Introduction to "Gamestorming your retrospectives"

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At the Lean Kanban conference in the Netherlands Astrid Claessen did a presentation on using game storming in your retrospectives. The talk covered the following topics: - Why retrospectives are important - How restrospectives could (or rather should) be run (using the model from Derby & Larsen) - What Gamestorming can add to the way you run retrospectives A more extended version of the talk will be done at Agilesingapore.org.

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HOW

WHY

RETROSPECTIVES

WHAT

GAMESTORMING YOUR

WHY?

AGILE LEAN

Continuousimprovement

Continuousimprovement

Inspect & adapt Kaizen

Deliver Product Increment

BuildProduct

Incorporate Experimentsand Improvements

RUN THE ITERATION

Set thestage

Gatherdata

Generateinsights

Close the retrospective Decide

what to do

RUN THE RETROSPECTIVE

• what went well?• what could be improved?• actions?

Most used format:

Deliver Product Increment

BuildProduct

Incorporate Experimentsand Improvements

RUN THE ITERATION

Set thestage

Gatherdata

Generateinsights

Close the retrospective Decide

what to do

RUN THE RETROSPECTIVE

• what went well?• what could be improved?• actions?

Most used format:BOREDOM

so no inspect & adapt

Deliver Product Increment

BuildProduct

Incorporate Experimentsand Improvements

RUN THE ITERATION

Set thestage

Gatherdata

Generateinsights

Close the retrospective Decide

what to do

RUN THE RETROSPECTIVE

Why Games?

increasing complexity demandsnon-linear business practices demands businesses that can rapidly adapt

to changing information environmentshelp teams deal with complexity

energize the participants and ignite their emotions, they engage thewhole person – a necessary element if you want insightful, creative results

game space reduces fear by suspending reality, creating a contextwithin which it’s safe to play; where risk is something to explore and not to fear

provide mechanisms for interaction and creative collaboration:multiparty, participatory, interdisciplinary work

games can be designed very quickly,ad-hoc, to deal with situations as they arise

Gamestorming your retrospectives

A BInitial state Target state

OPENDIVERGENT

act 1

• set stage• develop themes• ideas• information

opening people’s mindsopening up possibilities

EXPLOREEMERGENT

act 2

• examine• explore• experiment

create conditions that allowunexpected, surprising anddelightful things to emerge

CLOSECONVERGENT

act 3

• conclusions• decisions• actions

narrow the field in order toselect the most promisingthing for what comes next

• set stage

• develop themes• ideas• information

• examine• explore• experiment

A BInitial state Target state

OPEN EXPLORE CLOSE

• conclusions• decisions• actions

Games: Games: Games:

• carrousel• code of conduct• job or joy

• welbeing north star• crossfire• speedboat

• graphic gameplan• 35• 20/20

Variations

How &what

Wrap-upGamestorming techniques are a great

tool for continuous improvement

QUESTIONS?

Astrid Claessen@astridclaessenastrid@kuzidi.com