Level design for platformers

Preview:

Citation preview

Level Designs for Platformers

Presented by Soe Myat MinContact me 09-250178574www.facebook.com/saveinyourbrain.info

Understand the Subgenres

• Puzzle platformers• Run and gun platformers• Cinematic platformers• Comical action game• Isometric platformers• Platform-adventure games • Endless running games

Visual Theme

• Mean the design• Give what feeling• Forest, Ice or Snow, Lava, Castle

Make a List

• Special Items (power up)• General Items (coin, heal)• Secret area

To know a player what we want

• First enemy• Total useable power (aslo shot or jump)• How power is useful• Platform conditions

Simple Layout

• Its Just line or block and text in the graph• Check its area spacing big or small (long =

boring)• That area complex or simple (complex !=

hard)• Easy to hard (Must have bonus or prize)

Add the label

• E for ‘Enemy’, P for `Power-up’, and K for ‘Key’ • Write the long form somewhere

• Make style to look simple understand (Texture, shade)• No much time to introduce the same

function between developers, it’s just communication

Overview layout

• Make transition between sheet and understandable paper• Set the space for comment and other

changeable style

Series Layout

• Setting the definite spacing of a block, an enemy or such a things.• Reversible and flexible to change• Set the title number to connect.

Theme Concept

• Color, Background and size. • Just type the color name no need to paint.

• Discuses with Graphic designers.• View and Direction to go.• Show some info style. (Jump into it, that is

path)• Control the player by theme (such weather:

wind = auto move)

Tests and Reports

• Play in your mind• Your design process is not finish after

drawing • You must reverse from the QA.• Scaled design is recommended

Repairing Contact

• Write a simple document, how was u do wrong and why u was wrong.• Remind – just simple don’t waste time by

this.

Caution• Don’t waste the time by drawing beauty.• You can draw line although without ruler (but

must look good)• Remember you are Level designer, not

graphic designer.• Theme is yours.• Start is only from the easy beginning.• Return from the customers report will be

next sequence

Ref

http://devmag.org.zahttp://www.significant-bits.comhttp://auntiepixelante.comhttps://en.wikipedia.org

BY

Thank All!Any Questions?

Contact me

Recommended