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2nd Global Conference of Experiential Learning in Virtual Worlds, Prague, Czech Republic, March 2012. Draft paper available at: http://www.inter-disciplinary.net/at-the-interface/wp-content/uploads/2012/03/tsurakkawpaper.pdf
Citation preview
http://www.vmwork.net/
Different virtual environments – something for everyone
Teemu SurakkaDecode Masala
Moondus
Heartwood
AssembliveVenueGenJibe
ProtoSphere
3DICC
Second LifeOpen Source Proprietary
Social
Enterprise
OpenSimulator
Hyperfair
3DVIA ScenesAvaya
web.alive3DXplorer
ActiveWorlds
Ambient Performance
BigWorld
Blue Mars
Edusim
Icarus Studios
OpenSimsolution
providers
Kaneva
Nuvera Online
OLIVE
Open Cobalt
Open Wonderland
realXtendTundra
OpenQwaq
Unity 3
Hostavirtualevent
vAcademia
EON Coliseum
CliniSpace
VastPark
Alpha Stage
Productized
Open Beta
Latest version of our benchmark report can be downloaded from: http://www.vmwork.net/
Virtual Heroes
VenueGen
Jibe
ProtoSphere
EON Coliseum
Second Life
Openness
Education and Training
Avayaweb.alive
Assemblive
OpenSimulator
Hyperfair
3DVIA Scenes
3DXplorer
ActiveWorlds
Blue Mars
Edusim
eRepublik
Habbo
Icarus Studios
OpenSimsolution
providers
OLIVE
Open Wonderland
realXtendTundra
OpenQwaq
Twinity
Unity 3
Hostavirtualevent
vAcademia
MoondusAlpha Stage
Productized
Open Beta
Not Educational
CliniSpace
VastPark
3DICC
Environments selected for this paper / presentation
So why not use games in education ?(I have played this over two years now .. the timeframe is just not feasible)
Picture: http://steampunkcostume.com/
So why not use social chats / environments in education ?(Can you grasp all the different aspects in these communities and
are you respecting their privacy?)
TrainingVisualizations
LecturesCommunity
http://archvirtual.com/portfolio/rutgers-school-of-business/ http://www.thomaspapa.net/game/inferno/
Four educational use cases emerged from the need and solutions
.. and they could include gaming elements
.. or utilize social communities, but these solutions offered more to
educators than just these aspects
Community / Second Life Rating
3D content creation 5
Commercialization stage 5
Communication channels 5
Community 5
Concurrent avatars 3
Costs 4
Customization 5
Fidelity 4
Networking tools 5
Presentation tools 3
Productivity tools 3
Programming 5
Recording 1
Software updates 1
User roles 5
Language learning
Performing arts
Lectures / vAcademia Rating
3D content creation 4
Commercialization stage 3
Communication channels 5
Community 3
Concurrent avatars 3
Costs 4
Customization 4
Fidelity 4
Networking tools 5
Presentation tools 5
Productivity tools 4
Programming 1
Recording 5
Software updates 3
User roles 4
Recordings and tools designed for educators’ needs
Training / Unity 3 Rating
3D content creation 5
Commercialization stage 5
Communication channels 4
Community 1
Concurrent avatars 2
Costs 2
Customization 5
Fidelity 5
Networking tools 3
Presentation tools 2
Productivity tools 3
Programming 5
Recording 1
Software updates 5
User roles 3
Immersion
Scenarios
Visualizations / 3DVIA Rating
3D content creation 5
Commercialization stage 4
Communication channels 2
Community 2
Concurrent avatars 2
Costs 5
Customization 4
Fidelity 4
Networking tools 3
Presentation tools 3
Productivity tools 1
Programming 3
Recording 1
Software updates 4
User roles 2
Connections to existing tools and content
VenueGen
Jibe
CliniSpace
ProtoSphere
EON Coliseum
Second Life
TrainingVisualizations
Avayaweb.alive
Assemblive
OpenSimulator
3DVIA Scenes
3DXplorer
ActiveWorlds
Blue Mars
Edusim
Costs
Icarus Studios
OpenSimsolution providers
OLIVE
Open Wonderland
realXtendTundra
OpenQwaq
Unity 3
Hostavirtualevent
vAcademia
Moondus
LecturesCommunity
Virtual HeroesAlpha Stage
Productized
Open Beta
3DICC
One way to look at the possibilities (estimation of initial costs needed to start an educational case with these technologies / solution providers – the nearer the center, the higher the relative costs … which is just one aspect to look into)
http://www.vmwork.net/
More information: paper presented in 2nd Global Conference of Experiential Learning in Virtual Worlds, Prague, Czech Republic, March 2012.
Draft paper can be downloaded from: http://www.inter-disciplinary.net/at-the-interface/wp-content/uploads/2012/03/tsurakkawpaper.pdf
Latest version of our benchmark report can be downloaded from: http://www.vmwork.net/
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