE'S

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PIVOTE Web Player

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PIVOTE Scenario

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PIVOTE Detailed Environments

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PIVOTE Controller

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PIVOTE Interactive Objects

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PIVOTE Virtual Mannequin

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PIVOTE Media

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PIVOTE Web Resources

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PIVOTE Web Player - Mobile

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Why PIVOTE?

Tutors need to focus on content and structure, not the nitty-gritty of Second Life (or other) virtual design

Organisations need to know that their content is protected, so it doesn't matter which virtual world they use, they can still use the lessons

Students would prefer the full immersive experience, but still need access to content if they don't have the computing power or bandwidth to access a full virtual world

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PIVOTE

Lets you write an exercise once, but play it in multiple virtual worlds, and on the web

Clearly separates content, structure and appearance

Allows you to create different user experiences for the same content based on levels of user expertise, and/or the session objective (e.g. novice, advanced, revision, assessment)

Captures student performance data and allows export to a VLE

Lets you exchange objects with other users and embed them in your own exercises

Is based on an open XML standard (MVP) and is open-source

An exercise authoring system for virtual worlds which:

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The PIVOTE System

`

Exercise (defined in XML)

PIVOTEPlayer

WEB XMLSL

SL Controller

SL Objects

Web User

PIVOTEManager `

Student Performance Data

Mobile User

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PIVOTE Manager

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PIVOTE Chatbot

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PIVOTE Student Records

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PREVIEW - Feedback

“Sometimes too much going on if you were the clicker, and sometimes easy to get carried away. Would be something you'd get used to.”

“Liked extra resources such as ECG. Would be useful to have more externalresources e.g. JCAL guidelines to look up drug dosage.”

“Making decisions helped learning. Decisions would be better if affectedscenario more.”

“Sometimes hard to realise what could and couldn't do. Quite impressed byfunctionality.”

“Good learning experience to mix trusts and look at other policies. Haspotential to train for major incident.”

“With refinement the scenarios would be really good.”

“The students seem to enjoy the scenarios and engaged in the scenarios well..”

“I found that students assessed the patient as they should. The students were able to talk about ways to assess the patient and discuss each step in detail before moving on. “

“Everyone had a good attitudethroughout the day”

“with text that you can go back and see what everyone has said”.

“Scenarios much easier to use with voice to collaborate, more natural”

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PIVOTE and Health

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PIVOTE and Retail

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PIVOTE and Youth

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PIVOTE and Emergency Prep.

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PIVOTE Futures

Second Life Interface:– Simpler operation and set-up

– Increased use of HUDs

Other Interfaces: – Opensim (already available)

– Improved mobile and web players

– Vastpark, Protosphere, Web.Alive etc

Editor:– Two-tier (AN=DAM)

– Drag and drop, more intuitive interface

– More XtensibleInfo – eg commands

– Object orientated interface

Drag and Drop environment editor

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Application Platforms

ScopeOf Action

Range/Number/Complexity of Goals

SeriousGames

Simulations

Virtual Worlds

Game engine

Simulation engine

Virtual World engine

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Applications in/as Worlds

SkillsTraining

OpsMgt/Trg

DataViz

/Intel

BuildingDesign

RemoteMeetings/

Confs

Collabor-ation

Game/Simulation/Virtual World

Game/Simulation/Virtual World

Game/Simulation/Virtual World

Game/Simulation/Virtual World

Game/Simulation/Virtual World

Game/Simulation/Virtual World

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Virtual Worlds as User Interface

SkillsTraining

App

Virtual World User Interface

Web Management Interface

Virtual World

WebWeb Services

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Virtual Worlds as User Interface

Different Virtual World User InterfacesWeb/Mobile User Interfaces

Web Management Interfaces

Virtual World Web

Web Services

SkillsTraining

OpsMgt/Trg

DataViz

/Intel

BuildingDesign

RemoteMeetings/

Confs

Collabor-ation

© 2010 www.daden.co.uk

Web: www.daden.co.ukBlog: www.converj.com/blogEmail: david.burden@daden.co.ukTwitter: daden5Second Life: Corro Moseley Second Life sim: Daden Prime

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