Mobile and-behavior-change

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Overview of mobile capabilities and behavior change concepts, resources. Presented to the Wireless Innovation Council, May 31, 2012. Dr. Phil Hendrix, immr

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Mobile and Behavior Change� Prepared for the Wireless Innovation Council

May 31, 2012

Dr. Phil Hendrix

immr and GigaOm Pro Analyst

www.immr.org

1 (770) 61261488

phil.hendrix@immr.org

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Behavior Change is a broad topic:

Source: Dr. Michael Wu, Chief Scientist, Lithium

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Research Objectives

� Mobile Capabilities Influencing Behavior

� Overview of key Behavior Change frameworks, concepts

� Links to key resources

� Selected Case Examples

� Recommendations, Guidelines (in progress)

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Focus:

Devices

Apps

Internet

Cloud

MobileCapabilities

� Behavioral Economics

� Choice Architecture

� Gamification

� Neuroscience

� Persuasive Technologies

� Prospects

� Customers

� Employees

+ ����Mobile

Instruments

BehaviorChange

Strategies

ToAffect

Behavior

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Illustrating the range of possibilities:

Which site:

:reached 10m U.S. monthly unique visitors faster than any independent site in history?

: is generating more referral traffic to websites than YouTube, Google+, and LinkedIn combined?

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Examples of Innovation in Mobile

Good Push

“Social signals are by far the strongest way to determine what content the mobile audience will engage with at any point in time.”Tobias Peggs, OneRiot (acquired by WalmartLabs July 2011)

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From Push to PEERSM Strategies

Personalizing

Engaging Enabling

Rewarding

Source: How SoLoMo is Connecting Consumers and Brands to (Almost) Everything, Dr. Phil Hendrix, immr

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Illustrative List of Customer Behaviors†

†Source: Dr. Phil Hendrix, immr

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Mobile

Capabilities

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More Tablets sold than PCs by end of next year

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Smartphones becoming Dominant

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Mobile Capabilities Relevant to Behavior Change – Examples

Mobile Devices/

Mobile AppsSoLoMo

(Social+Local+Mobile)

Ambient

ConnectionsIntelligence

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From 6 Degrees of Separation to Always Connected

Source: How SoLoMo is Connecting Consumers and Brands to (Almost) Everything, Dr. Phil Hendrix, immr

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Mobile Capabilities (continued)

Source: How SoLoMo is Connecting Consumers and Brands to (Almost) Everything, Dr. Phil Hendrix, immr

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Mobile Capabilities (continued)

Source: How SoLoMo is Connecting Consumers and Brands to (Almost) Everything, Dr. Phil Hendrix, immr

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What are Digital Signals?

Source: Tuning into Consumers’ Digital Signals, Dr. Phil Hendrix, immr

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Significance of Digital Signals

Source: Tuning into Consumers’ Digital Signals, Dr. Phil Hendrix, immr

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Behavior

Change

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Behavior Change Concepts

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Behavior Change Concepts

Behavioral Economics

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Behavior Change Concepts

Gamification

http://amyjokim.com/

http://www.slideshare.net/dings

http://gamification�research.org/

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Behavior Change Concepts

Design – User Experience – Neuroscience – Innovation

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Behavior Change Concepts

Ecology – Social – Experimentation

http://thinkoutsidein.com/

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Motivations

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Motivations (continued)

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How Social Media Affects Consumer Behavior

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Appendix

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Strategies Come Together across Three Dimensions

BehaviorChange

Strategies

BehaviorChange

Strategies

MobileInstruments

Guidelines and

Recommendations

TargetBehaviors

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Deliverables and Benefits for WIC Members

���� Behavior Change Concepts, Tools ���� Relevant Mobile Instruments

� Summary of key Behavior Change

theories and concepts

� Links to key resources

� Sources, conferences

� Biography (articles, books)

� Links to experts and blogs

� Tools, solutions and providers

Mobile Capabilities Influencing Behavior

� Devices � Sensors

� Context aware � Artificial

Intelligence

� Augmented Reality � Mindful Apps

���� Case Examples ���� Recommendations, Guidelines

Case studies:

• Target audience

• Behavioral objective

• Behavioral strategies employed

• Mobile capabilities leveraged

• Results achieved

• Lessons learned

� Which behaviors can mobile instruments

most affect?

� What are the most effective Behavior

Change strategies?

� What is the “readiness” of selected

mobile capabilities (e.g., AI, AR, etc.)?

� How can organizations build mobile

behavior change capabilities?

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A View of Customers’ Behaviors

with Other Customers

Interacting, Sharing, and Communicating

with Other Customers

†Including POEM (Paid, Owned, and Earned (e.g., Social) Media)

Shopping/Buying

Needs/Wants,

Solutions

Needs/Wants,

Solutions

Products,Brands,

Merchants

Products,Brands,

Merchants

Products and

Services

Products and

Services

Compare Buy

Consuming

Products, Services,

Media†

Products, Services,

Media†

UseDiscover

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