Learning IxD From Everyday Objects

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How can we get inspiration from all the everyday technology that surrounds us? A talk given at Adaptive Path's UX Week 2007 in Washington DC.

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Learning Interaction Design

from Everyday Objects

Bill DeRouchey

Ziba Design

Inspiration fuels design.

Inspiration surrounds usin everyday objects.

We make things for

people to use.

Attention fuels craft.

Interaction has a language

Interaction has a language

that we create and curate.

How? Color

Icons, Words

Size, Shape

Layout, Motion

Sequence

Sound, Feel

Why? Priority

Clarity

Purpose

Priority

Priority

Do the

elements have

a hierarchy?

Do the

elements have

a hierarchy?

Size

Color

Zoning

62 59 55 48

Tivo

TivoSelect

Pinpoint

Control

Adjust

Highest

Priority:

The Hero

Clarity

Clarity

Does the

interface

communicate

clearly?

Does the

interface

communicate

clearly?

Words

Icons

Color

Power icon

0 1

GoodBad

Tree PrettyFire Bad

Design Problem: = Recording (Good),

and Alarm (Bad)

= Power

Design Solution: = Something is wrong

= Everything is okay

Purpose

Purpose

Does the

product

maintain its

essence?

Does the

product

maintain its

essence?

Simplicity

Perspective

Restraint

bill@historyofthebutton.com Thank you.

bill_derouchey@ziba.com

More at my site

www.History of the Button.com

and Dan’s site

www.No Ideas But in Things.com/ixd

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